Pre-screened and vetted.
Senior Full-Stack Software Engineer specializing in ERP and backend systems
“ERP-focused full-stack developer and consultant with hands-on Odoo customization experience across POS, frontend OWL UI, backend Python logic, reporting, and client integrations. Also builds modern TypeScript applications with React, NestJS, GraphQL, and PostgreSQL, giving them a blend of enterprise business systems experience and contemporary web-stack capability.”
Mid Frontend Developer specializing in React, Next.js, and e-commerce web apps
“Frontend engineer focused on complex browser-based UIs, with hands-on ownership of a real-time e-commerce chatbot in Next.js/TypeScript and performance-critical cinema booking flows. Stands out for combining real-time architecture, browser-level performance debugging, and pragmatic UX improvements that make high-traffic interfaces faster, more reliable, and easier to maintain.”
Mid Front-End Engineer specializing in React, Next.js, and scalable web architecture
“Frontend engineer with experience on large-scale React/TypeScript microfrontend platforms, including monorepo architecture, shared UI and data layers, and a host app handling routing, auth, and errors. Has built real-time socket-based dashboards and focused on performance optimization for high-volume data experiences, with some experience leading frontend teams and mentoring peers.”
Senior Unity Developer specializing in medical simulation, digital twins, and XR training
“Unity developer with hands-on Meta Quest XR experience building a radiography/X-ray training proof-of-concept and deep expertise in performance and large-world optimization. Built a bus simulator largely solo, implementing modular vehicle systems, localized traffic AI, multiplayer, and low-end device optimizations. Also develops internal AI tooling (auto-documentation and an AI UI generator) to speed up prototyping and reduce boilerplate.”
Mid-level Full-Stack Developer specializing in React and Node.js
“Frontend-focused builder who has delivered a MERN food-ordering web app and is currently developing a TypeScript-based React Native medical appointment booking app with role-based dashboards, queue management, and REST/Supabase integration. Emphasizes reusable component architecture, centralized state management, and secure RBAC/protected-route patterns, with experience shipping new auth features via branch-based rollout and monitoring.”
Mid-level Frontend Engineer specializing in React and TypeScript
“Frontend engineer with freelance and Techtank Toronto experience leading React + TypeScript products end-to-end (UX through implementation). Emphasizes scalable component architecture, accessibility, and performance, and has a pragmatic approach to state management (Redux/Context + React Query) and fast-paced shipping with feature flags and staged rollouts.”
Mid-level Full-Stack Java Developer specializing in Spring Boot microservices and React
“Full-stack engineer who built an end-to-end healthcare logistics application on a Microsoft services stack, delivering Spring Boot microservices and a responsive React frontend. Strong focus on production concerns—API performance tuning (indexing/caching/pagination) and microservice reliability (timeouts/retries/circuit breakers)—with Dockerized deployments and standardized Jenkins CI/CD.”
Mid-level Unity Gameplay Programmer specializing in mobile games and VR interactions
“University student Unity developer with hands-on Meta Quest VR experience from an internship (AZSIMX), including full-body XR rig troubleshooting and animation work on a Parachute Simulator. Also built and published a mobile 3D racing game to Google Play with local split-screen multiplayer, and currently co-developing a game (Motorburn) while using Google Gemini to optimize performance.”
Mid-Level Software Engineer specializing in .NET and CMS platforms
“Built and owned end-to-end systems for the Department of Water Resources and NAHC, including a debt infrastructure management system and a TypeScript/React + .NET 6 CMS. Strong in shipping quickly with quality (CI/CD, automated testing), optimizing SQL Server performance for large datasets, and implementing microservices-style async processing with reliability patterns (retries/idempotency/monitoring). Also delivered widely adopted internal workflow automation and reporting using Power Automate and Power BI.”
Junior Front-End Developer specializing in React and responsive UI
“Frontend-focused developer who has built projects end-to-end, including a solo website for an HVAC business aimed at driving customer calls. Uses React.js with Framer Motion and some MongoDB-backed functionality, and iterates on UI based on feedback (e.g., accessibility and simplicity).”
Senior Full-Stack Engineer specializing in scalable web applications
“Full-stack engineer with startup-style ownership experience, working across UI, backend APIs, databases, and production support. He has contributed to business-critical B2B SaaS platforms including inventory/back-office software for large brands and a GST-compliant e-invoicing system designed for high-volume processing and operational reliability.”
Mid-level Frontend Developer specializing in React/Next.js and accessible UI
“Frontend lead on a campaign management platform, owning architecture and delivery in Next.js (App Router) with TypeScript types derived from Swagger contracts and Zustand state management. Built and shipped complex, form-heavy multi-step flows like QR code creation with live preview/analytics considerations, and improved maintainability by extracting shared table/filter abstractions while proactively defining UX edge states with design.”
Senior Full-Stack Developer specializing in cloud-native microservices (Angular/React, .NET, Java)
“Full-stack engineer with experience delivering an end-to-end NIH application using Angular and scalable .NET Core microservices backed by MySQL. Has hands-on depth in complex approval/workflow implementations (RBAC + workflow engine) and performance tuning for million-record, data-driven systems, plus 5 years with Java/Spring Boot microservices and React.”
Junior Backend Software Engineer specializing in Java Spring Boot and PHP Laravel
“Built and shipped a production LLM-powered document processing agent (ingestion→OCR→LLM extraction/classification→validation→DB/workflow triggers) using Kafka and PostgreSQL. Emphasizes production reliability with strict JSON schemas, idempotent services, retries/backoff, fallback models, and human-in-the-loop review—driving ~90% automation, minutes-to-seconds processing, and ~10x throughput.”
Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR
“Unity game developer with hands-on experience building high-impact gameplay feel features (cinematic slow-motion bullet-follow sniper mechanic) and shipping a cross-platform multiplayer word/voting game (ACROMANIA) using Photon PUN. Has also worked on Unity WebGL pipelines involving VRM model uploads and heap memory crash diagnosis, and uses AI tools (ChatGPT/Gemini/Claude) to accelerate debugging and understanding of complex code.”
Senior Full-Stack/Backend Engineer specializing in APIs, distributed systems, and AI integrations
“AI/backend engineer who has built and scaled production LLM-powered SaaS features (document assistant + compliance review agent) on a Node.js/TypeScript + Postgres/Redis stack deployed to GCP Kubernetes. Demonstrates strong production reliability chops—async queueing, autoscaling, observability, and database tuning—with quantified wins (p95 latency -60%, query 4s to <200ms) and robust AI guardrails (strict RAG, schema validation, citations, HITL).”
Senior Full-Stack (MERN) Engineer specializing in web applications
“Frontend engineer who led an employee management system end-to-end, focusing on scalable architecture and performance (caching, route/component-level code splitting, lazy loading, dynamic imports). Experienced building React + TypeScript dashboards with Tailwind CSS and Zustand, including centralized global UI state for modals/sidebars/preferences and feature-flagged rollouts with rapid QA/iteration.”
Mid-Level Software Engineer specializing in desktop applications and legacy modernization
“Full-stack engineer working on a medical practice SaaS, who owned an end-to-end charge entry module handling patient charges/payment workflows and complex client-side data transformations. Also built a fintech rating platform with real-time WebSocket streaming and TradingView-based charting, and has 10 years of university experience mentoring student "startup" capstone projects under tight deadlines.”
Mid-level Software Developer specializing in Unity and .NET desktop/automation apps
“Unity developer with hands-on experience evolving enemy AI from event-driven logic to FSMs and ultimately behavior trees, improving both performance and debuggability while making enemy reactions feel faster and more consistent to players. Has built multiple multiplayer games using Photon PUN 2 and Unity NetCode, focusing on server-authoritative synchronization and minimizing network traffic; also applies AI tools to accelerate prototyping and diagnose complex issues like OPC UA tag mismatches.”
Mid-level VFX Artist specializing in stylized real-time effects for video games
“VFX artist/technical VFX specialist shipping effects in Unity with a strong mobile/VR-constraint mindset, even on a Steam release (Fight'n Fall). Demonstrates hands-on shader and rendering optimization—reducing overdraw, packing textures, and moving work from pixel to vertex stage—to maintain a locked 60+ FPS in multiplayer while preserving gameplay readability.”
VFX Artist specializing in stylized real-time effects for Unity
“Gameplay VFX artist at Piloto Studio with hands-on experience shipping mobile game effects, including a bullet-hell project where they owned most gameplay VFX (projectiles, impacts, explosions) and optimized heavily for clarity and performance. Built real-time effects like a black hole VFX using geometry/material illusions plus scripting to keep particle counts low and frame rate stable on mobile.”
Senior Unity Developer specializing in mobile games and XR (VR/AR)
“Unity game developer/designer who built the core combat, NPC, and player ability systems for an action game (MonstersVSZombies), including a mechanic where defeated enemies can be recreated as allied versions. Emphasizes modular, generic C#/.NET architecture to scale content quickly, and has hands-on VR optimization experience (mesh/draw call reduction and baking lighting to improve FPS).”
Mid-level Performance Marketer specializing in high-budget affiliate lead generation
“Paid media performance marketer focused on lead generation in US insurance and home improvement verticals, running Meta/Google/TikTok campaigns with structured testing frameworks (e.g., 1-5-3, 1-8-1, 1-5-6). Reports generating 10,000+ leads at ~$15 CPL and uses a disciplined, ROI-threshold-based validation and scaling process while troubleshooting performance via state/placement-level analysis.”
Junior Game Designer specializing in systems and gameplay
“Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.”