Pre-screened and vetted.
Mid-Level QA Engineer specializing in manual and automated testing
“Software QA tester with manual + automation experience (Jira, Figma) looking to transition into console game testing; brings long-term multi-console player perspective (Nintendo/PlayStation/Xbox) and a structured, risk-based approach to triage and release readiness. Has used AI assistants to rapidly generate large sets of API test cases under tight deadlines.”
Mid-level Full-Stack Developer specializing in React, Node.js, and cloud deployment
“Frontend engineer with experience building enterprise ERP/CRM dashboards in React + TypeScript, including cron-driven data updates and differentiated state flows. Emphasizes CI/CD pipeline setup, performance optimization (Core Web Vitals, React Profiler), and disciplined delivery practices (risk-based QA, phased rollouts); also has Figma-to-responsive implementation experience.”
Junior IT Support & Web Developer with networking and data validation experience
“QA tester with hands-on experience across web, PC, and mobile (functional/usability plus compatibility, stability, and performance testing) looking to transition into console game testing. Familiar with the intent and coverage areas of Sony TRC/Microsoft XR/Nintendo LOT requirements and uses Jira/Trello plus AI-assisted workflows to speed up bug triage, documentation, and pattern detection.”
Mid-level Full-Stack Developer specializing in Java/Spring and modern web SPAs
“Full-stack Java/Spring Boot + SPA (Angular/React) engineer who has delivered products end-to-end, including a financial management portal for SMBs and a high-traffic golf/hotel reservation platform. Notably migrated a manually deployed system to AWS (EC2/RDS/S3/CloudFront) with Jenkins CI/CD and has hands-on React performance optimization experience for LG webOS TV apps.”
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”
Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games
“Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.”
Senior Software Developer specializing in Unity3D, AR/VR, and AI solutions
“AR/VR developer with 10+ years in immersive advertising and hands-on game production, including shipping two iOS mobile games and delivering a full-featured title (Sassy Girl games). Comfortable in high-intensity, high-impact project environments and leverages AI-assisted workflows for rapid prototyping, debugging, and task-focused system delivery.”
Junior Front-End Web Developer specializing in accessible, high-performing marketing sites
“Frontend-focused contractor who contributed to Manitoba Hydro’s digital transformation by helping build and document an accessible design system with WCAG standards baked in, improving team efficiency through reusable components. Also delivered a Webflow CMS-driven Capoeira site (dynamic events/profiles) and shipped updates iteratively under tight timelines with strong QA and accessibility practices.”
Mid-level Frontend & Mobile Developer specializing in Next.js and React Native
“Frontend engineer with digital banking experience who led end-to-end development of a React/Next.js dashboard and later shipped a major digital-signature feature under tight deadlines. Emphasizes scalable architecture and team-wide quality practices (Husky/ESLint/Prettier, code reviews), plus pragmatic state/data tooling (Zustand + React Query) and controlled rollouts via feature flags.”
Mid-Level Full-Stack .NET Developer specializing in cloud-deployed web apps
“Unity/C# gameplay programmer with professional experience at Fabwelt Studios on the play-to-earn title "Arsenal," implementing player mechanics, interaction systems, and event-driven gameplay features. Also built a research-focused Tetris prototype as a master’s thesis, adding seedable RNG controls, data logging, and a playtest harness to study how randomness affects player perception.”
Intern QA & Web Developer specializing in web testing and responsive front-end development
“Web/mobile QA tester with solid core testing skills (Jira-based bug reporting, functional/regression/exploratory testing) looking to pivot into console game QA. Brings strong personal familiarity with PlayStation and Nintendo platforms and a risk-based approach to triage under deadlines, plus practical use of AI to speed up test planning and log investigation.”
Mid-level Frontend Engineer specializing in React applications
“Frontend engineer who led end-to-end delivery of an HR Service Desk (HRSD) module used daily by HR teams, setting a modular React architecture with standardized data access and shared component libraries. Focused on scaling and performance (lazy loading, memoization, pagination, normalized state) and enforced quality via unit testing, strict code reviews, ESLint, and TypeScript.”
Mid-level SQA Engineer specializing in integration testing and QA/QC
“Software QA professional with ~4 years of experience in web app integration and stress testing, who has delivered under tight deadlines by prioritizing core features and testing in parallel with developer fixes. Uses AI tools to speed up creation of Selenium automation scripts and automated test documentation; new to console-specific certification requirements (Sony TRC/Microsoft XR/Nintendo LOT).”
Mid-Level Gameplay Engineer specializing in Unity/Unreal gameplay systems and UI architecture
“Unity/C# developer who led an end-to-end refactor of a Duolingo-style gamified app’s core progression and UI system, redesigning architecture with MVVM/SOLID and event-driven UI updates. Delivered measurable performance improvements (rankings view from sub-35 FPS to ~55–60 FPS) plus draw-call reductions using UI Toolkit and sprite atlases. Also supported Photon-based VR multiplayer (Meta Quest) in an educational accident-simulator, focusing on real-time debugging and sync strategy.”
Senior Full-Stack Software Engineer specializing in enterprise web applications
“Full-stack product engineer who built an AI-powered translation service end-to-end for an enterprise e-learning platform, including Angular/TypeScript frontend, Java/Spring Boot backend, Claude API integration, and a custom cost/usage dashboard. Unusually, they also bring a Master's in Architecture and 10+ years as an architect/interior designer, which they leveraged to lead a full UI/UX overhaul that became the platform's visual identity.”
Senior Full-Stack Engineer specializing in Spring Boot, React, and Next.js
“Full-stack engineer and Scrum Master who led a major monolith-to-microservices migration, including a micro-frontend Angular architecture using Native Federation and staged integration into the legacy app. Also built a React + TypeScript “Business Risk” product featuring a metadata-driven dynamic dashboard/forms layer backed by Spring Boot + GraphQL, with strong QA practices (unit/integration/E2E via Cypress), CI/CD, and feature toggles.”
Mid-level Full-Stack Developer specializing in React and Node.js
“Frontend-focused builder who has delivered a MERN food-ordering web app and is currently developing a TypeScript-based React Native medical appointment booking app with role-based dashboards, queue management, and REST/Supabase integration. Emphasizes reusable component architecture, centralized state management, and secure RBAC/protected-route patterns, with experience shipping new auth features via branch-based rollout and monitoring.”
Mid-level Full-Stack Developer specializing in APIs and React
“Full-stack developer who has led end-to-end delivery of web applications using React/TypeScript with Node/Express and SQL databases. Notably modernized a legacy Java applet ERP system by redesigning it in React, iterating based on user feedback to balance new UX improvements with existing user workflows.”
Mid-level Full-Stack Java Developer specializing in Spring Boot microservices and React
“Full-stack engineer who built an end-to-end healthcare logistics application on a Microsoft services stack, delivering Spring Boot microservices and a responsive React frontend. Strong focus on production concerns—API performance tuning (indexing/caching/pagination) and microservice reliability (timeouts/retries/circuit breakers)—with Dockerized deployments and standardized Jenkins CI/CD.”
Intern Software Engineer specializing in Voice AI and NLP
“Customer-facing engineer from Popular Tech who built and deployed tailored AI/automation features for enterprise voice systems. Experienced in integrating customer workflows via APIs, handling live production latency incidents through log tracing and rapid stabilization, and validating solutions through phased rollouts, monitoring, and direct on-site collaboration with clients.”
Junior Full-Stack Software Engineer specializing in React/Next.js and Python/FastAPI
“Early engineering hire at The Coaching Market (B2B2C e-learning startup) who owned re-engineering core REST APIs (FastAPI) and shipping an enhanced Next.js UI, plus automating most deployments via CircleCI/Vercel. Strong in data-driven iteration (surveys/Jira/Slack + Google Analytics, A/B tests) and reliability/performance improvements with measurable impact (30% less downtime, 40% faster releases, 25% faster loads).”
Junior QA Tester specializing in banking and e-commerce applications
“Background in banking and e-commerce applications, positioning as an adaptable learner pivoting toward console game QA. Proactively self-studying platform certification requirements (Sony TRCs, Microsoft XR, Nintendo LOT) and uses AI tools (ChatGPT/DeepSeek/Claude) as a quality check to strengthen QA documentation.”
Mid-Level Software Engineer specializing in .NET and CMS platforms
“Built and owned end-to-end systems for the Department of Water Resources and NAHC, including a debt infrastructure management system and a TypeScript/React + .NET 6 CMS. Strong in shipping quickly with quality (CI/CD, automated testing), optimizing SQL Server performance for large datasets, and implementing microservices-style async processing with reliability patterns (retries/idempotency/monitoring). Also delivered widely adopted internal workflow automation and reporting using Power Automate and Power BI.”
Junior Full-Stack Software Engineer specializing in React, Node.js, and real-time collaboration
“Frontend-focused engineer and former frontend team lead who built a React product from zero-to-MVP (including complex UI like tables and chat) and implemented scalable architecture, shared typing, and UI quality workflows (Storybook/Chromatic). Also built a React+TypeScript internal dashboard for sales/marketing with filtering/search, and has experience collaborating with designers in Figma while iterating quickly in a startup environment.”