Pre-screened and vetted.
Senior Unity Developer specializing in graphics programming and game systems
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Mid-level Technical Implementation Engineer specializing in customer-facing deployments
Staff Data Engineer specializing in cloud data platforms and distributed databases
Junior Full-Stack Developer specializing in React, React Native, and Next.js
“Frontend engineer who has led end-to-end architecture for enterprise B2B SaaS (order management/invoicing/reporting) across web (React/Next.js/TypeScript) and mobile (React Native/Expo), with strong emphasis on quality, performance, and accessibility. Notable for modernizing a legacy React/Redux codebase with quantified improvements (15% faster loads, 65% fewer bugs, test coverage 40%→75%) and for implementing production-safe rollout practices (dogfooding, canary releases, kill switch).”
Intern Cybersecurity Engineer specializing in AI agents and production workflows
“Built and deployed an AI customer representative for iCore used at the IEE convention (2025), serving 100+ users in a day; implemented RAG with a vector database and scaled reliability via Docker and Google Cloud. Also has hands-on experience with multiple agent orchestration stacks (LangChain/LangGraph, Google AI Agent Development Kit, OpenAI SDK, Composio) and has delivered stakeholder-driven apps using prototyping and MVP scoping.”
Mid-level Full-Stack Developer specializing in React and modern JavaScript web apps
“Senior frontend engineer focused on building and scaling React + TypeScript dashboard products with real-time data. Emphasizes pragmatic architecture (feature-based modules, local-first state), performance optimization (lazy loading/code splitting/throttling), and safe delivery practices (incremental refactors, tests, feature-flagged rollouts with QA and metrics-driven iteration).”
Entry-Level Front-End Developer specializing in React and Next.js
“Frontend engineer who led Shoppix (e-commerce web app) end-to-end using Next.js + TypeScript, with a strong emphasis on scalable server-state management via React Query. Built complex product listing/details flows (filters, infinite scrolling, cart interactions) and delivered full Arabic/English i18n including RTL support while optimizing performance for product-heavy pages.”
Junior Front-End Developer specializing in React and TypeScript e-commerce
“Frontend engineer focused on e-commerce experiences, including a React + TypeScript "Buy Together" flow with interdependent product selections and a reusable product card system used across shelves/landing pages/recommendations. Emphasizes maintainability through modular components, derived state, and thorough manual QA with close product/design/client collaboration under tight deadlines.”
Junior VFX & Technical Artist specializing in real-time effects and shaders for games
“VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.”
Mid-level Full-Stack Developer specializing in modern web apps and real-time dashboards
“Full-stack developer who built and shipped Asrify.com (a combined Jira + Hubstaff-style app) end-to-end using PostgreSQL/Laravel/Vue/Docker with unit tests and Cypress. Also worked on an Australian school management platform (Qobox) with multiple portals (staff/students/guardians), focusing on scalability via query optimization, indexing, and Redis caching; strong in React but not in Java/SpringBoot.”
Mid-level Full-Stack Developer specializing in Crypto and SaaS
“Frontend lead who built a React/Vite + TypeScript geospatial dashboard from scratch for exceptional transport authorizations in nuclear/military contexts. Delivered interactive mapping (React Leaflet) with real-time geolocation, POI management, routing/distance calculations, and GeoPortail layers, while driving quality via Jest, QA/security audits, and Lighthouse-based performance/SEO/accessibility checks. Also brings formal UX design training and hands-on Figma wireframing to refine product experience.”
Junior Frontend Developer specializing in web apps and UI/UX design
Mid-Level Full-Stack Software Developer specializing in Symfony, React, and Node.js
Senior Unity & Backend Systems Engineer specializing in multiplayer and cloud backends
Mid-level Unreal Artist specializing in 3D animation, level design, and environment creation
Junior VFX Artist specializing in real-time game effects and environments
“Real-time VFX artist working in Unity with experience shipping and optimizing effects for mobile (and some VR), including post-process speed-boost effects and a feature-rich hexagonal barrier shader. Demonstrates practical performance tuning via texture/particle budgeting and shader-instruction reduction without sacrificing visual quality.”
Mid-level Frontend Developer specializing in Angular and UI/UX
“Frontend developer with hands-on experience building Angular web apps in education and real estate, including a modular school management dashboard (students, staff, settings, accountancy, report cards). Demonstrated ability to ship high-pressure features like class-wide report card generation under a next-day deadline, while also improving UX through design iteration and optimizing performance via image and code tuning.”
Mid-level Unity Game Developer specializing in multiplayer and AI-driven gameplay
“Unity developer who has shipped mobile and Meta Quest experiences, including a real-time audio collaboration app using Unity + Photon Fusion. Demonstrates end-to-end gameplay ownership plus production LLM integration (Firebase-delivered quests) with measurable latency/cost improvements and a disciplined A/B + analytics-driven iteration loop; also experienced debugging live multiplayer issues (desyncs, NAT failures) with tools like Wireshark.”
Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML
“Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.”
Junior Frontend Developer specializing in React and TypeScript
“Frontend engineer who led end-to-end development of a role-based React + TypeScript dashboard (hotel booking management) with deep linking and complex workflows. Emphasizes scalable architecture, strict quality gates (TypeScript strict mode, ESLint, testing, code review), and rigorous state separation (server/URL/local) to prevent stale or mixed-up UI. Proven at performance-focused refactors and fast-paced feature rollouts with tight cross-functional collaboration.”
Junior Game Developer specializing in Unity and Unreal gameplay systems
“Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.”