Vetted Kanban Professionals

Pre-screened and vetted.

VG

Staff-level Unity Tech Lead specializing in multiplayer and rendering performance

Spain10y exp
Alice Games FZEMoscow State Open University

Unity/C# tech lead specializing in multiplayer systems and networking reliability: built a transaction/prediction-based multiplayer inventory system using snapshots/deltas that eliminated duping and supports very large item transfers via RPC. Also implemented an LLM-driven localization pipeline (SGLang on DGX Spark with Gemma Translate) with automatic OpenAI fallback and human QA, and has shipped VR work on Meta Quest 3 with cross-platform input abstraction (mobile/VR/web).

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CN

Mid-level VR Designer & Developer specializing in Unity-based immersive training and 3D assets

Sunderland, UK6y exp
GembaNorthumbria University

Unity developer with VR/multiplayer experience at Gemba, building gamified manufacturing coaching/training experiences (e.g., Coaching Kata) using dialogue trees, state machines, and scoring logic. Also implemented Photon Fusion-synced presentation features for multi-user chat rooms and stepped in to support UV/optimization work for Quest and QA in a lean team.

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Maciej Wiktor - Senior Unity Developer specializing in game engineering and real-time systems

Maciej Wiktor

Screened

Senior Unity Developer specializing in game engineering and real-time systems

5y exp
CI GlobalRzeszow University of Technology

Unity game developer who has built a distinctive combat/aiming system for a golf-like game with zombie battles, plus a structured tutorial experience with rich visuals. Has multiplayer experience using Mirror and Unity Netcode for GameObjects, focusing on efficient client-server synchronization, and uses GitHub Copilot to speed up tasks like HLSL shader creation.

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Ofek Shaltiel - Mid-Level Full-Stack Software Engineer specializing in AI-enabled web platforms in Dallas, TX

Ofek Shaltiel

Screened

Mid-Level Full-Stack Software Engineer specializing in AI-enabled web platforms

Dallas, TX4y exp
HyperWater AIUniversity of Texas at Dallas

Backend/AI engineer in construction tech (HyperWater AI) who delivered major production performance wins (analytics API from ~1 hour to 0.5s) and shipped LLM features for parsing subcontractor manifests into CSI divisions with human-in-the-loop review. Also built a freelance agentic document-verification system using OCR + RAG over pgvector with robust retry/escalation logic and user feedback loops.

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Joshua Rechkemmer - Mid-level Unity XR Engineer specializing in multiplayer VR training in San Antonio, TX

Mid-level Unity XR Engineer specializing in multiplayer VR training

San Antonio, TX4y exp
XalterTexas A&M University–San Antonio

Game developer with hands-on experience shipping multiplayer products in Photon Fusion and building cross-platform XR/VR training simulations for Meta Quest, HTC Vive, PICO, and Windows PC. They combine gameplay systems architecture in Unity/C# with practical multiplayer debugging and a platform-conscious performance approach shaped by VR constraints.

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GB

GERALD BOLD

Screened

Director-level Technical Program Manager specializing in FinTech and e-commerce platforms

18y exp
Ugami IncUniversity of Miami

Early major technical hire who helped build fintech startup Ugami from MVP to near Series A, while supporting bridge round and Series A fundraising with technical materials for leadership. Also grew from intern to lead engineer at a venture-backed product shop, giving him firsthand exposure to investor expectations, startup incubation, and practical AI opportunities with tight scope and strong unit economics.

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SAUD SALEEM - Senior Python Engineer specializing in scalable backend and distributed systems in Stockton, CA

SAUD SALEEM

Screened

Senior Python Engineer specializing in scalable backend and distributed systems

Stockton, CA6y exp
InnovedgesUniversity of the Pacific

Startup-oriented full-stack engineer who has worked across distributed systems, data, and compliance-heavy B2B SaaS products. They led an incremental migration from a monolith to an event-driven microservices architecture and also built high-volume healthcare ETL pipelines, giving them a strong mix of product engineering, platform modernization, and data-intensive backend experience.

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AD

Mid-Level Software & Machine Learning Engineer specializing in cloud-native microservices and LLMs

San Francisco, CA5y exp
MercorUniversity of Dayton

Backend engineer who owned the API layer for an AI trust/analytics dashboard (trust scores, stability checks, public verification endpoints) using Python/FastAPI and Postgres. Has hands-on DevOps experience deploying FastAPI and Node.js services to AWS Kubernetes with GitHub Actions + ArgoCD GitOps, plus Kafka-based real-time event streaming and careful staged migration practices (shadow traffic/dual writes, rollback planning).

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PA

Prachi Avsare

Screened

Director-level Program Delivery & Client Success leader specializing in SaaS and SLED partnerships

Fremont, California6y exp
DroisysUniversity of the Cumberlands

Business/partnerships-focused project/program leader with government contracting (SLED) experience who supported a cybersecurity solicitation response for Amtrak after a breach, using NIST-aligned posture assessment and recommending MFA, Zero Trust, and incident/vulnerability registers. Also led an urgent COVID-era recovery from a server crash by coordinating a move to AWS EC2 and managing vendor negotiation and project timelines for a CRM platform serving the winery/beverage industry.

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Ned Ned Zaidi - Senior Full-Stack Engineer specializing in Python, Go, and cloud-native systems in Dumfries, VA

Ned Ned Zaidi

Screened

Senior Full-Stack Engineer specializing in Python, Go, and cloud-native systems

Dumfries, VA9y exp
Sphere Software LabsInstitute of Business Administration

Full-stack/backend-leaning engineer with hands-on experience spanning Python, Go, React, Kafka, PostgreSQL, Redis, Docker, and Kubernetes. They stand out for building real-time analytics and decisioning systems, plus a healthcare-focused B2B SaaS compliance/data integration platform that combined high-throughput event processing, dashboarding, and third-party integrations in a startup-style, high-ambiguity environment.

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FC

Furau Claudiu

Screened

Senior Full-Stack Game Developer specializing in Unity and backend systems

Oradea, Romania7y exp
ClauzenUniversity of Oradea

Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.

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MJ

Marcus Jeong

Screened

Mid-level Frontend-Focused Full-Stack Developer specializing in React and TypeScript

Toronto, Canada6y exp
Lodestone Product ManagementHumber College

Frontend engineer at LodestonePM who led end-to-end delivery of an AI release-notes generator (OpenAI API) and a Kanban-style release board in Remix/React/TypeScript. Demonstrated scalable architecture (bridging tables, upserts), strong QA practices, and measurable performance wins (200+ item loads reduced from 10–20s to a few seconds via caching/pagination), plus UX improvements like simplifying a Jira integration flow.

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MF

Mid-level Full-Stack Software Engineer specializing in FinTech

Brasília, Brazil4y exp
T-AlphaFederal University of Bahia

Frontend tech lead for a university e-signature platform (Next.js/React/TypeScript) replacing paper-based signing. Built a trustworthy multi-signer PDF signing workflow with backend-as-source-of-truth state handling, strong quality gates (typed contracts, linting, pre-commit, PR reviews), and performance work like Web Workers for heavy PDF operations.

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Vendy Muchdyasworo Putra - Mid-level Software QA specializing in game development in Sawitan, Mungkid, Indonesia

Mid-level Software QA specializing in game development

Sawitan, Mungkid, Indonesia3y exp
GameloftYogyakarta State University

Game QA professional who started in 2018 at Gameloft Indonesia, progressing from manual Android QA to broader multi-platform testing (Android/iOS/Windows) and later a Tracking QA role validating game parameters via both manual and internal-tool automation. Has hands-on experience with Google and Apple certification/compliance workflows and has managed critical crash issues near submission deadlines; no direct console QA yet but is an experienced PlayStation/Nintendo gamer and confident ramping on console TRC/XR/LOT requirements.

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Akram Ali - Senior Full-Stack Developer specializing in Node.js/TypeScript, cloud, and data engineering in Chicago, United States

Akram Ali

Screened

Senior Full-Stack Developer specializing in Node.js/TypeScript, cloud, and data engineering

Chicago, United States10y exp
BeyondMindsUniversity of the Punjab

Frontend/fullstack lead who inherited a messy psychological app with production issues, drove a rapid stabilization (2–3 weeks) and major performance/architecture overhaul (Redux Toolkit, memoization, caching, lazy loading, CDN offload to S3/CloudFront). Also owns delivery and infrastructure practices (multi-env, Docker, GitHub Actions CI/CD, AWS ECS + load balancing) and led a 1-week POC for an AI-powered trucking management system (app.neblo.ai).

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Sviatoslav Boichuk - Executive CTO / Engineering Leader specializing in Full-Stack Architecture and Cloud Delivery in Ivano-Frankivsk region, Ukraine

Executive CTO / Engineering Leader specializing in Full-Stack Architecture and Cloud Delivery

Ivano-Frankivsk region, Ukraine11y exp
US companyGalytska Academy University

Founder building a hiring-focused startup who has engaged with venture investors but is prioritizing direct end-user traction through email marketing and other outreach before returning to raise a seed round. Has experience working with startups that have already raised seed funding and demonstrates a structured approach to market validation (customer conversations, landing pages) prior to heavy development.

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David Acosta - Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences in Bogota, Colombia

David Acosta

Screened

Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences

Bogota, Colombia7y exp
BITECSA SAUniversity of Oklahoma

Unity/C# XR developer who shipped a HoloLens 1 medical congress experience from scratch (including modeling, animation, and full system architecture), later credited with driving retention/revenue and helping the client win an international best-practice award. Has VR (Meta Quest 2) experience integrating OpenAI-powered dialogue and has delivered cross-platform AR/VR interaction patterns across HoloLens and iOS/Android via AR Foundation and the Unity Input System.

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Antonio Walker - Senior Technical Lead and Full-Stack Engineer specializing in cloud, AI, and enterprise platforms in Irvine, CA

Senior Technical Lead and Full-Stack Engineer specializing in cloud, AI, and enterprise platforms

Irvine, CA13y exp
Naked DevelopmentOhio University

Engineering leader and player-coach who says he joined Freeing Returns during a transition from sales-led services to SaaS, architected the platform from the ground up, and helped hire a 10+ person team across engineering, product, and delivery. He also describes leading an AI-based fraud detection system on Salesforce with data lake and pipeline architecture, combining startup build-from-scratch execution with hands-on technical leadership.

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Mila Chernik - Executive strategy and operations leader specializing in SaaS, payments, and AI in New York, NY

Mila Chernik

Screened

Executive strategy and operations leader specializing in SaaS, payments, and AI

New York, NY17y exp
HS-SoftBukovina University

Operator and transformation leader with deep SaaS/payments experience across fintech, ecommerce, retail, and hospitality. Has led large cross-functional organizations through Agile, portfolio, and architecture transformations, including $20M ARR impact at Movex and major performance/cost gains at HS-Soft. Also brings founder-level strategic advisory experience, building ROI cases for growth and AI automation investments.

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Kerem Aydin - Senior Unity/.NET Developer specializing in mobile games and VR/AR in Leamington Spa, UK

Kerem Aydin

Screened

Senior Unity/.NET Developer specializing in mobile games and VR/AR

Leamington Spa, UK10y exp
Puzzling.comBilkent University

Unity developer with 9 years of experience who has shipped numerous mobile titles to both iOS and Android. Built and is actively evolving a published puzzle game (Sudoku Jigsaw) using Unity UI Toolkit and SQL persistence, adding live-ops features like daily puzzles and a promotion/demotion leaderboard. Also has VR experience delivering an HTC Vive training application as a contractor for a university project.

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Charmi Dharmendrakumar Parmar - Mid-Level Software Engineer specializing in full-stack and cloud-native systems in Alpharetta, GA

Mid-Level Software Engineer specializing in full-stack and cloud-native systems

Alpharetta, GA4y exp
KGS Technology GroupNortheastern University

Backend/full-stack engineer who owned a cloud-native, AWS-based microservices backend for an HRIS product used by ~10,000 users, including onboarding and workflow orchestration. Strong production focus on event-driven architecture, idempotency/retries, observability, and developer-friendly API design (OpenAPI, versioning, JWT), plus hands-on Selenium automation for resilient checkout-style flows.

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FC

Senior Game Developer specializing in AI-driven gameplay and multiplayer systems

Mendoza, Argentina8y exp
WidowGamesAnyoneAI

Gameplay/network engineer based in Argentina who has shipped across Unity and UE5, with standout work in deterministic simulation, authoritative multiplayer, and fully local AI-driven NPC systems. Particularly compelling for teams building systemic gameplay or real-time interactive experiences: they replaced Unity physics with a custom deterministic race pipeline, improved WebGL load performance, and later built an engine-agnostic local LLM/TTS/lip-sync stack for conversational NPCs.

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VY

Victoria Yi

Screened

Junior Financial Data Analytics and Programming Candidate

New York City, NY
Babson College

Open-source JavaScript contributor who diagnosed and fixed a memory leak in an infiniteQueries module using Chrome DevTools, adding useEffect cleanup and weak references to cut memory usage by 32% and close 18+ GitHub issues. Also strengthens quality via unmount-focused tests and CI performance validation, and improves developer adoption by adding real-world infinite scrolling examples to React Query documentation.

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