Pre-screened and vetted.
Junior Full-Stack Software Engineer specializing in cloud-native and AI-driven systems
Junior Full-Stack & Mobile Developer specializing in React Native and real-time systems
Senior Release & Build Engineer specializing in CI/CD and mobile app release management
Senior QA Engineer specializing in web, mobile, and SaaS quality engineering
Junior Product Designer specializing in AI-assisted UX and design systems
Executive Technology Leader (VP/CTO) specializing in AI, cybersecurity, and scalable platforms
Senior QA Automation Engineer (SDET) specializing in test automation and API testing
Mid-Level Software Engineer specializing in cloud-native microservices (Azure/AWS)
Mid-level QA Automation Engineer specializing in Selenium/Python and audit-driven compliance testing
Senior QA Engineer specializing in test automation, web and API testing
Senior Computer Vision Engineer specializing in medical imaging and MLOps
Senior Software QA Analyst specializing in streaming, OTT, and mobile platforms
Senior Full-Stack Software Engineer specializing in React, React Native, and Spring Boot
Senior Unity/XR Engineer specializing in OpenXR mixed reality and real-time rendering
Director-level Creative Technologist specializing in Unity and immersive interactive experiences
Senior Unity Developer specializing in VR/AR simulations and real-time 3D tools
“Unity/C# VR developer who shipped core UX infrastructure (a reusable Toast Manager) used for state-change/error/CTA notifications, designed to be easily consumed by other engineers via a one-line API. Has shipped on Meta Quest (Adobe Substance 3D Reviewer) and built cross-platform controller mappings with Unity Input Actions, emphasizing event-driven performance and profiling. Worked alongside a Photon networking lead to integrate gameplay/UI systems with multiplayer synchronization patterns (ghost players/drift correction).”
Technology Executive / Engineering Director specializing in AI-driven platform transformation
“Built a 0-to-1 iOS mobile gardening application that helps users plan, track, and harvest crops with pest control guidance, weather, and climate-zone-based planting date recommendations. Demonstrated strong customer discovery and MVP-first product execution, including a major data challenge: compiling US climate zone data for every ZIP code from widely dispersed public sources into an app-ready database.”
Mid-level QA/SDET Automation Tester specializing in UI, API, mobile, and cloud testing
“SDET focused on end-to-end quality for web applications, owning UI/API/regression automation from framework design through CI/CD integration. Notably prevented a production payment/checkout incident by adding API validations that caught incorrect tax calculations (rounding logic) during CI before release, and has a track record of stabilizing flaky Cypress tests via robust selector and wait strategies.”
Senior Physics & Gameplay Engineer specializing in Unity vehicle and multiplayer systems
“Unity/C# engineer who led and shipped a backend-driven mobile AR platform (4D VIEWR) using Vuforia, enabling dynamic content delivery without app updates and focusing heavily on stability under real-world tracking/connectivity constraints. Also shipped authoritative-server multiplayer matchmaking/gameplay flow for NBA 2K vehicle modes, including server-side anti-cheat validation and live issue instrumentation. Recently built a self-hosted multi-agent LLM pipeline to accelerate game-dev workflows with strong reliability and cost/latency controls.”
Senior Unity Engineer specializing in multiplayer mobile games
“Unity gameplay engineer with strong multiplayer and live-service experience across Android, iOS, and PC. Particularly notable for architecting a configurable FTUE/tutorial framework that empowered designers to iterate without engineering support, and for deep hands-on work with Photon Quantum deterministic networking, including desync/checksum debugging and authoritative server integration.”