Pre-screened and vetted.
Intern Software Developer / Cybersecurity (IAM/SSO) specializing in cloud identity and API security
Senior Full-Stack Java Developer specializing in cloud-native enterprise applications
Mid-level Software Engineer specializing in full-stack data systems and cloud automation
Mid-level Software Developer specializing in Java/Spring microservices and cloud-native apps
Mid-level Full-Stack/Frontend Engineer specializing in React/Next.js and FinTech
Mid-Level Software Engineer specializing in cloud-native microservices and event-driven systems
Senior Multimedia & Video Production Specialist specializing in training and post-production
Director-level Video Producer & Multimedia Designer specializing in video, animation, and eLearning
Executive Product & Innovation Leader specializing in Telemedicine and Medical Devices
Mid-level Software QA Engineer (SDET) specializing in test automation and CI/CD
Director-level Business Development & Partnerships leader specializing in FinTech, blockchain, and investments
Senior Graphic Designer specializing in government communications and accessible digital content
Junior Full-Stack Engineer specializing in mobile apps and backend systems
Junior Full-Stack Software Engineer specializing in backend and cloud applications
Senior Full-Stack Engineer specializing in AI-enabled platforms and FinTech
Senior AI/Software Engineer specializing in cloud security and AI-powered applications
Executive computer vision engineer specializing in 3D imaging, AI, cloud, and IoT
Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences
“Unity/C# engineer who owned an end-to-end real-time 3D product configurator at PictureThis3D, emphasizing modular data-driven architecture for performance and stability (including improved model download time and faster content updates). Also implemented on-device LLM/voice-command processing using small local models (e.g., Qwen 3.5 0.8B) and shipped Photon multiplayer systems with robust match-start/state handling.”
Senior Software Engineer specializing in game development and multiplayer systems
“Game developer with hands-on experience shipping Unity/C# systems across live ops, multiplayer, AI-driven gameplay, and cross-platform VR/mobile optimization. Particularly notable for building a data-driven live events pipeline for Tomb Raider Reloaded that empowered non-developers and cut release turnaround from days to roughly 50 minutes across four store variants.”
Mid-Level Full-Stack Software Developer specializing in React, TypeScript, and migrations
“Frontend engineer who leads high-impact refactors and rebuilds end-to-end, including migrating a legacy Next.js frontend to React + Vite and consolidating fragmented styling into a single MUI Joy design system. Has deep experience improving performance and maintainability in complex, data-heavy UIs (orders/financial pages, multi-step editing flows) through modularization, query optimization, and shared context patterns, with strong QA discipline for sensitive financial actions.”
Senior Game Developer specializing in Unity, multiplayer, and VR
“Unity/VR engineer with nearly 15 years of experience, specializing in multiplayer architecture, cross-platform systems, and developer tooling. He built and shipped a reusable Unity Netcode-based multiplayer stack with authentication, matchmaking, Vivox voice chat, and custom host migration that reportedly improved development speed by 70% to 80%, and has also supported releases across Meta Quest, consoles, and mobile-related ecosystems.”