Pre-screened and vetted.
Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction
“Unity/C# developer with experience shipping to Meta Quest and building small Unity test games (e.g., Catch The Fruits and a Finger Game) to validate VR glove interactions. Leans toward structured production workflows and uses Unity documentation plus AI tools to resolve scripting/engine issues.”
Mid-Level Front-End/Full-Stack Web Developer specializing in React and CRM-integrated apps
“Frontend engineer who led a habit-tracking app (MindScope) from concept to production and built/refactored complex React + TypeScript CRM dashboards for wealth management advisors. Notable for turning an AI-generated, hard-to-maintain codebase into a scalable, typed, linted, reusable architecture and shipping high-impact dashboard updates safely via feature flags and gradual rollouts.”
Junior Game Designer specializing in systems and gameplay
“Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.”
“Unity/C# gameplay engineer with hands-on ownership of AI and multiplayer systems, including a modular ship AI system and a real-time battle flow built with Mirror. Stands out for combining strong gameplay architecture and network debugging with pragmatic AI/LLM-assisted development workflows, plus proven experience collaborating across distributed teams and time zones.”
Senior Unity Game Developer specializing in multiplayer, XR, and metaverse experiences
“Unity-focused game developer with hands-on experience shipping performance-critical mobile, multiplayer, AI-driven, and cross-platform VR/mobile systems. Particularly strong in profiling-led optimization, resilient LLM integration, Photon networking, and adapting shared Unity architectures across Meta Quest and mobile.”
Senior Backend/Full-Stack Engineer specializing in cloud-native APIs and distributed systems
“Full-stack engineer who was the sole cross-stack builder on a marketplace serving 400,000+ users, owning everything from React dashboards and core APIs to AWS infrastructure and scaling improvements. Stands out for combining strong technical depth with product instinct—shipping a payment-on-delivery feature in a week that increased sales 5x, and proactively building AI-powered internal tooling to eliminate manual recruiting workflows.”
Intern Front-End Software Engineer specializing in web applications and UI systems
“Frontend-focused engineer with experience building complex browser-based internal tools for public safety teams, emphasizing role-based usability, reusable components, and multi-system API integration. They also demonstrate practical performance tuning skills in React/TypeScript applications, including reducing unnecessary re-renders and simplifying workflows to improve user efficiency.”
Senior Software Engineer specializing in AR/VR and real-time multiplayer systems
“Unity/C# gameplay engineer who helped build VulcanVerse MMO from prototype to release, contributing systems like inventory, quests, abilities, companions, and server-side gameplay logic. Stands out for combining client gameplay work with authoritative C# backend architecture, thread-safe runtime/save handling, multiplayer networking, and cross-platform AR/VR/MR experience.”
“Early-career full-stack engineer who has not yet shipped a professional customer-facing product but has built sophisticated AI-driven systems in personal/academic work, including a multi-tenant AI knowledge base (async ingestion, pgvector semantic search, SSE real-time updates, knowledge graphs) and an AI-powered code review assistant designed to process thousands of jobs via Redis/BullMQ.”
Junior .NET Backend Developer specializing in C# and SQL Server
“Unity developer with several years of experience building and publishing games, including an 8-month largely solo FPS demo featuring physics-heavy interactions and a procedural enemy reaction system blending animation and ragdoll. Has prototyped VR interactions with XR Interaction Toolkit and explored Meta SDK integration for Meta devices, and uses AI assistants to speed up prototyping and performance optimization.”
Junior Salesforce Administrator specializing in automation, integrations, and analytics
Senior Legacy Systems Engineer specializing in AIX/Solaris modernization and cloud migration
Mid-level Frontend Engineer specializing in React/Next.js B2C web apps
Mid Unity Developer specializing in VR, AR, and WebGL navigation systems
Junior Frontend Developer specializing in web apps and UI/UX design
Mid-level Gameplay Programmer specializing in AI and gameplay systems
Mid-level DevOps Engineer specializing in cloud infrastructure and CI/CD automation
Senior Frontend Developer specializing in React, TypeScript, and modern web apps
Entry-level Software Developer specializing in full-stack and application development
Senior Unity Developer specializing in VR and cross-platform game development
Entry-Level Web Developer specializing in backend systems, databases, and security