Vetted C++ Professionals

Pre-screened and vetted.

WD

Executive Technology Leader specializing in Quantum Computing, AI, and Cloud Platforms

Boca Raton, FL39y exp
Intellimatic Inc.Florida Atlantic University
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AM

Senior Game & Full-Stack Software Developer specializing in Unity and Unreal

Texas, USA22y exp
RatDogGamesBaylor University
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HB

Senior Unity Developer specializing in cross-platform games and VR/AR

Noida, India5y exp
AristocratAsian Academy of Film and Television
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SC

Entry-level Full-Stack Developer specializing in AI/ML and web applications

Calabasas, CA1y exp
Koios MarketplaceCalifornia State University, Long Beach
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AH

Mid-level Full-Stack Engineer specializing in AI/ML tools and consumer apps

New York, NY4y exp
MofiloStony Brook University
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SN

Mid AI/ML Engineer specializing in LLMs, MLOps, and FinTech analytics

India, India3y exp
Eudaimonic Inc.Northeastern University
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PD

Mid-level XR/3D Visualization Developer specializing in real-time spatial computing

Trento, Italy
Politecnico di Milano
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LC

Senior AI/Software Engineer specializing in cloud security and AI-powered applications

Florida, US23y exp
Blue Web
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SP

Senior Software QA & Data Systems Specialist in nuclear and regulated environments

Richland, WA9y exp
Tocsin Data
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TW

Principal Software Engineer & Product Leader specializing in distributed systems and agentic platforms

Campbell, CA21y exp
Reactive Compute
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KP

Senior Technical Talent Acquisition Specialist in Digital Engineering, Cloud, and Data/AI

Glen Allen, VA21y exp
Ascendion
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RF

Executive computer vision engineer specializing in 3D imaging, AI, cloud, and IoT

California, USA42y exp
BuildTrue
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KH

Junior Game Developer specializing in Unreal Engine and Unity

Denver, CO4y exp
Pepsi
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DL

Principal Infrastructure Engineer specializing in distributed systems, cryptography, and hardware security

Pittsburgh, PA18y exp
Unnamed Hardware Security Project
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JR

Senior Full-Stack Engineer specializing in SaaS, LegalTech, and Web3

Toronto, Canada10y exp
Bittensor
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Jack Oakley - Director-level VR Game Programmer specializing in Unity and QA leadership in Austin, TX

Jack Oakley

Screened ReferencesStrong rec.

Director-level VR Game Programmer specializing in Unity and QA leadership

Austin, TX15y exp
Viewer ReadyUniversity of Central Florida

Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.

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Balaji Vellaluru - Mid-level Software Engineer specializing in full-stack and computer vision systems in Chicago, IL

Balaji Vellaluru

Screened ReferencesStrong rec.

Mid-level Software Engineer specializing in full-stack and computer vision systems

Chicago, IL3y exp
University of Illinois ChicagoUniversity of Illinois Chicago

Built D.O.C.T.O.R, a 0-to-1 anatomy learning platform with 450+ 3D models that reached 6,500+ users, saved $850K versus a costly alternative, and was featured in a University of Illinois Chicago news article. The candidate combines product initiative with hands-on full-stack execution, spanning React/Three.js, databases, auth, analytics, and AI workflow automation side projects.

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TM

Thomas Malandris

Screened ReferencesStrong rec.

Mid-level Game Programmer specializing in Unreal Engine and C++ systems

Remote2y exp
Pangea GamesBournemouth University

Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.

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Roman Naumov - Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences in Victoria, Canada

Roman Naumov

Screened ReferencesStrong rec.

Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences

Victoria, Canada20y exp
PictureThis3dNational Research Irkutsk State Technical University

Unity/C# engineer who owned an end-to-end real-time 3D product configurator at PictureThis3D, emphasizing modular data-driven architecture for performance and stability (including improved model download time and faster content updates). Also implemented on-device LLM/voice-command processing using small local models (e.g., Qwen 3.5 0.8B) and shipped Photon multiplayer systems with robust match-start/state handling.

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SK

sathwik kuchana

Screened ReferencesStrong rec.

Mid-level AI Engineer specializing in Generative AI, LLMs, and RAG on AWS

San Diego, CA3y exp
ValuaiYeshiva University

Built and deployed an LLM-powered clinical decision support and risk monitoring platform for mental health at Valuai.io, emphasizing low-latency, evidence-grounded responses and crisis-safe behavior with clinician escalation. Strong production agent-orchestration background (LangChain/CrewAI) plus rigorous evaluation (clinician-in-the-loop + evaluator agent) and large-scale synthetic testing; also applied multi-agent workflows to document verification and fraud detection during an AI internship at Nixacom.

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SR

Swarag Reddy Pingili

Screened ReferencesStrong rec.

Junior AI/ML Software Engineer specializing in LLM agents and RAG systems

Frisco, TX2y exp
WorldLinkUniversity of Texas at Arlington

AI/back-end engineer at Canon who helped build and operate an internal production LLM platform that acts as a secure middle layer between users and models, defending against jailbreaks/prompt injection while enabling RAG, memory, and grounded responses over company data. Experienced with LangChain/LangGraph orchestration, vector DB retrieval, and reliability practices (testing, monitoring, adversarial prompts) to run high-throughput, low-latency AI workflows in production.

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Aidan O'Hare - Junior Robotics & Controls Engineer specializing in SLAM and multi-robot systems in Santa Clara, CA

Aidan O'Hare

Screened ReferencesStrong rec.

Junior Robotics & Controls Engineer specializing in SLAM and multi-robot systems

Santa Clara, CA3y exp
Best BuySanta Clara University

Robotics software engineer with deep ROS/ROS 2 experience spanning both simulation and real hardware. Led a Master’s thesis building a decentralized multi-robot control stack in ROS 2 (Isaac Sim + Nova Carter), implementing nonlinear MPC (casADI) and RRT* planning with SLAM/3D LiDAR, and tackled tricky frame-convention integration issues. Previously built an autonomous quadruped for first responders (PACRR), integrating LiDAR/RGB-D/IMU sensors and tuning navigation behavior through iterative field testing.

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