Pre-screened and vetted.
Junior Frontend Developer specializing in web apps and UI/UX design
Mid-level QA Tester specializing in proprietary game software and data quality
Junior Full-Stack Developer specializing in React, Node.js, and SQL
Senior QA Tester specializing in manual and automation testing
Junior QA Engineer specializing in manual and API testing with growing automation skills
Intern Gameplay Programmer and QA Analyst specializing in game development and UX
Junior Full-Stack Java Developer specializing in Angular and Spring Boot
Senior Sound Designer specializing in game audio and engine implementation
Mid-level QA Tester specializing in manual testing and UAT across mobile, web, and games
Mid-level QA Tester specializing in game testing across mobile, PC, console, and VR
Junior QA Analyst specializing in manual and API testing in Agile environments
Junior Backend & Cloud Engineer specializing in AWS and scalable systems
Junior Quality Assurance Engineer specializing in web, API, and test automation
Mid-level QA Engineer specializing in manual, automation, API, and performance testing
Entry-Level Technical Game Designer specializing in Unreal Engine 5 Blueprints
Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML
“Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.”
Mid-Level Game Designer specializing in gameplay prototyping and level design
“Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.”
Mid-level QA Engineer specializing in manual and Cypress automation for B2B SaaS