Pre-screened and vetted.
Junior AI Integration Engineer specializing in LLM agents and RAG on cloud platforms
“Built and deployed LLM-powered features for a startup organizational management application, focusing on real-world deployment constraints like latency and cost. Implemented RAG with FAISS and improved retrieval quality by switching embedding models (OpenAI/Hugging Face) and fine-tuning embeddings on medical corpora for a medical-report UI feature. Uses LangChain and LangGraph to orchestrate multi-node LLM API workflows and evaluates systems with metrics like latency, cost per request, and error taxonomy.”
Junior Machine Learning & Data Science professional specializing in AI agents and applied ML
“IT Analyst/research background with hands-on experience deploying and hardening a multi-agent AI support/triage system (ticket ingestion + knowledge-base retrieval) with strong emphasis on reliability and observability. Has debugged real production issues spanning backend services and network latency (sync failures/partial writes) and is comfortable in Linux environments; also has academic exposure to robotics simulation and ROS2.”
Senior Software Engineer specializing in game development and multiplayer systems
“Game developer with hands-on experience shipping Unity/C# systems across live ops, multiplayer, AI-driven gameplay, and cross-platform VR/mobile optimization. Particularly notable for building a data-driven live events pipeline for Tomb Raider Reloaded that empowered non-developers and cut release turnaround from days to roughly 50 minutes across four store variants.”
Senior AI/ML Engineer & Data Scientist specializing in LLMs, RAG, and MLOps
“ML/NLP practitioner who has delivered production systems in regulated domains, including a healthcare compliance pipeline using RAG (GPT-4/Claude) plus TF-IDF retrieval that increased document review throughput 4.5x. Also has hands-on experience improving fraud detection data quality via entity resolution (Levenshtein, Dedupe.py) validated with A/B testing, and building scalable, monitored workflows with Airflow, CI/CD, and AWS SageMaker.”
Senior Software Engineer specializing in secure full-stack healthcare systems
“Full-stack developer who uses AI deliberately rather than blindly, keeping generated code to a minority of core feature work so they retain full understanding of data flow. Built a React/TypeScript + Supabase task management app and shows strong judgment around debugging hallucinated schema/query output, refactoring for maintainability, and prioritizing security and logic over boilerplate speed.”
Mid-level Robotics Software Engineer specializing in ROS2 autonomy and computer vision
“Robotics software engineer from Bigbot who led localization and perception for an outdoor autonomous delivery robot, building ROS2/Nav2-based autonomy with EKF sensor fusion (IMU/odometry/GPS) and perception-driven dynamic costmaps. Experienced taking systems from Gazebo simulation to real-robot deployment, optimizing real-time behavior via logging-driven debugging and latency reduction, and integrating heterogeneous comms (MAVROS/MAVLink, UART/CAN, MQTT) for distributed and multi-robot setups.”
Senior Sound Engineer specializing in podcast production, music, and immersive audio
“Game-audio-focused sound designer/audio engineer with 5 years as a senior podcast sound engineer and ~10 years in sound design/music production, now applying that expertise to UE5 and Wwise. Built interactive UE5 audio systems (announcements, surface-based footsteps, ambience/weather triggers) using MetaSounds, attenuation, and submix mixing, and has hands-on experience profiling/optimizing CPU and memory by deduplicating assets and managing voice usage. Also brings immersive sports audio production experience, including Dolby Atmos and 7.1 stadium-style mixes.”
Senior Software Engineer specializing in XR, 3D systems, and computer vision
“XR/Unity engineer with hands-on ownership of high-performance 3D reconstruction and visualization systems, including a Gaussian Splatting pipeline that improved target-device performance from ~20 FPS to 60+ FPS. Also brings multiplayer XR experience with Photon Fusion, cross-platform Quest/mobile shipping experience, and AI-driven NPC dialogue integration using a self-hosted rule-based backend. Based in Moscow and open to remote work across time zones.”
Senior Game Engineer specializing in Unity/Unreal and AR/VR multiplayer
“Unity developer who has shipped VR games on Meta Quest/Oculus Go and demonstrates strong performance engineering for constrained hardware (multithreading, Unity Job System, Jump Point Search). Has built multiple games largely solo (e.g., Tap & Conquer), handling UI/flow, core gameplay, and save systems, and uses AI to speed up build/test/backup automation via shell scripting.”
Staff Unity Tech Lead specializing in F2P mobile live-service games
“Senior Unity Developer / Tech Lead who has shipped Unity games across a wide range of platforms (mobile, stores, WebGL, Steam). Built two full Unity game frameworks solo—a slots engine used for 100+ games and a bingo engine used for 9+ games—owning architecture, core gameplay systems, UI, performance optimization, and SDK integrations.”
Junior Software Engineer specializing in full-stack, DevOps, and GenAI
“Robotics software engineer with hands-on hardware integration who built an AI-enabled smart dog door using a Raspberry Pi, camera-based recognition (DeepFace adapted for dogs), and stepper motor control (TB6600/NEMA 17). Experienced in ROS/ROS 2 across perception-to-controls, rigorous bag-driven debugging of SLAM/navigation issues, and deploying robot software with simulation-in-the-loop testing plus Docker/Kubernetes CI/CD.”
Senior Full-Stack Software Engineer specializing in real-time 3D, AR/VR, and game engines
“Unity gameplay engineer with hands-on ownership across core game systems, multiplayer, AI/LLM integration, and cross-platform XR/mobile shipping. Particularly compelling is their combination of deep runtime optimization and systems architecture: they cut match-3 cascade frame spikes by 40-50%, eliminated a class of production race-condition bugs, and also built a local-model FastAPI-backed AI prototype with structured evaluation and cost control.”
Mid-level XR Developer specializing in healthcare training simulations
“XR Developer II at Orbis Education building multiplayer healthcare training simulations in Unity/C#. Shipped cross-platform experiences on Meta Quest 3 and iPad, including a new oxygen mask/tube simulation system that increased student engagement and learning feedback. Also built a capstone generative-AI patient interaction system replacing IBM Watson with an Ollama-based approach, evaluating cloud vs. self-hosting for latency/cost/reliability.”
Mid-Level Software Engineer specializing in full-stack, cloud, and mobile development
“Backend engineer with open-source web3.js contributions focused on preventing costly smart-contract execution failures, plus hands-on blockchain startup experience scaling an NFT mint from a test EC2 setup to AWS Lambda/API Gateway under extreme concurrency. Built a multiplayer backend improving tick rate from 40 Hz to 105 Hz using UDP, containerization, and Kubernetes, and has healthcare production support experience across 10+ apps. Also publishes IEEE research papers and produces developer-friendly documentation that accelerates team adoption.”
Mid-level AI/ML Engineer specializing in MLOps, NLP, and Generative AI
“Built and deployed a production LLM-powered text-to-SQL/document intelligence chatbot on AWS that lets non-technical business users query complex enterprise databases in plain English. Demonstrates deep practical expertise in schema-aware prompting, embeddings-based schema retrieval, SQL safety/validation guardrails, and rigorous offline/online evaluation with human-in-the-loop approvals for risky queries.”
Director-level Engineering Leader specializing in full-stack architecture and SaaS platforms
“Serial entrepreneur with 30+ years of professional software engineering experience who co-founded Food Truck Stars, initially a food-truck search engine and later pivoted into a catering marketplace to overcome adoption barriers. Validated the model by prototyping at car enthusiast events across the U.S. and turning a profit, using hands-on customer discovery with low-tech, time-constrained operators.”
Entry-Level Software Engineer specializing in AI APIs and RAG systems
“Junior/entry-level AI/LLM engineer who built a production-oriented RAG onboarding and knowledge assistant that ingests GitHub repos and internal sources (e.g., Confluence/Jira) using ChromaDB, with reliability features like retrieval fallbacks, retries, caching, and monitoring. Currently implementing a LangGraph-based multi-agent workflow with intent routing and Pydantic/Magentic-validated structured outputs, plus CI/CD offline evals and online metrics (Grafana/Prometheus) to improve predictability and reliability.”
Senior Game Programmer specializing in VR and multiplayer systems
“Unity VR developer with hands-on experience shipping and optimizing standalone builds for Meta Quest (and PICO). Led gameplay + networking on a Quest 3 multiplayer social VR experience (real-time sync, avatars/gestures, proximity voice), and also built a mostly solo game that blends fast-paced restaurant simulation with a night-time horror/stealth loop featuring custom AI.”
Junior Game Developer specializing in gameplay systems and cross-engine development
“Game-focused QA tester with a developer background who routinely validates builds in player-like environments (including VMs), documents test coverage rigorously, and provides high-signal bug reports with reproducible steps and video evidence. Has partnered closely with designers and engineers on issues like level-loading resource management and prioritizes defects based on player progression and immersion impact; has not shipped a AAA title.”
Junior Full-Stack Software Engineer specializing in web apps, automation, and cloud systems
“Engineer with hands-on experience owning end-to-end industrial automation deployments and real-time data systems. Most notably led a multi-million dollar warehouse automation implementation that reduced manual intervention by 25%, while also building streaming text analytics pipelines and strengthening production reliability through robust observability and pipeline controls.”
Mid-Level Full-Stack Developer specializing in civic tech and data-driven web apps
“Built and owned an end-to-end Python/Postgres job-tracker backend that scrapes job postings (including LinkedIn) using Selenium-driven real-browser automation, with deduplication and data-quality filtering. Has practical experience migrating deployments from DigitalOcean to Vercel and emphasizes documentation, roadmapping, and testing as part of an iterative delivery cycle.”
Senior Robotics Researcher specializing in Embodied AI and learning-augmented planning
“Robotics software engineer with experience spanning safety-critical embedded medical hardware (low-cost neonatal baby warmer with PID temperature regulation) and advanced multi-robot planning research (belief-space planning with abstraction + MCTS to handle uncertainty). Strong ROS/ROS2 practitioner (Nav2/SLAM Toolbox/MoveIt) who builds custom packages (e.g., Insta360 panoramic imaging) and is hands-on debugging real robots from SLAM/frontier exploration to multi-robot collision avoidance and real-time performance.”
Mid-level Unity Developer specializing in game development and tooling
“Unity developer with hands-on Meta Quest SDK experience (tested on Quest 2) who built a first-person game framework from scratch and later converted it into a hybrid VR + keyboard/mouse project with interaction systems (pickups, weapons, customization). Uses AI tools selectively to unblock tough engineering issues, including resolving Unity WebGL cached-data reset problems for a current employer.”