Pre-screened and vetted.
Executive Technology Leader specializing in Quantum Computing, AI, and Cloud Platforms
Senior Game & Full-Stack Software Developer specializing in Unity and Unreal
Senior Unity Developer specializing in cross-platform games and VR/AR
Entry-level Full-Stack Developer specializing in AI/ML and web applications
Mid-level Full-Stack Engineer specializing in AI/ML tools and consumer apps
Mid AI/ML Engineer specializing in LLMs, MLOps, and FinTech analytics
Mid-level XR/3D Visualization Developer specializing in real-time spatial computing
Senior AI/Software Engineer specializing in cloud security and AI-powered applications
Senior Software QA & Data Systems Specialist in nuclear and regulated environments
Principal Software Engineer & Product Leader specializing in distributed systems and agentic platforms
Senior Technical Talent Acquisition Specialist in Digital Engineering, Cloud, and Data/AI
Executive computer vision engineer specializing in 3D imaging, AI, cloud, and IoT
Principal Infrastructure Engineer specializing in distributed systems, cryptography, and hardware security
Senior Full-Stack Engineer specializing in SaaS, LegalTech, and Web3
Director-level VR Game Programmer specializing in Unity and QA leadership
“Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.”
Mid-level Software Engineer specializing in full-stack and computer vision systems
“Built D.O.C.T.O.R, a 0-to-1 anatomy learning platform with 450+ 3D models that reached 6,500+ users, saved $850K versus a costly alternative, and was featured in a University of Illinois Chicago news article. The candidate combines product initiative with hands-on full-stack execution, spanning React/Three.js, databases, auth, analytics, and AI workflow automation side projects.”
Mid-level Game Programmer specializing in Unreal Engine and C++ systems
“Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.”
Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences
“Unity/C# engineer who owned an end-to-end real-time 3D product configurator at PictureThis3D, emphasizing modular data-driven architecture for performance and stability (including improved model download time and faster content updates). Also implemented on-device LLM/voice-command processing using small local models (e.g., Qwen 3.5 0.8B) and shipped Photon multiplayer systems with robust match-start/state handling.”
Mid-level AI Engineer specializing in Generative AI, LLMs, and RAG on AWS
“Built and deployed an LLM-powered clinical decision support and risk monitoring platform for mental health at Valuai.io, emphasizing low-latency, evidence-grounded responses and crisis-safe behavior with clinician escalation. Strong production agent-orchestration background (LangChain/CrewAI) plus rigorous evaluation (clinician-in-the-loop + evaluator agent) and large-scale synthetic testing; also applied multi-agent workflows to document verification and fraud detection during an AI internship at Nixacom.”
Junior AI/ML Software Engineer specializing in LLM agents and RAG systems
“AI/back-end engineer at Canon who helped build and operate an internal production LLM platform that acts as a secure middle layer between users and models, defending against jailbreaks/prompt injection while enabling RAG, memory, and grounded responses over company data. Experienced with LangChain/LangGraph orchestration, vector DB retrieval, and reliability practices (testing, monitoring, adversarial prompts) to run high-throughput, low-latency AI workflows in production.”
Junior Robotics & Controls Engineer specializing in SLAM and multi-robot systems
“Robotics software engineer with deep ROS/ROS 2 experience spanning both simulation and real hardware. Led a Master’s thesis building a decentralized multi-robot control stack in ROS 2 (Isaac Sim + Nova Carter), implementing nonlinear MPC (casADI) and RRT* planning with SLAM/3D LiDAR, and tackled tricky frame-convention integration issues. Previously built an autonomous quadruped for first responders (PACRR), integrating LiDAR/RGB-D/IMU sensors and tuning navigation behavior through iterative field testing.”