Pre-screened and vetted.
Junior Frontend Software Engineer specializing in React, Next.js, and TypeScript
Intern UX/Product Designer specializing in human factors and interaction design
Mid-level Product Manager & Scrum Master specializing in SaaS product delivery
Mid-level UX/UI Designer specializing in web & mobile product design
Mid-level Game Designer specializing in Unity/Unreal gameplay systems
Mid-level Full-Stack Software Engineer specializing in real-time web applications
Junior Full-Stack Developer specializing in AI-enabled web and mobile applications
Junior UX/UI Designer specializing in accessible, responsive digital experiences
Senior UX/UI & Product Designer specializing in AI and Healthcare SaaS
Intern Graphic Designer & UI/UX Designer specializing in digital products and game visuals
Mid-level Product Designer specializing in AI-native SaaS and UX systems
Intern Mechanical Design Engineer specializing in CAD/CAE, HVAC/MEP design, and industrial automation
Mid-level Product Designer specializing in UX/UI for mobile and web products
Senior UI/UX & Product Designer specializing in design systems and high-craft visual experiences
Mid-level Unity Game Developer specializing in mobile, WebGL, and PC games
Mid-level Full-Stack Developer specializing in MERN/MEAN and cloud-native web apps
“Frontend engineer with end-to-end ownership of React/Next.js products, focused on scalable component-based architecture and quality via CI/CD, automated testing, and disciplined PR reviews. Built React + TypeScript dashboards with role-based views using Zustand, and improved existing codebases by decoupling components and boosting performance through code splitting, lazy loading, and standardized shared components.”
Junior Game Designer specializing in F2P casual mobile puzzle games
“Casual mobile game designer (Unity-focused) with a psychology background who uses player research and BI analytics to drive retention and revenue. Led major difficulty rebalancing across thousands of levels (reported +5–10% retention lift) and partnered with engineering/art to create a parameter-driven level generation pipeline that quadrupled chapter output and increased release cadence.”