Pre-screened and vetted.
Mid-level Full-Stack Engineer specializing in AI and web platforms
“Software engineer actively using AI-first development workflows, including Cursor, prompt engineering, and multi-agent setups, to dramatically compress development time. Most notably, they say they built a Regression Optimizer product end-to-end from scratch and used multi-agent approaches to improve troubleshooting and response quality.”
Junior Software Engineer specializing in Python data analysis and robotics
“Undergraduate Research Assistant at Virginia Commonwealth University with exposure to autonomous vehicle and UAV platforms in the Open Cyber City lab, assembling and setting up Duckiebots/Duckiedrones. Built introductory ROS 2 Python projects (ping-pong pub/sub and services) and has some experience setting up Docker for Duckietown-based robotics environments.”
Junior IT Support Specialist and App Developer in Education
“IT helpdesk/support professional in an education environment with strong experience deploying software via MDM to faculty/staff and students, validating installs, and recommending practical workflow solutions (e.g., iPad PDF annotation to Google Drive). Comfortable troubleshooting live operational issues like A/V failures and copier outages, and motivated by improving real-world usability over flashy but poorly designed tools.”
Intern Application Security Engineer specializing in cloud and container security
“Application security engineer/advisor with hands-on experience securing AWS-based, containerized services and embedding SAST/DAST/SCA and container scanning into GitHub/GitLab CI/CD. Drove measurable outcomes (50% faster vuln triage, 40% fewer misconfigs) and has deep operational troubleshooting experience in Kubernetes (agent failures due to CPU throttling/network policies), plus pragmatic strategies to reduce developer friction and handle API rate limits.”
Junior Android Developer specializing in mobile apps and applied machine learning
“Console game QA tester with hands-on PlayStation/Xbox/Nintendo experience, including investigating a difficult cross-platform multiplayer desync by isolating network/game conditions and delivering evidence-rich bug reports (logs/timestamps/video) followed by regression. Also brings QA experience from capital markets systems (market surveillance/index calculation), prioritizing issues based on severity and regulatory/latency risk, and uses AI tools to improve reporting and RCA summaries.”
Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR
“Unity game developer with hands-on experience building high-impact gameplay feel features (cinematic slow-motion bullet-follow sniper mechanic) and shipping a cross-platform multiplayer word/voting game (ACROMANIA) using Photon PUN. Has also worked on Unity WebGL pipelines involving VRM model uploads and heap memory crash diagnosis, and uses AI tools (ChatGPT/Gemini/Claude) to accelerate debugging and understanding of complex code.”
Entry-level AI Engineer specializing in automation and ML platforms
“Built a production Python lead intelligence pipeline that combined external APIs, website crawling, and automated opportunity brief generation, with strong emphasis on reliability, observability, and recovery. Also has hands-on Playwright experience hardening flaky, dynamic web automations and reducing intermittent failures to under 5% through logging, screenshots, session management, and retry strategies.”
Entry-Level Software/Embedded Systems Engineer specializing in computer vision and Raspberry Pi/ESP32
“Embedded/IoT-focused builder who has shipped solo projects on ESP32 + FreeRTOS, including a security camera system with a machine-vision pipeline, light-sensor-driven IR control, and Telegram-based animated GIF alerts. Demonstrated real-time debugging skills by resolving race conditions and timing issues via buffer redesign and mutex-based synchronization; no ROS/ROS2 experience yet but open to learning.”
Entry-Level Robotics & Embedded Systems Engineer specializing in ROS 2 navigation
“Controls and Navigation Engineer at Krishiboot Technologies building an AgriTech robot, owning crop-lane path planning, outdoor GNSS navigation, ML model integration for weeds/crops, and multi-sensor localization (encoders + dual IMUs + GNSS via EKF) validated through Gazebo simulation and field trials. Also delivered a ROS2-based food-serving robot with LiDAR SLAM, visual SLAM obstacle avoidance, and Nav2 SMAC/A* motion planning tuned for dynamic restaurant deployments.”
Mid-level Software Developer specializing in Unity and .NET desktop/automation apps
“Unity developer with hands-on experience evolving enemy AI from event-driven logic to FSMs and ultimately behavior trees, improving both performance and debuggability while making enemy reactions feel faster and more consistent to players. Has built multiple multiplayer games using Photon PUN 2 and Unity NetCode, focusing on server-authoritative synchronization and minimizing network traffic; also applies AI tools to accelerate prototyping and diagnose complex issues like OPC UA tag mismatches.”
Senior Unity Developer specializing in multiplayer, backend, and Web3 games
“Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.”
Junior Embedded Software Engineer specializing in IoT and Aerospace & Defense systems
“Robotics-focused engineer with hands-on experience building a lab robotic arm, combining software engineering with circuit design and hardware integration (DC motors, Raspberry Pi, gamepad control). Has worked on mapping (GMapping) debugging and implemented MQTT-based communication between Raspberry Pi and ESP32, plus used MATLAB/Simulink to simulate STM32 behavior for system-level testing.”
Junior Technical Game Designer specializing in Unreal Engine systems and UI
“Technical Game Designer on TimeSplitters Rewind who owned multiple Challenge Mode maps and shipped modes like stealth-focused “Infiltration” and “target practice,” handling AI placement/pathing, validation logic for multi-mode compatibility, and playtest-driven tuning. Currently prototyping a UE5 Blueprint-driven brawler with class systems, spawners, and Behavior Tree iteration (fear/roaming) over a fast two-week development loop.”
Junior Software Engineer specializing in systems, compilers, and AI research
“Engineering student with hands-on robotics and simulation experience: led an Arduino line-following “Batmobile” robot project used as a K–12 teaching tool and won best design in a 100+ student section. Also implemented SARSA reinforcement learning for a 16-DOF robotic hand in MuJoCo, optimizing the state representation to train efficiently on a CPU, and brings strong cloud/container skills (Docker, Kubernetes, AWS certs).”
“Internal game QA tester at Torn Banner Studios (Chivalry 2), focused on stress testing developer builds and uncovering issues like bad spawns/out-of-bounds and unintended audio triggers. Reports bugs primarily through Jira (and sometimes Google Sheets), often attaching edited video evidence and coordinating with developers via Discord; expects compensation comparable to $30/hour.”
Junior Game Designer specializing in systems and gameplay
“Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.”
Senior Unity Game Developer specializing in multiplayer, XR, and metaverse experiences
“Unity-focused game developer with hands-on experience shipping performance-critical mobile, multiplayer, AI-driven, and cross-platform VR/mobile systems. Particularly strong in profiling-led optimization, resilient LLM integration, Photon networking, and adapting shared Unity architectures across Meta Quest and mobile.”
Entry-Level Computer Science Graduate specializing in ML, data analytics, and cybersecurity
“Built a Smart Resume Screening tool with a React frontend and a Python backend, owning most backend architecture and delivery. Implemented FastAPI endpoints for file upload and NLP/ML inference, created the end-to-end resume classification pipeline, logged predictions to a database for accuracy tracking, and deployed a Dockerized service optimized for low-latency, concurrent processing.”
Entry-Level Full-Stack AI Engineer specializing in RAG pipelines and enterprise SaaS
Junior Software Engineer specializing in full-stack development and machine learning
Entry-level Software Engineer specializing in AI/ML and full-stack systems