Pre-screened and vetted.
Junior Music Performer and Tutor specializing in woodwinds and music theory
“Music producer and multi-instrumentalist using Ableton and Logic who created a festive Christmas medley music video (shot/edited in an apartment using iMovie) spanning DnB, jazz, and EDM with distinct visual setups and custom musical transitions. Also produces music for small gaming YouTube channels, iterating with client/audience feedback and delivering alternate mixes/filters to match channel needs.”
Mid-level AI Engineer and Data Scientist specializing in LLM agents and RAG systems
“Built a production-grade LLM evaluation and regression system that stress-tests models across hundreds of iterations, combining LLM-as-judge, semantic similarity, statistical metrics, and rule-based checks, with results delivered via stakeholder-friendly HTML reports and dashboards. Experienced orchestrating multi-agent RAG workflows using LangChain/LangGraph and event-driven GenAI pipelines in n8n integrating OCR, speech-to-text, and external APIs, with strong emphasis on reliability, observability, and explainable failures.”
Senior PHP Backend Developer specializing in e-commerce platforms and system architecture
“Unity-focused developer pivoting from web development (PHP/JavaScript) into game dev; built a player-facing Shipyard system enabling ship customization/upgrades that added a resource sink and increased player attachment. Demonstrates strong systems thinking and UX polish (icon/naming conventions, range visualization, feedback SFX/VFX) plus some exposure to RPC-style networking and Node.js prototyping.”
Executive Game Developer specializing in multiplayer VR and cross-platform titles
“Lead Unity VR developer who shipped the commercial Meta Quest motorcycle racing game VRider SBK, with deep focus on multiplayer and porting across headsets (including Pico XR and PlayStation VR2). Built custom Unity tooling (tile-based level editor plugin) and applies ML-Agents/LLM workflows to automate AI tuning and repetitive engineering tasks; also taught a VR Lab course at the University of Milan.”
Intern full-stack software developer specializing in web and biomedical applications
“Built Python-based data workflow integrations for a Huntsman Cancer Institute research project, focusing on reliable upload, validation, processing, and retrieval of messy research data. Demonstrates strong practical instincts around automation hardening, observability, and translating ambiguous manual processes into structured workflows, including Selenium automation when APIs were unavailable.”
Junior Software Developer specializing in full-stack and cloud applications
“Oracle Software Developer (2+ years) at C3 Business Solutions, a consulting firm building and maintaining ERP applications across Oracle APEX/FDI/Fusion/EBS/OCI. No formal game QA experience yet, but demonstrates practical QA-adjacent skills (test planning, debugging via logs, and detailed bug reporting) and is explicitly looking to transition into a QA Engineer role.”
Creative Director specializing in brand identity and multi-channel marketing
“Lead creative who built and extended the NRCA PRO initiative identity on top of an earlier corporate identity system they created, producing all associated print/digital assets and supporting a successful market launch. Operates with strong process discipline (brief-as-North-Star, proofing checks/balances), high-volume production workflows (Adobe + Campaign Monitor, Teams/OneDrive, traffic management), and multi-format video planning for efficient cross-platform delivery.”
Intern Software Engineer specializing in Python data pipelines and backend systems
“Software engineering intern at the Florida Department of Transportation who built validation/anomaly-detection logic for a live operational telemetry + system log processing pipeline. Emphasizes fault-tolerant, state-driven system design (degraded modes, data freshness tracking, safe fallbacks) and debugs time-sensitive behavior via logging/latency analysis and replay-based testing—skills that translate well to robotics-style architectures despite no direct ROS/robot experience.”
Junior Software Engineer specializing in backend, cloud, and robotics automation
“Graduate Research Assistant in Robotics at Arizona State University who built an end-to-end LLM-driven task execution framework enabling collaborative robots to convert high-level natural language instructions into safe, executable ROS actions. Implemented robust monitoring, failure detection, and automatic replanning, and addressed real-world issues like timestamp/frame-transform mismatches and heterogeneous robot interoperability using adapter nodes.”
Senior QA Automation Engineer specializing in end-to-end test automation for FinTech and automotive platforms
“QA Engineer with 8 years owning end-to-end quality on high-traffic, live fintech and automotive platforms (Fuse Autotech), specializing in critical financial and e-signing workflows. Combines API testing (Postman), log observability (Kibana/Logz.io), and disciplined Jira/Xray processes to accelerate triage and shorten release cycles (1 week to 3 days) while reducing production issues and integration/regression defects with measurable impact.”
Director-level IT Project Manager specializing in operations, ERP, and business systems
“Implementation project manager with hands-on experience leading operational software rollouts in private-sector environments, including a significant Tigerpaw deployment for a 50-person audio-video company. Stands out for combining delivery discipline with change management, executive stakeholder alignment, and adoption-focused process standardization.”
Senior Unity Game Developer specializing in QA, XR, and 2D/3D game production
“Unity/C# gameplay engineer with strong hands-on experience architecting modular multiplayer FPS systems, especially weapon inventory/equipment flows built for server-authoritative networking. Also brings adjacent AI/computer vision integration experience with OpenCV plus shipped platform work across Meta Quest 2 VR, mobile, and WebGL, making them a versatile real-time systems developer.”
Senior Unity Developer specializing in cross-platform mobile and WebGL games
“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”
Principal Unity Game Developer specializing in multiplayer networking and engine architecture
“Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).”
Mid-Level Software Developer specializing in API development and test automation
“Self-taught frontend developer with React/TypeScript project experience and strong QA background. Contributed as a QA tester on a Skunkworks web app by refining large story tickets, defining happy-path/edge test cases, and setting sprint metrics; also improved a legacy PHP web app by modularizing SFTP bulk upload code and enhancing page navigation.”
Mid-level Unity Game Developer specializing in multiplayer and performance optimization
“Senior gameplay/multiplayer engineer based in Argentina with hands-on experience building Unity/C# networked systems end to end, including Mirror-based gameplay architecture and server-authoritative MMO-style networking. Particularly strong in multiplayer stability, sync/prediction design, and performance profiling across VR and mobile, with thoughtful early-stage architecture ideas for AI/LLM-enabled game features and internal pipelines.”
Entry-level Full-Stack Software Engineer specializing in AI/ML and cloud systems
“Software engineering intern who built and deployed a full-stack telemedicine platform (React/Node/MongoDB) used daily in a pediatric clinic, incorporating PyTorch-based predictive features. Demonstrated strong customer-facing iteration and production performance debugging—resolved a live slowdown by indexing/optimizing MongoDB queries and adding caching, improving response times by ~50%.”
Senior Account Manager specializing in enterprise SaaS and IT transformation sales
“Enterprise SaaS seller with 9 years across cloud and cybersecurity, owning outbound motions from ABM account penetration to partner ecosystem outreach for Fortune 100 accounts and an eight-figure book. Reports 40+ enterprise closes, including a financial services expansion driving 45% YoY growth and $1.7M in multi-SaaS deals across North America and Europe, with a structured, insight-led multi-channel prospecting approach using tools like Outreach, ZoomInfo, Salesforce, and HubSpot.”
Junior Software Engineer specializing in full-stack and AI-powered web development
“Built an AI Image Editor end to end with a React frontend and Flask/PyTorch backend, focusing on the hard operational problems of deploying generative AI reliably across CUDA, Apple MPS, and CPU environments. Particularly strong in backend systems, API design, model lifecycle management, and architectural refactoring that improves reliability and future development speed.”
Staff/Lead Frontend Developer specializing in accessibility and React/Next.js
“Frontend developer who led the COC.ca (Canadian Opera Company) site end-to-end as the sole FE engineer on an AgilityCMS/.NET stack, owning master/page templates, modules, and quality. Emphasizes accessibility and responsive design, performing cross-browser/device testing with tools like JAWS, NVDA, Axe, Lighthouse, and Siteimprove; more recently built a Next.js/React/TypeScript video viewer with modal/video state management.”
Junior Embedded & Computer Vision Engineer specializing in Edge AI and QA automation
“Built a Meta-style AI smart glasses system emphasizing on-device privacy and low-latency processing, spanning ESP32-S3/FreeRTOS firmware through an NVIDIA Jetson Linux edge-AI pipeline in Python/Docker. Strong in real-time streaming optimization (zero-copy GDMA, deterministic scheduling), encrypted transmission (AES-256), and reliability via stress testing and robust error handling; currently building CI/CD automation tests using Playwright and computer vision.”
Mid-level AI Engineer specializing in full-stack AI and automation systems
“AI/ML engineer with hands-on experience owning production deployments from discovery through post-launch stabilization, including real-time computer vision/OCR systems and LLM-powered RAG workflows. Stands out for translating messy customer workflows into reliable backend services, debugging non-deterministic retrieval issues, and hardening AI systems with validation, monitoring, and human-review fallbacks.”
Senior QA Specialist specializing in cross-platform testing for EdTech and interactive content