Pre-screened and vetted.
Mid-level Full-Stack Engineer specializing in React, Spring Boot, and cloud microservices
“Software engineer with hands-on experience building data-intensive and 3D-processing web applications (React/Next.js/TypeScript + Node.js). Has worked in microservices using RabbitMQ for event-driven workflows and built an internal ops/engineering dashboard to monitor pipeline jobs, surface logs, and manage retries—improving visibility and reducing on-call/debug time.”
Entry-Level Software Engineer specializing in backend systems and FinTech
“Software engineering intern experience at Zoho Corp and Zeus Desk building and deploying customer-facing systems. Delivered a real-time booking platform backend that stayed stable for 1,000+ users by optimizing MySQL queries/indexing and shipping hotfixes during production latency incidents. Also integrated financial operations APIs across 50+ small-bank partners by creating a normalization/validation layer to handle inconsistent partner data and prevent integration breakages.”
Executive DTC & E-commerce Operator specializing in finance, ops, and brand growth
“Operations leader/advisor with early-stage startup turnaround experience, joining Organic Pharmer in 2017 when operations were fragmented across production, fulfillment, and marketing. Implemented a lightweight EOS operating system and improved operational efficiency/product mix to move the business from a $50k burn to 10% net profit monthly within 4 months, then shifted focus to growth strategies and partnerships.”
Senior Unity Developer specializing in multi-platform games, VR/AR, and multiplayer
“Unity/C# developer with 10+ years experience who built a VR disc-golf-style throwing system by translating academic aerodynamics research into a differential-equation-based simulation, then improved “feel” via telemetry-driven input analysis and playtesting. Also created a custom cross-platform multiplayer networking layer (Steam + Oculus/Meta) that cleanly separates gameplay from networking, and recently extended an ASP.NET backend (new endpoints + data refactors) using AI-assisted pair programming to support Bluetooth-based beacon triangulation.”
Senior Game Developer specializing in Unity/Unreal and XR (VR/AR)
“Unity developer who built a physics-driven city traffic AI system for a car driving simulator, including modular managers/handlers to enforce traffic lights and speed-limit zones around the player. Also has prior Photon PUN multiplayer experience implementing matchmaking/rooms, movement sync, and RPC-based actions for simple competitive games.”
Senior Gameplay Animator specializing in character animation, rigging, and Unreal Engine pipelines
“Gameplay animator with shipped title experience (Guilty Gear Xrd) and hands-on AAA-style action/simulation work, spanning hand-keyed cinematic gameplay moments, UE5 animation blueprint/state-machine implementation, and full mocap cleanup/polish in MotionBuilder/Maya. Notable for building scalable animation solutions across varying character sizes (takedowns) and for significantly accelerating production workflows (cutting pose time from hours to ~30 minutes).”
Senior Frontend Engineer specializing in Angular, React, and UI performance
“Frontend engineer (Capgemini experience) who has led products end-to-end and improved existing codebases for scalability and performance. Built complex React + TypeScript dashboards with real-time, multi-API data and stabilized them via centralized data handling, strict typing/validation, and performance techniques like debouncing/memoization. Emphasizes practical standards, incremental refactoring, and tight collaboration with design/product and QA to ship reliably under deadlines.”
Senior XR Engineer specializing in Unity VR/AR simulations
“Unity developer from the Naer project who built a natural-feeling VR wrist-flick gesture mechanic for teleport/push/pull interactions, validated through telemetry, low-FPS simulation, and diverse user testing with modular ScriptableObject tuning. Also handled Photon PUN 2 networking bug fixes (mid-air item state issues) and RPC optimizations while integrating AI tools (Claude/Gemini/ChatGPT) into planning and implementation.”
Senior Unity Developer specializing in game AI and NPC systems
“Unity game developer focused on gameplay AI and combat feel; reverse-engineered and recreated Devil May Cry-style enemy behavior using an attacker/bystander system constrained by the camera frustum, including custom math to solve circle–frustum intersections. Has shipped/worked on multiplayer projects using Photon Fusion and Unity Netcode for GameObjects, with practical experience making state/RPC synchronization decisions.”
Director-level AI Engineer specializing in computer vision and LLM/RAG platforms
“Hands-on LLM/RAG engineer with production experience improving retrieval quality and stability by addressing messy data, vector DB inaccuracy, and top-K issues—ultimately redesigning to hybrid search with tuned keyword/semantic weighting and MCP-based data supplementation. Also brings strong AKS/Kubernetes deployment experience, optimizing CI/CD speed via lightweight local Docker validation and decomposing pods to avoid full rebuilds, plus a metrics-driven approach to agent/workflow testing and traceability.”
Senior Unity XR Developer specializing in VR/AR training and healthcare XR
“Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.”
Senior Full-Stack Developer specializing in web, Windows software, and IoT
“Full-stack web developer who reports owning both backend and frontend design, including database-first design and jQuery-based web UI work (shared a GitHub project link). Claims to have delivered a project planned for 4 months in just 2 weeks and emphasizes strong personal code quality standards.”
Senior Frontend Engineer specializing in React, Next.js, and React Native
“Frontend lead on an SME CRM for a bank, building a scalable multi-country/multi-product React/Next.js platform with a config-driven onboarding workflow and multi-role permissions. Emphasizes quality and maintainability through CI gates, a full testing pyramid, and disciplined server-state caching with RTK Query, plus feature-flagged rollouts and data-driven iteration from pilot user feedback.”
Mid-level QA Engineer specializing in digital banking mobile and web testing
“QA professional with experience spanning mobile/web applications plus API and backend behavior testing, using Jira and TestRail along with exploratory/regression and compliance-focused verification. Describes a structured approach to meeting tight deadlines by breaking work into modules, estimating test execution timelines, and using AI tools to accelerate documentation and analysis when test case volume is high. No direct console testing or TRC/XR/LOT certification experience yet, but has a compliance-testing foundation.”
Entry IT Testing Automation Engineer specializing in banking QA and Google Cloud
“QA professional with a web and backend API testing background pivoting into console game QA; brings strong exploratory/regression testing, test case creation, and detailed bug reporting. Familiar with PlayStation/Nintendo UI patterns and gameplay flows as a long-time player, and is proactively preparing to learn console certification standards (Sony TRC, Microsoft XR, Nintendo LOT).”
Senior Full-Stack PHP Developer specializing in LAMP, APIs, and scalable SaaS platforms
“Full-stack engineer who built an email/SMS marketing platform from the ground up using PHP (Yii2/Laravel) and JS (jQuery/Vue components), including campaign reporting, A/B testing, and extensive ESP/SMS integrations (Mailgun/Mailjet/Twilio plus AWS SES/SNS). Notably scaled the system for very large contact ingestion by migrating from MySQL to ClickHouse and implemented reliability measures like retries, logging, and rate limiting.”
Senior Sales Development Representative specializing in outbound prospecting and strategic accounts
“Former SDR at Placer AI (later promoted into Customer Success) who generated high outbound volume—booking ~40–50 meetings/month and converting ~30 into opportunities. Experienced selling into municipalities with research-led personalization, and has navigated multi-stakeholder buying committees in healthcare staffing (recruiters/ops/CFO) including ATS and Salesforce-based solution discussions.”
Mid-level Marketing Analytics & Growth Specialist in performance marketing
“Paid media specialist with nonprofit/fundraising experience at Keelworks Foundation, running high-spend acquisition across Google, Meta, and LinkedIn (and familiar with TikTok). Uses CRM-driven funnel segmentation and disciplined A/B testing across ads, landing pages, and email flows; has recovered stalled performance and delivered ~10% donation growth while tracking deep donor-quality KPIs (lead-to-donor, retention, avg gift).”
Executive Sales Leader specializing in Automotive & Industrial accounts
“Commercial leader in the automotive/tools space currently serving as VP of Sales, managing a large global portfolio of major tool brands and distributors. Known for structuring low-risk, drop-ship seasonal programs that drove $3M–$5M incremental revenue and scaling Mac Tools’ non-tool business to ~$36M, with extensive Vendor of the Year recognition. Seeking to step back into a buyer/assortment-focused role and prefers remote work.”
Mid-level Sound Designer & Composer specializing in film, games, and audio postproduction
“Composer/music editor and audio post producer who re-scored the 1927 film "Metropolis" under tight deadlines by creating multiple main themes and editing them to match scene mood, pace, and intensity. Experienced in narrative podcast audio post with immersive sound design, and relies on a Pro Tools-centric workflow (templates, bussing, automation, loudness/true-peak limiting) to deliver cohesive, dialogue-forward mixes.”
Senior Full-Stack Software Engineer specializing in geospatial and mobile data collection
“Frontend engineer who led end-to-end development of a React-based carbon credits data collection and analysis tool, focusing on scalable architecture and performance (code splitting, SWR caching, memoization, Lighthouse monitoring). Experienced building complex route-driven TypeScript wizards with Redux/Rematch state persistence, and refactoring legacy monolithic UI into reusable, tested, documented components while shipping deadline-driven features using feature flags and tight QA collaboration.”
Mid-level Event Marketing Manager specializing in audience growth and brand strategy
“Lifecycle/CRM marketer in the live events space (LA Comic Con) who builds segmented post-purchase journeys in Mailchimp using ticketing/CRM data. Demonstrated measurable impact (25% lift in hotel conversions; ~58% open rate) and strong cross-functional execution across creative, merchandising, and operations, including premium VVIP product launches and on-site experience design.”
Mid-level Warehouse & Operations Supervisor with logistics and shift management experience
“Early-career game developer with 4 years of university game development plus multiple game jams, contributing across coding, art, and planning. Has shipped small PC/mobile projects and published on itch.io, tracking views/downloads and thinking about engagement metrics and IAP A/B testing for larger-scale live games.”
Mid-level Software Engineer specializing in cloud-native microservices and AI/ML
“Full-stack engineer with healthcare/AI platform experience (Humana), owning an end-to-end high-risk patient prediction feature from React dashboards through FastAPI/TensorFlow real-time inference to AWS EKS operations. Emphasizes production reliability and contract-driven APIs (OpenAPI + generated TS types), plus strong data integration patterns (Kafka, idempotency, DLQs, backfills) in regulated, high-traffic environments.”