Pre-screened and vetted.
Mid-level Manual QA specializing in FinTech web and mobile testing
Mid-level Software QA Engineer specializing in web, mobile, and test automation
Junior QA Tester specializing in mobile apps and Unreal Engine game testing
Mid-level Quality Assurance Analyst specializing in video game testing and compliance QA
Mid-level QA Tester specializing in bug tracking and test documentation
Mid-level QA / Software Test Engineer specializing in video game testing and certification
Mid-level Software Test Engineer specializing in VR manual testing
Senior Full-Stack Software Engineer specializing in modern web apps
“Frontend/full-stack engineer (~5 years) who led large-scale React + TypeScript products including a Shutterstock-like media platform with private, invite-based content and SSO-style auth redirection. Strong in performance for media-heavy experiences (thumbnails, CDN, caching, chunking) and in quality systems (Vitest, E2E, CI gates, QA/staging). Also built a complex Figma/PowerPoint-like editor with custom state management and undo/redo history tracking.”
Junior Full-Stack Developer specializing in React, React Native, and Next.js
“Frontend engineer who has led end-to-end architecture for enterprise B2B SaaS (order management/invoicing/reporting) across web (React/Next.js/TypeScript) and mobile (React Native/Expo), with strong emphasis on quality, performance, and accessibility. Notable for modernizing a legacy React/Redux codebase with quantified improvements (15% faster loads, 65% fewer bugs, test coverage 40%→75%) and for implementing production-safe rollout practices (dogfooding, canary releases, kill switch).”
Junior QA & Technical Writer specializing in manual testing and UAT
“Web and mobile application tester who is a console gamer and has some theoretical familiarity with console certification concepts (TRC/XR/LOT), including stability/performance, compatibility, UI, and content checks. Emphasizes structured ownership in team environments and prioritizes issues around critical user flows like account creation and form validation.”
Mid-level Unity Gameplay/AI Programmer specializing in AR/VR and multiplayer systems
“Unity AR/VR developer with experience delivering multiple projects using Vuforia, Unity AR Foundation, and Niantic Lightship, including VR terrain generation from GIS data learned and implemented on a tight timeline. Built a personal Unity "LLM testing tool" integrating ChatGPT, Gemini, Claude, Mistral, and DeepSeek into NPC characters with customizable multi-party conversation behavior for comparative evaluation.”
Mid-level Full-Stack Developer specializing in React and modern JavaScript web apps
“Senior frontend engineer focused on building and scaling React + TypeScript dashboard products with real-time data. Emphasizes pragmatic architecture (feature-based modules, local-first state), performance optimization (lazy loading/code splitting/throttling), and safe delivery practices (incremental refactors, tests, feature-flagged rollouts with QA and metrics-driven iteration).”
Mid-level Software QA Engineer specializing in web/mobile testing and UI/API automation
“QA Engineer focused on web and mobile applications (not game industry) who partners closely with developers and product managers from early SDLC through release. Notably caught a critical e-commerce/payment defect where orders appeared successful in the frontend but were missing in the backend, validating via SQL queries and providing evidence-rich Jira reports.”
Mid-level Quality Assurance & Trust & Safety professional
“QA tester focused on sports apps and websites, combining detailed visual/content checks with regression testing and live soccer event monitoring. Experienced coordinating urgent incident response (e.g., black screen during live events) and documenting issues in Jira/Trello, including using AI to write clearer steps-to-reproduce.”
Mid-level QA Tester and Game Designer specializing in game QA and 3D character animation
“Console game QA tester with experience primarily on Xbox, focused on manual testing of twin-stick and arcade-style games (input breaking, stage clearing) and executing checklist-driven test passes tracked in spreadsheets. Familiar with major platform certification checklist names (TRC/XR/LOT) and prioritizes issues based on impact to players and the development team.”
“Game QA tester with experience supporting two university-alumni indie teams (adventure combat/parkour and horror projects), contributing to shipped demos. Uses structured test plans, regression, and detailed defect evidence (screenshots/video, streamed gameplay) and leverages Unreal Engine editor/debug tools to help teams diagnose and fix UI/gameplay issues.”
Mid-level QA Engineer specializing in manual testing, UAT, and API/SQL validation