Pre-screened and vetted.
Mid-level Gameplay Programmer specializing in Unity multiplayer and gameplay systems
“Unity game developer with experience building a mobile top-down shooter and improving its feel via IK-driven full-body auto-aim. Also implemented Photon Fusion networking (movement/shooting sync, prediction, lag compensation, hitboxes) to improve responsiveness and hit registration in a multiplayer game.”
Mid-Level Unity Game Developer specializing in multiplayer and mobile/WebGL optimization
“Unity developer who built a multiplayer system for a game called Drift using Photon PUN, including backend API integration for authentication, score tracking, and live leaderboards. Has experience optimizing real-time sync for WebGL and automating data-to-ScriptableObject pipelines via a custom C# CSV importer generated with ChatGPT.”
Mid-level AI/ML Engineer specializing in NLP, GenAI, and conversational AI
“Built and deployed a production bilingual (Bengali/English) AI virtual assistant that replaced IVR for telecom customer service at massive scale (~15M users), integrating ASR/TTS, Rasa dialogue management, and custom NLP. Overcame low-resource Bengali data and noisy call-center audio with synthetic data augmentation and transformer fine-tuning, achieving significant production gains including ~50% reduction in support calls.”
Junior Full-Stack Software Engineer specializing in scalable backend systems
“Built and shipped an AI-powered journaling app feature that analyzes user text for emotions in real time, owning everything from React/TypeScript UX (dynamic theming + Framer Motion) to a FastAPI backend integrating Hugging Face. Has hands-on production experience deploying Dockerized services on AWS (EC2/RDS/S3/CloudWatch) with GitHub Actions CI/CD, and resolved a real latency/scaling incident by converting blocking external API calls to async with retries/timeouts.”
Entry-level Game Developer specializing in Unity, Unreal/UEFN, and 3D systems
“Gameplay programmer with UE5 Blueprint-focused experience who independently shipped a multiplayer stealable XP/level progression system (including disconnect/anti-exploit handling and team-based data flow). Prototypes mechanics in Unity before recreating in Unreal, and has hands-on vehicle simulation work with a strong emphasis on modular architecture and performance-conscious UI update patterns.”
Junior IT & Software Engineering Co-op with VR and computer vision projects
“Dual major in Computer Science & Engineering and Electrical Engineering who built a VR-based powered wheelchair assessment simulator with an NGO for disabled clients. Served as software/controls lead, implementing ESP32 head-array firmware (HID keyboard approach), Unity motion/physics and safety logic, and therapist-oriented scoring/logging; achieved <50ms motion variability and reduced collisions by ~50% in user trials.”
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”
Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal
“Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.”
Mid-level QA Engineer specializing in Unreal Engine automation for VR
“QA/automation engineer at Meta focused on VR/MR software quality for the Oculus Mixed Reality Toolkit in Unreal Engine. Built and maintained automated coverage using Gauntlet and Cypress, including device-level Quest validation and CI/CD gating (PR, nightly, release). Known for reducing flakiness by decoupling tests from real hardware and for quickly isolating Quest 3 OS movement issues to a specific Meta Movement SDK component with strong diagnostic artifacts.”
Mid-level Unity Game Developer specializing in mobile and multiplayer games
“Unity developer with roughly 5 years of experience who speaks fluently about shipping performance-sensitive gameplay systems, multiplayer features, and AI/LLM-driven NPC dialogue. Particularly notable for combining technical implementation with analytics, live ops monitoring, and cross-platform constraints across Meta Quest VR and mobile.”
Entry-level Software Engineer specializing in backend and full-stack systems
“Built production-style backend and AI systems across internship and project work, including a real-time sports platform backend and a Smart Email Assistant using GPT-4. Stands out for combining classic backend performance engineering with practical LLM workflow design, including measurable latency improvements, high uptime, and debugging of non-deterministic model behavior.”
Junior Computer Engineer specializing in machine learning and computer vision
“Software engineer with hands-on hardware/software crossover work: led an EMG circuit project using PSpice simulation and MATLAB-based data processing. Also contributed to an agriculture research computer-vision effort (hens/eggs tracking), building a PyTorch inference program and boosting model accuracy by ~10–20%, plus limited ROS 2 Humble exposure on an autonomous EV model with LiDAR/camera detection.”
Mid-Level Full-Stack .NET Developer specializing in cloud-deployed web apps
“Unity/C# gameplay programmer with professional experience at Fabwelt Studios on the play-to-earn title "Arsenal," implementing player mechanics, interaction systems, and event-driven gameplay features. Also built a research-focused Tetris prototype as a master’s thesis, adding seedable RNG controls, data logging, and a playtest harness to study how randomness affects player perception.”
Junior Full-Stack Developer specializing in React/Next.js and Node.js
“Frontend engineer who led the Cariveco frontend end-to-end, establishing a scalable React/TypeScript architecture with a design system, CI-driven quality gates, and strong performance practices (Lighthouse, code-splitting, caching). Experienced building complex dashboards with role-based views and real-time data using Redux + RTK Query, and shipping major features quickly with automated testing, feature flags, and Sentry monitoring.”
Mid-Level Gameplay Engineer specializing in Unity/Unreal gameplay systems and UI architecture
“Unity/C# developer who led an end-to-end refactor of a Duolingo-style gamified app’s core progression and UI system, redesigning architecture with MVVM/SOLID and event-driven UI updates. Delivered measurable performance improvements (rankings view from sub-35 FPS to ~55–60 FPS) plus draw-call reductions using UI Toolkit and sprite atlases. Also supported Photon-based VR multiplayer (Meta Quest) in an educational accident-simulator, focusing on real-time debugging and sync strategy.”
Entry-level Software Engineer specializing in backend and AI integration
“Built and shipped an LLM-powered crypto price tracking and alert agent in a web environment that scaled to roughly 10,000 users. The candidate emphasizes production reliability, structured outputs, and data normalization, and cites strong product impact including retention growth from 35% to 65% and roughly 95% positive user validation on alert interpretations.”
Junior Robotics Software Developer specializing in embedded systems and ROS2
“Robotics engineer who built an educational/research robotic arm end-to-end, including IK/FK math, simulation-based validation, and ROS2 Humble integration with multiple teleoperation inputs (DualSense and Leap Motion). Also optimized a resource-constrained ESP32-S3 wireless maze robot to stream real-time video and sensor data over WiFi using TCP/HTTP with RTOS-based concurrency and binary struct packing.”
Intern Software Engineer specializing in Voice AI and NLP
“Customer-facing engineer from Popular Tech who built and deployed tailored AI/automation features for enterprise voice systems. Experienced in integrating customer workflows via APIs, handling live production latency incidents through log tracing and rapid stabilization, and validating solutions through phased rollouts, monitoring, and direct on-site collaboration with clients.”
Junior Full-Stack Software Engineer specializing in React/Next.js and Python/FastAPI
“Early engineering hire at The Coaching Market (B2B2C e-learning startup) who owned re-engineering core REST APIs (FastAPI) and shipping an enhanced Next.js UI, plus automating most deployments via CircleCI/Vercel. Strong in data-driven iteration (surveys/Jira/Slack + Google Analytics, A/B tests) and reliability/performance improvements with measurable impact (30% less downtime, 40% faster releases, 25% faster loads).”
Junior QA Tester specializing in banking and e-commerce applications
“Background in banking and e-commerce applications, positioning as an adaptable learner pivoting toward console game QA. Proactively self-studying platform certification requirements (Sony TRCs, Microsoft XR, Nintendo LOT) and uses AI tools (ChatGPT/DeepSeek/Claude) as a quality check to strengthen QA documentation.”
Senior Gameplay & Technical Designer specializing in Unity/Unreal and multiplayer systems
“Unity/Meta Quest VR developer focused on training simulations and digital twins across defence, construction, real estate, factory, and education. Built a factory VR twin by reconstructing spaces from photos/dimensions and iterating on interactivity, and also delivered a client-driven VR horror game end-to-end using a full GDD/gameflow process. Incorporates AI tools (ChatGPT/BlackBox and generators) for coding support and QA test reporting with edge cases.”
Mid-level XR Developer specializing in Unity/Unreal real-time 3D and streaming systems
“Unity VR developer with ~4 years of experience who has shipped an app to the Meta Quest Store. Notably worked on a challenging VR project integrating live point cloud data, focusing on bandwidth/latency, optimization, and compression to keep performance smooth in-headset.”
Mid-level Robotics & Embedded Systems Research Engineer specializing in edge AI for precision agriculture
“Robotics lead engineer (PhD/agriculture research context) who built and iterated a three-unit, wirelessly coordinated greenhouse data-collection robot—solving real-world alignment and comms reliability issues by redesigning the rail/gear system and moving from RF to ESP Wi-Fi with MAC-addressed control. Strong embedded C/C++ background with full-stack robot control implemented from scratch; beginning exposure to ROS 2 via an upcoming field deployment.”
Junior Full-Stack Developer specializing in web apps and machine learning
“Built and organized SQL databases for a grocery pricing update backend and has hands-on experience designing FastAPI/Python APIs with security controls like authentication, RBAC, and strict validation. Also brings research experience identifying real-world failure modes (weather-driven sensor/model inaccuracies in MSE wall corrosion work) and adapting models to improve robustness, plus UI design support on an email-restricted campus hackathon enrollment flow.”