Pre-screened and vetted.
Mid-Level Full-Stack Software Engineer specializing in cloud-native microservices and FinTech
Junior Software Engineer specializing in full-stack web apps and REST APIs
Executive Product & Innovation Leader specializing in Telemedicine and Medical Devices
Mid-level AI Engineer specializing in LLMs, RAG, and enterprise analytics
Senior Cloud Infrastructure Engineer specializing in Microsoft Azure
Senior DevOps & AWS Cloud Engineer specializing in scalable, secure cloud infrastructure
Junior Full-Stack Software Engineer specializing in React, Node.js, and cloud-native microservices
Executive engineering leader specializing in startup platforms, cloud architecture, and AI/Web3
Mid-level Business Analyst specializing in financial systems and reconciliation
Senior Software QA Engineer specializing in test automation and CI/CD
Senior DevSecOps Engineer specializing in AWS GovCloud, Kubernetes, and compliance automation
Senior Technical Talent Acquisition Specialist in Digital Engineering, Cloud, and Data/AI
Staff/Lead Full-Stack Software Engineer specializing in .NET, Angular, and cloud architecture
Senior Full-Stack Engineer specializing in Clojure, AWS, and scalable web APIs
Senior Software Engineer specializing in game development and multiplayer systems
“Game developer with hands-on experience shipping Unity/C# systems across live ops, multiplayer, AI-driven gameplay, and cross-platform VR/mobile optimization. Particularly notable for building a data-driven live events pipeline for Tomb Raider Reloaded that empowered non-developers and cut release turnaround from days to roughly 50 minutes across four store variants.”
Senior Software Engineer specializing in XR, 3D systems, and computer vision
“XR/Unity engineer with hands-on ownership of high-performance 3D reconstruction and visualization systems, including a Gaussian Splatting pipeline that improved target-device performance from ~20 FPS to 60+ FPS. Also brings multiplayer XR experience with Photon Fusion, cross-platform Quest/mobile shipping experience, and AI-driven NPC dialogue integration using a self-hosted rule-based backend. Based in Moscow and open to remote work across time zones.”
Senior Game Engineer specializing in Unity/Unreal and AR/VR multiplayer
“Unity developer who has shipped VR games on Meta Quest/Oculus Go and demonstrates strong performance engineering for constrained hardware (multithreading, Unity Job System, Jump Point Search). Has built multiple games largely solo (e.g., Tap & Conquer), handling UI/flow, core gameplay, and save systems, and uses AI to speed up build/test/backup automation via shell scripting.”
Director-level Engineering Leader specializing in full-stack architecture and SaaS platforms
“Serial entrepreneur with 30+ years of professional software engineering experience who co-founded Food Truck Stars, initially a food-truck search engine and later pivoted into a catering marketplace to overcome adoption barriers. Validated the model by prototyping at car enthusiast events across the U.S. and turning a profit, using hands-on customer discovery with low-tech, time-constrained operators.”
Senior Backend/Cloud Developer specializing in AWS serverless and legacy modernization
“AWS-focused backend/data engineer with hands-on production experience building serverless APIs (Lambda/API Gateway) secured with Cognito/JWT, deploying via Terraform + CI/CD, and managing secrets with Secrets Manager/Parameter Store. Also built AWS Glue ETL from S3 to RDS with schema evolution and data-quality controls, modernized a monolith into microservices using parallel testing, and delivered major SQL performance gains (minutes to seconds) while owning incident response for batch pipelines.”