Pre-screened and vetted.
Senior Performance Marketing Manager specializing in paid media and affiliate growth
“Performance marketer focused on high-spend lead generation, having personally owned a $500K/month account across Meta Ads and Google Search. Uses a full-funnel, multi-channel approach (including TikTok) and makes scaling decisions based on blended CPA plus downstream CRM quality metrics like lead-to-close rate, with disciplined creative/audience testing and clear client communication.”
Mid-level Digital Marketer specializing in paid social, Google Ads, and lead generation
“Paid media specialist experienced running lead-generation campaigns for a school using Meta (Facebook/Instagram), combining audience research with cinematic creative production and rapid performance optimization (e.g., reallocating budget from static graphics to higher-performing video). Emphasizes CPC/ROI-driven decision-making, landing-page and keyword alignment for Google Search, and client-safe reporting focused on leads and financial outcomes rather than vanity metrics.”
Senior Music Producer and Sound Engineer specializing in Pop, Electronic, Hip-hop and Cinematic
“Music producer and editor who has composed and structured multi-song soundtracks for fashion week runway shows, timing drops and transitions to key on-screen moments and later adapting the music for full-collection videos. Also creates YouTube content about their own music-making process, focusing on retention through pacing and improved voice clarity using EQ/compression and consistent loudness practices.”
“Growth and digital marketing professional in gaming/creator ecosystems who sources and negotiates creator partnerships and runs performance-driven GTM campaigns across Meta, Google, programmatic, affiliates, in-app, email, and SMS. Demonstrated measurable impact including +30% users and +25% revenue in 3 months, +20% downloads in 2 weeks via creator activations, and a referral loop that doubled referral-driven installs in 6 weeks.”
Senior Software Developer specializing in Unity3D, AR/VR, and AI solutions
“AR/VR developer with 10+ years in immersive advertising and hands-on game production, including shipping two iOS mobile games and delivering a full-featured title (Sassy Girl games). Comfortable in high-intensity, high-impact project environments and leverages AI-assisted workflows for rapid prototyping, debugging, and task-focused system delivery.”
Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games
“Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.”
Junior QA/IT Implementation Specialist with software testing and documentation expertise
“Software tester with hands-on web and desktop QA experience (functional, UI/UX, regression) looking to transition into console game testing. Not yet familiar with Sony TRC/Microsoft XR/Nintendo LOT, but demonstrates strong checklist-driven testing, disciplined bug triage for deadline-driven submissions, and practical use of AI (e.g., ChatGPT) to draft/refine test cases and analyze logs.”
Junior Game Designer specializing in F2P casual mobile puzzle games
“Casual mobile game designer (Unity-focused) with a psychology background who uses player research and BI analytics to drive retention and revenue. Led major difficulty rebalancing across thousands of levels (reported +5–10% retention lift) and partnered with engineering/art to create a parameter-driven level generation pipeline that quadrupled chapter output and increased release cadence.”
Mid-Level Full-Stack Software Engineer specializing in web apps and APIs
“Hands-on technical/product-facing engineer with experience operationalizing LLM/agentic workflows and debugging them in real time using logs, traces, and metrics. Also supports go-to-market by running developer-focused live coding demos and partnering with sales on discovery and integration/maintainability concerns through clear technical documentation.”
Mid-level QA Engineer and Sales Support specializing in partner onboarding and manual testing
“Systematic QA tester transitioning into console game testing; has studied Sony TRC, Microsoft XR, and Nintendo LOT structures and common failure points and plans to ramp quickly via hands-on dev tools, checklists, and learning from existing test cases. Comfortable handling overlapping test cycles and tight release timelines, and uses AI to summarize long logs and produce clear reproduction steps.”
Mid-level XR Developer specializing in Unity/Unreal real-time 3D and streaming systems
“Unity VR developer with ~4 years of experience who has shipped an app to the Meta Quest Store. Notably worked on a challenging VR project integrating live point cloud data, focusing on bandwidth/latency, optimization, and compression to keep performance smooth in-headset.”
Mid-level Creative Strategist and Brand Designer specializing in data-driven DTC marketing
“Performance marketing creative strategist/designer-editor with agency experience (Homestead Studio) building scalable Figma template libraries and producing high-polish DTC/health-tech ads. Combines copywriting, creative direction, and Premiere Pro editing with data-backed messaging and UGC scripting; delivered a top-scaling ad for a four-figure health tech product by pairing a 90% results stat with relatable creator footage.”
Mid-level Sales & Client Success professional specializing in sports, hospitality, and SaaS prospecting
“Outbound ticket sales professional who reports exceeding quota by 50%+ with high activity (60–100 calls/day) and a structured, ICP-driven prospecting approach. Estimates ~$100K pipeline generated, ~5 qualified meetings/week, and 60–70% conversion, and emphasizes strong Salesforce hygiene and multi-channel sequencing (email/calls/LinkedIn).”
Junior Backend/Full-Stack Developer specializing in FinTech systems
“Full-stack developer with ~2 years of Java experience who built an end-to-end workforce scheduling/rostering platform for a multi-branch coffee chain (200+ employees), including compliance and scheduling-rule enforcement. Also optimized a high-volume financial/accounting web app (transactions, payroll, invoices, HR) by improving backend logic and PostgreSQL performance with indexing, batching, and optimized joins.”
Junior Communications & Marketing Specialist in creative and media
“Recent master's graduate in Fashion Creative Direction with portfolio work centered on building brands from scratch and crafting high-polish marketing communication. Created a bridalwear brand concept as a co-founder-level creative lead (naming, identity, social, influencer and campaign planning) and developed a waste-to-luxury concept turning eggshells into a marble-like material, focusing on premium positioning and storytelling.”
Mid-level Quality Assurance Engineer specializing in medical device QMS compliance
“QA automation engineer who owned an end-to-end Selenium/Java suite redesign (POM + REST Assured + Jenkins), boosting coverage from ~30% to ~70% and shrinking regression from days to hours. Known for fast, high-signal debugging and bug reports (API traces/logs, token/session expiry evidence) and for catching high-impact issues like intermittent payment failures and authentication/session defects before production.”
Junior Product Designer specializing in 0-to-1 MVPs, design systems, and AI-native apps
“UI/UX Team Lead who built a design system from the ground up for Find Me (mobile + responsive web), focusing on reusable components, Figma variable-based workflows, and high-fidelity cross-functional handoff. Also designed an AI-driven predictive weather/travel comparison experience that simplifies complex climate data via a comparison model and layered UI, and uses prototyping to validate flows and catch issues early.”
Mid-Level Technical Artist specializing in Unreal Engine VFX and VR pipelines
“VFX artist with shipped VR-exclusive title experience at TwinnyVR, focused on real-time, performance-critical environmental effects in Unity. Built and optimized a wind-blown leaf system for VR, addressing aliasing/shimmering through in-headset iteration and improving FPS via distance-based particle culling; also leverages AI tools to troubleshoot shader artifacts.”
Junior Technical Game Designer specializing in Unreal Engine systems and UI
“Technical Game Designer on TimeSplitters Rewind who owned multiple Challenge Mode maps and shipped modes like stealth-focused “Infiltration” and “target practice,” handling AI placement/pathing, validation logic for multi-mode compatibility, and playtest-driven tuning. Currently prototyping a UE5 Blueprint-driven brawler with class systems, spawners, and Behavior Tree iteration (fear/roaming) over a fast two-week development loop.”
“Early-career full-stack engineer who has not yet shipped a professional customer-facing product but has built sophisticated AI-driven systems in personal/academic work, including a multi-tenant AI knowledge base (async ingestion, pgvector semantic search, SSE real-time updates, knowledge graphs) and an AI-powered code review assistant designed to process thousands of jobs via Redis/BullMQ.”
Mid-level Marketing & Growth professional specializing in CRM, automation, and lifecycle marketing
“Marketing automation/CRM specialist with experience sourcing and negotiating creator partnerships and measuring impact through UTMs and CRM funnel metrics (lead volume, lead quality, lead-to-customer conversion). Leveraged a personal network of creators/marketers/past clients to drive a reported 25% increase in qualified leads and accelerate partnerships versus cold outreach.”
Senior Legacy Systems Engineer specializing in AIX/Solaris modernization and cloud migration