Pre-screened and vetted.
Senior Software Engineer specializing in secure full-stack healthcare systems
“Full-stack developer who uses AI deliberately rather than blindly, keeping generated code to a minority of core feature work so they retain full understanding of data flow. Built a React/TypeScript + Supabase task management app and shows strong judgment around debugging hallucinated schema/query output, refactoring for maintainability, and prioritizing security and logic over boilerplate speed.”
Senior Frontend Developer specializing in React and TypeScript
“Frontend engineer who led end-to-end delivery of a Next.js/TypeScript product, including a permission-based React dashboard for managing employee gift card bonuses across large companies. Demonstrated strong architecture and quality practices (multi-reviewer PR workflow), plus performance-focused UX for bulk Excel uploads using Ant Design forms with inline validation and efficient row updates. Known for close product/design collaboration to simplify complex workflows into step-based, user-friendly flows and for shipping quickly with tight QA/Jira-driven iteration.”
Unity Team Lead specializing in multiplayer games and AR/VR
“Unity gameplay programmer with Photon-based multiplayer experience who built a real-time player feedback system (instant animation/VFX/audio + score updates) using events/ScriptableObjects to keep gameplay and UI decoupled. Has tackled movement desynchronization under variable latency with client-side prediction/interpolation and uses AI tools to speed up prototyping and balancing for a procedurally generated, math-based casual game.”
Senior Game Engineer specializing in Unity/Unreal and AR/VR multiplayer
“Unity developer who has shipped VR games on Meta Quest/Oculus Go and demonstrates strong performance engineering for constrained hardware (multithreading, Unity Job System, Jump Point Search). Has built multiple games largely solo (e.g., Tap & Conquer), handling UI/flow, core gameplay, and save systems, and uses AI to speed up build/test/backup automation via shell scripting.”
Senior Full-Stack Software Engineer specializing in real-time 3D, AR/VR, and game engines
“Unity gameplay engineer with hands-on ownership across core game systems, multiplayer, AI/LLM integration, and cross-platform XR/mobile shipping. Particularly compelling is their combination of deep runtime optimization and systems architecture: they cut match-3 cascade frame spikes by 40-50%, eliminated a class of production race-condition bugs, and also built a local-model FastAPI-backed AI prototype with structured evaluation and cost control.”
Senior Unity/VR Developer specializing in gameplay systems and multiplayer networking
“Unity developer who has built a Meta Quest 3 VR game as a solo developer, handling everything from VR setup and UI to gameplay and builds, including accessibility-focused mechanics for blind users. Also developed the full base-system module for the shipped mobile game "Death Travelers," implementing 30+ rooms with distinct economy and progression functionality (resource conversion, storage, shop).”
Mid-Level Full-Stack Software Developer specializing in React, TypeScript, and migrations
“Frontend engineer who leads high-impact refactors and rebuilds end-to-end, including migrating a legacy Next.js frontend to React + Vite and consolidating fragmented styling into a single MUI Joy design system. Has deep experience improving performance and maintainability in complex, data-heavy UIs (orders/financial pages, multi-step editing flows) through modularization, query optimization, and shared context patterns, with strong QA discipline for sensitive financial actions.”
Senior QA Tester specializing in mobile, web, and API testing
“Game/software QA tester with hands-on experience testing rhythm/music games on Android/iOS plus Steam Deck testing with controller-based gameplay. Also has web and API testing experience, uses Jira for structured tracking, and leverages offline AI tools to generate test cases and explore negative flows while handling sensitive data.”
Mid-Level Software Engineer specializing in full-stack, cloud, and mobile development
“Backend engineer with open-source web3.js contributions focused on preventing costly smart-contract execution failures, plus hands-on blockchain startup experience scaling an NFT mint from a test EC2 setup to AWS Lambda/API Gateway under extreme concurrency. Built a multiplayer backend improving tick rate from 40 Hz to 105 Hz using UDP, containerization, and Kubernetes, and has healthcare production support experience across 10+ apps. Also publishes IEEE research papers and produces developer-friendly documentation that accelerates team adoption.”
Entry-Level Software Engineer specializing in AI APIs and RAG systems
“Junior/entry-level AI/LLM engineer who built a production-oriented RAG onboarding and knowledge assistant that ingests GitHub repos and internal sources (e.g., Confluence/Jira) using ChromaDB, with reliability features like retrieval fallbacks, retries, caching, and monitoring. Currently implementing a LangGraph-based multi-agent workflow with intent routing and Pydantic/Magentic-validated structured outputs, plus CI/CD offline evals and online metrics (Grafana/Prometheus) to improve predictability and reliability.”
Senior Game Developer specializing in Unity, multiplayer, and VR
“Unity/VR engineer with nearly 15 years of experience, specializing in multiplayer architecture, cross-platform systems, and developer tooling. He built and shipped a reusable Unity Netcode-based multiplayer stack with authentication, matchmaking, Vivox voice chat, and custom host migration that reportedly improved development speed by 70% to 80%, and has also supported releases across Meta Quest, consoles, and mobile-related ecosystems.”
Senior Game Programmer specializing in VR and multiplayer systems
“Unity VR developer with hands-on experience shipping and optimizing standalone builds for Meta Quest (and PICO). Led gameplay + networking on a Quest 3 multiplayer social VR experience (real-time sync, avatars/gestures, proximity voice), and also built a mostly solo game that blends fast-paced restaurant simulation with a night-time horror/stealth loop featuring custom AI.”
Mid-level Data Engineer and Analytics Analyst specializing in business growth and marketing insights
“Analytics professional with operations-grounded experience at WWEX Group who built a Snowflake/dbt fleet-efficiency data model combining telematics, ERP, and driver logs into near real-time executive reporting. They pair strong SQL/Python workflow automation with practical stakeholder enablement, and cite measurable impact including cutting reporting time from 72 hours to 15 minutes and helping drive $450K in quarterly fuel savings.”
Junior Game Developer specializing in gameplay systems and cross-engine development
“Game-focused QA tester with a developer background who routinely validates builds in player-like environments (including VMs), documents test coverage rigorously, and provides high-signal bug reports with reproducible steps and video evidence. Has partnered closely with designers and engineers on issues like level-loading resource management and prioritizes defects based on player progression and immersion impact; has not shipped a AAA title.”
Junior Full-Stack Software Engineer specializing in web apps, automation, and cloud systems
“Engineer with hands-on experience owning end-to-end industrial automation deployments and real-time data systems. Most notably led a multi-million dollar warehouse automation implementation that reduced manual intervention by 25%, while also building streaming text analytics pipelines and strengthening production reliability through robust observability and pipeline controls.”
Senior Graphic Designer specializing in branding and digital campaigns
“Senior Designer at DCI with high-profile client experience (Verizon, DoorDash, BlackRock), specializing in high-polish brand and marketing design. Has led creative direction for major editorial/report work (Verizon DEIB Annual Report) and a 100% creative statewide rebrand pitch for OERB supporting a $4M legislative/stakeholder effort, and builds scalable Figma design systems for high-volume output.”
Senior Audio Producer specializing in radio imaging, sound design, and broadcast engineering
“Audio editor/mixer with ~10 years in radio plus video production experience, using Sound Forge, Adobe Audition, Pro Tools, and Sony Vegas. Has delivered tightly timed event intros (120s) blending grandeur music, foley-style SFX, and VO processing, and has reworked radio commercials creatively (e.g., soap spot) to improve client impact using targeted sound design and VO.”
Senior Full-Stack Developer specializing in scalable web platforms and AI security
“Backend/data engineer experienced building enterprise community-platform services for high-traffic global clients, using Python (FastAPI/Django) on Docker/Kubernetes with PostgreSQL/Redis. Has delivered AWS EKS + Terraform/CI-CD deployments with strong security practices (Secrets Manager/SSM, IAM/IRSA) and has hands-on ETL (AWS Glue), legacy modernization, and incident ownership with measurable performance gains (~30% faster queries).”
Senior Unity Game Developer specializing in multiplayer, mobile, and blockchain/NFT games
“Unity gameplay programmer with practical performance optimization experience (object pooling for shooting mechanics) and extensive Photon-based multiplayer work across diverse genres including shooters, sports, and board games (e.g., ludo, chess, air hockey, snakes and ladders). Uses AI tools to accelerate development, including generating and implementing multiple effects programmatically in a single day under deadline pressure.”
Mid-level Gameplay Programmer specializing in Unity UI systems and editor tooling
“Unity technical designer/game developer who improves engagement and retention through KPI-driven analysis and live-ops tuning (e.g., early-game energy/progression adjustments and time-based targeted礼包 pushes). Built a Python-based visual map/level editor that exports CSV to replace error-prone manual coordinate entry, saving significant team time and remaining reusable across later projects.”
Senior C# / Unity Developer specializing in immersive AR/VR and cloud-integrated systems
“Unity/C# developer with hands-on Meta Quest shipping experience from Wren Kitchens, building a VR kitchen scale visualiser and solving tricky URP/HDRP cross-pipeline rendering issues by creating internal shader/asset management utilities. Also has solo Unity game experience including an Android/Google Play release and game jam prototyping, plus side-project work using Python/PyTorch for predictive modeling.”
Senior Front-End & UI/UX Developer specializing in React, Angular, and responsive web apps
“Frontend-focused engineer with full-stack capability (Node/Express + MongoDB/MySQL) who emphasizes scalable quality practices: PR-driven reviews, CI quality gates, and a full testing pyramid (Jest/Vitest, React Testing Library, Cypress/Playwright). Built complex React + TypeScript role-based dashboards/workflows using reusable component architecture and layered state management (React Query/SWR, Context for auth/roles), with strong performance and UX polish (Lighthouse, lazy loading, accessibility, responsive design).”
Mid-level Product Manager specializing in digital products and growth
“Built and marketed a live free-to-play web word game (Techies WordFinder) from scratch using the Lovable AI platform, reaching 100+ users in under a month. Iterated quickly based on player feedback, reporting a 28% UX improvement and +32 seconds average time per user, and demonstrates practical live-ops and F2P analytics/A-B testing knowledge.”
Mid-Level Full-Stack Software Engineer specializing in cloud-native apps and ML services
“Software engineer who deployed and stabilized a real-time analytics platform at Senecio Software, focusing on production reliability, observability, and performance under load. Experienced debugging issues spanning distributed services and networking (e.g., tracing timeouts to packet loss from misconfiguration) and extending Python (FastAPI/Django) APIs for customer-specific analytics features in a configurable, maintainable way.”