Pre-screened and vetted.
Director-level Aerospace & Aerial Robotics Engineer specializing in eVTOL and drone-enabled agribusiness
Senior Software QA Analyst specializing in streaming, OTT, and mobile platforms
Senior QA Automation Engineer specializing in regulated healthcare and pharma platforms
Mid-level QA Automation Engineer specializing in test automation and CI/CD
Senior QA Engineer specializing in test automation for web, mobile, and APIs
Senior engineering leader specializing in platform modernization and safety-critical systems
Junior product and operations professional specializing in startup GTM and growth operations
Senior eCommerce and digital marketing leader specializing in retail web platforms
Senior Project Management Professional specializing in healthcare and enterprise solutions
Senior Project Manager specializing in IT, compliance, and federal operations
Senior Project Manager and Scrum Master specializing in IT programs and Agile delivery
Senior Media Manager specializing in performance marketing and omnichannel paid media
Senior Software Engineer specializing in backend, full-stack, and AI systems
Senior Game Producer & Game Designer specializing in cross-platform mobile and VR titles
Senior Operations & Product Leader specializing in supply chain, procurement, and CPG analytics
Senior Product Manager specializing in AI-driven EdTech
“Education product leader with a strong track record building learner-facing engagement and AI features at Sophia, including an AI chat-based assessment, motivational messaging system, and course planning experience. Stands out for combining measurable product impact with thoughtful human-centered AI practices, academic integrity safeguards, and strong cross-functional leadership across product, engineering, academics, ops, legal, and PR.”
Senior Full-Stack Engineer specializing in enterprise CMS and accessible web platforms
“Front-end engineer with strong browser UI and accessibility instincts, including ownership of a complex responsive color/style picker for a major paint brand and foundational theming work for a SaaS CMS. Particularly notable for combining progressive enhancement, cross-browser rigor, and accessibility leadership to make polished interfaces work reliably across devices and user needs.”
Senior Geospatial Software Engineer specializing in 3D simulation environments
“Geospatial/simulation specialist who built and shipped high-fidelity 3D visual databases for a DoD-used simulation/render engine, owning the full pipeline from dataset selection and ingestion (imagery/LiDAR/OSM/elevation) through performance testing and delivery. Implemented Python-based AI scripts to auto-detect terrain features and drive automated 3D scene population, and has experience with authoritative client-server synchronization (DIS) plus VR headset performance constraints (Varjo/Oculus/HoloLens at 90Hz).”
Executive Technology Leader specializing in enterprise data, AI, and cloud analytics
“25-year builder/operator who has scaled others' visions and led VC-backed startup incubation work (Saltmines). Built Bridgetree’s AI CoE from 0 to 1 and cites $20M+ measurable customer impact, with experience leading 110-person cross-disciplinary teams. Exploring a new venture idea (gotAgentic.ai) focused on agentic AI solutions such as AI-ready data prep, agentic SDLC teams, and front-office automation (scheduling/invoicing).”
Mid-level DevOps & Cybersecurity Software Developer specializing in IAM/CIAM automation
“Frontend engineer who led the end-to-end UI for an internal employee catalog tool at Genetec, building React/TypeScript dashboards with complex search filters. Emphasizes tight product-owner feedback loops (weekly demos), Figma-based design alignment, and disciplined delivery practices using CI/CD, automated tests, and version tagging for rollouts/reverts.”
Mid-level QA Tester specializing in game and audio quality assurance
“Game QA tester with experience at QLOC (Poland) and EA Burnaby (Canada), focused on audio/commentary quality for the FIFA/FC franchise. Shipped FIFA 23, FC 24, and FC25, including validating a major new commentary team integration and ensuring situational commentary triggers correctly using debug tools, evidence capture, and close collaboration with audio artists/developers.”
Senior Game Designer/Producer specializing in multiplayer F2P live-service systems
“Game designer who led two shipped cross-platform soccer titles (Monkers League / Champs), owning core mode and control design across mobile and PC (controller + mouse/keyboard). Drove a major gameplay pivot from controlling a full team to single-character play and tuned controls via playtests to expand appeal beyond traditional sports fans, while also building engagement systems like season passes, tournaments, and live events amid repeated platform shifts.”