Pre-screened and vetted.
Senior Software Engineer specializing in AR/XR SDKs and Unity developer tools
Senior SQA Analyst specializing in manual and automated testing for web and mobile applications
Principal QA Engineer & Scrum Master specializing in digital audio/video software
Senior Software QA Engineer specializing in web, mobile, game, and hardware testing
Senior Product Manager specializing in B2B SaaS platforms and AI/ML features
Senior QA Automation Engineer specializing in web, mobile, and API testing
Mid-level QA Engineer specializing in blockchain and game platforms
Senior Software QA Engineer specializing in mobile and web application testing
Senior QA Automation Engineer specializing in regulated healthcare and medical devices
“QA automation engineer who owned an end-to-end, device-integrated mobile regression suite for Tandem’s insulin-pump-connected mobile app, covering pairing/connectivity/data sync and catching contract mismatches and firmware-related connectivity regressions. Strong in Cypress/JavaScript automation, CI gating in GitHub Actions, and diagnosing production-impacting sync issues using logs and API traces while influencing requirements early to improve testability and UX.”
Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI
“Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.”
Senior Unity Developer specializing in game architecture, UI, and multiplayer systems
“Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.”
Creative Director specializing in brand storytelling and cinematic multi-platform production
Senior QA Engineer specializing in automation, accessibility, and cross-platform testing
Junior Software Engineer specializing in backend systems, QA automation, and AI/ML
Executive Engineering Leader specializing in Product, Mobile, and SaaS platforms
Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems
“Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.”
Senior VR Developer specializing in real-time simulation and training
“Unity developer with shipped Meta Quest experience (including Meta Quest for Business) and a recently released Steam demo for a self-built simulation game, Skyfields: Gooey Garden. Built system-heavy gameplay including procedural creature generation and a genetics/breeding mutation system, and has hands-on experience with multiplayer/networking stacks (Photon, Unity Netcode, Relay) while using sprint-based user feedback loops to drive iteration.”
Senior Unity Engineer & Tech Lead specializing in AR/VR and mobile multiplayer
“Unity gameplay developer who implemented complex, role-based unit movement around a central arena target (including altitude separation and animation-synced, math-driven motion) to create more unpredictable and engaging gameplay. Over the last 3 years has focused on REST API work, including building a robust, switchable communication layer (HttpClient/UnityWebRequest) with cancellation, retries, and error handling; has prior experience with deprecated Photon PUN.”
Executive Founder/CTO specializing in full-stack engineering and blockchain systems