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Vetted iOS Professionals

Pre-screened and vetted.

EP

Senior Software Engineer specializing in AR/XR SDKs and Unity developer tools

Vienna, Austria10y exp
PTCUniversity of Salerno
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SA

Senior SQA Analyst specializing in manual and automated testing for web and mobile applications

Atlanta, GA25y exp
Meridian CooperativeUniversity of Memphis
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RS

Principal QA Engineer & Scrum Master specializing in digital audio/video software

Burlington, MA21y exp
AvidBerklee College of Music
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RG

Senior Software QA Engineer specializing in web, mobile, game, and hardware testing

Los Angeles, CA11y exp
Motorola SolutionsKyiv Technology College
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SJ

Senior Product Manager specializing in B2B SaaS platforms and AI/ML features

Raleigh, NC8y exp
PennyMacUniversity of North Carolina at Charlotte
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AM

Senior QA Automation Engineer specializing in web, mobile, and API testing

Chicago, IL8y exp
Northwestern Mutual
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YR

Senior QA Engineer specializing in mobile, web, and API testing

Philadelphia, PA10y exp
Penn Interactive
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AN

Mid-level QA Engineer specializing in blockchain and game platforms

Los Angeles, CA7y exp
Yuga Labs
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EG

Senior Software QA Engineer specializing in mobile and web application testing

San Diego, CA8y exp
Inspyr
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KJ

Karthik Jami

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Senior QA Automation Engineer specializing in regulated healthcare and medical devices

San Diego, CA5y exp
Tandem Diabetes CareNJIT

QA automation engineer who owned an end-to-end, device-integrated mobile regression suite for Tandem’s insulin-pump-connected mobile app, covering pairing/connectivity/data sync and catching contract mismatches and firmware-related connectivity regressions. Strong in Cypress/JavaScript automation, CI gating in GitHub Actions, and diagnosing production-impacting sync issues using logs and API traces while influencing requirements early to improve testability and UX.

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HS

Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI

Dubai, UAE16y exp
BLTN StudiosAssiut University

Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.

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EG

Senior Unity Developer specializing in game architecture, UI, and multiplayer systems

11y exp
CodeQuestUniversity of Gdańsk

Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.

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BS

Creative Director specializing in brand storytelling and cinematic multi-platform production

Asheville, NC21y exp
The Puma ProductionsIndiana University
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FT

Senior QA Engineer specializing in automation, accessibility, and cross-platform testing

Seattle, Washington20y exp
StovaPace University
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BM

Junior Software Engineer specializing in backend systems, QA automation, and AI/ML

Seattle, USA2y exp
Virtual Math Labs, Govt Of IndiaSeattle University
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DH

Executive Engineering Leader specializing in Product, Mobile, and SaaS platforms

Austin, TX18y exp
Taproot Interventions & Solutions, Inc.Full Sail University
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PP

Pawel Podzus

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Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems

United Kingdom11y exp
FitXRLiverpool John Moores University

Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.

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CG

Senior VR Developer specializing in real-time simulation and training

London, United Kingdom7y exp
Fantastic Voyage LabsUniversity of Essex

Unity developer with shipped Meta Quest experience (including Meta Quest for Business) and a recently released Steam demo for a self-built simulation game, Skyfields: Gooey Garden. Built system-heavy gameplay including procedural creature generation and a genetics/breeding mutation system, and has hands-on experience with multiplayer/networking stacks (Photon, Unity Netcode, Relay) while using sprint-based user feedback loops to drive iteration.

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DM

Senior Unity Engineer & Tech Lead specializing in AR/VR and mobile multiplayer

Warsaw, Poland15y exp
TyrAdsNational Aerospace University "Kharkiv Aviation Institute"

Unity gameplay developer who implemented complex, role-based unit movement around a central arena target (including altitude separation and animation-synced, math-driven motion) to create more unpredictable and engaging gameplay. Over the last 3 years has focused on REST API work, including building a robust, switchable communication layer (HttpClient/UnityWebRequest) with cancellation, retries, and error handling; has prior experience with deprecated Photon PUN.

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ZK

Executive Founder/CTO specializing in full-stack engineering and blockchain systems

14y exp
Hanzo
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NA

Executive Technology & Product Leader specializing in SaaS platforms

Dallas, TX20y exp
AVB MarketingUniversity of Miami
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