Pre-screened and vetted.
Senior Gameplay Engineer specializing in Unity (C#) systems and AI for mobile games
“Unity/C# gameplay engineer with 3.5 years leading Scraptics at Halfbrick, owning and shipping the game’s core inventory puzzle loop (200+ interacting items) with strong stability and player-positive design fixes. Proven mobile optimization impact (sub-20 FPS/overheating to 60 FPS) and Photon PUN multiplayer experience from game jam and capstone projects; actively designing LLM-driven swarm AI architecture using Claude with async calls, caching, and fallbacks.”
Mid-Level Full-Stack Software Engineer specializing in AI/ML and cloud-native systems
“At BondiTech, built and deployed customer-facing backend improvements for enterprise dashboards handling 1M+ records, redesigning a .NET/Entity Framework API with server-side pagination/filtering and feature-flagged rollout to cut latency from ~15s to ~2s. Experienced integrating customer systems into existing APIs, including stabilizing a legacy CRM sync by normalizing inconsistent IDs, handling strict rate limits with batching, and adding DLQs plus reconciliation reporting.”
Director-level Software Engineer specializing in VR simulation and game platforms
“Senior Unity/C# VR engineer building USAF training simulations in highly constrained, security-regulated environments. They’ve owned major systems end-to-end, including an offline-capable lesson/content pipeline that unlocked deployment at internet-restricted bases and a large-scale Photon multiplayer architecture syncing 500-1000 interactables per sim across Quest, Vive, and Varjo platforms.”
Mid-level Full-Stack Engineer specializing in FinTech and web applications
“Software engineer with experience at Freddie Mac shipping a production workflow tracking and daily summary dashboard that replaced spreadsheet/email-based operational processes. Worked across frontend (React/JavaScript), backend (Java), Oracle relational data, and CI/CD, with emphasis on stakeholder collaboration and post-deploy testing/monitoring/performance tuning.”
Intern Machine Learning & Full-Stack Engineer specializing in OCR and AI document pipelines
“Full-stack product engineer who has shipped polished customer-facing experiences across iOS (SwiftUI), web (Next.js/React/TypeScript), and Python backends. Built systems ranging from an escalating smart-reminder engine to a sub-200ms search UI over 6M+ court records, and owned AWS production operations including resolving a real DB-connection-exhaustion incident with scaling and architectural hardening.”
Mid-Level Java Full-Stack Developer specializing in cloud-native microservices
“Full-stack engineer with ~3.5 years of Java Spring Boot and React experience who built an end-to-end banking transaction platform using microservices, Kafka streaming, AWS RDS, and Dockerized CI/CD. Demonstrates strong performance and reliability engineering (async processing, DLQ/retries, idempotency, caching) plus secure cloud deployment practices; has also worked across banking, healthcare, and insurance domains.”
Senior Software Engineer specializing in game engine and systems programming
“Unity/C# developer who built highly flexible gameplay systems (a data-driven scrapping/recipe system and an interruptible coroutine-based AI system) for the game Z-Poc, with a strong focus on architecture tradeoffs and performance. Shipped multiple iOS/Android educational games and improved a children’s book app experience by implementing lazy loading/background image loading to reduce initial load time; also built custom JSON-based networking for a turn-based business sim (JATitan).”
Executive technology leader specializing in AI, digital strategy, and business transformation
“Candidate reports being highly familiar with the venture capital and accelerator landscape, citing past experience working with VC-related environments at WINR Games and BioSymetrics. The interview ended early when the candidate withdrew their application, so detail is limited.”
Senior Unity Engineer specializing in games and interactive experiences
“Gameplay engineer with hands-on ownership of a computer-vision body-tracking system that powered Dance Break, a full-body dance game shipped across Windows, Mac, iOS, and Android and used at large live events like EDC Las Vegas and Alibaba CoCreate. Particularly strong in performance-sensitive Unity systems, cross-platform optimization, and multiplayer architecture decisions, with experience spanning mobile, VR, and deterministic networking.”
Executive engineering leader specializing in SaaS, AI/LLM systems, and startup growth
“Experienced CTO with a track record of taking three companies to successful exits, including one merger with eBay. Has worked extensively across venture capital, startup studio, and accelerator environments, with core responsibility for leading software development and infrastructure in high-growth settings.”
Mid-level QA Engineer specializing in automation, regression, and cross-browser testing
Principal XR & Spatial Computing Engineer specializing in enterprise AR/MR/VR training
Senior Game Developer specializing in gameplay, tools, UI, and cross-platform development
Mid-level QA Analyst specializing in game and multi-platform testing
Senior Manual QA Engineer specializing in mobile, web, and API testing
Mid-level SDET specializing in test automation for banking, healthcare, and retail applications
Senior Technical Support Engineer specializing in cloud platforms, DevOps, and release engineering
Executive Technology Leader (VP Engineering/CTO) specializing in SaaS platforms and cloud modernization
Executive AI & Software Engineering Leader specializing in SaaS and digital transformation
Senior 3D Developer specializing in Unity, WebGL, and AR/VR experiences
Senior Software Engineer specializing in C++ game engines, Unity, and XR