Pre-screened and vetted.
Staff/Lead DevOps & Site Reliability Engineer specializing in cloud infrastructure and Kubernetes
Mid-level Performance Marketer specializing in programmatic paid media and growth analytics
“Growth/marketing operator with hands-on experience across creator partnerships and performance acquisition. Sourced creators via TikTok Creator Marketplace and qualitative engagement checks, negotiated performance-based deals, and achieved a 15% CPA improvement that expanded into a long-term ambassador program. Also led persona-based GTM and funnel experiments at Haletale, driving a 20% lift in demo bookings without increasing budget.”
Mid-level Embedded Software Engineer specializing in ARM Cortex-M and low-power wireless firmware
“Embedded robotics/industrial automation engineer focused on Cortex-M + FreeRTOS modules for robotic assembly lines, owning low-level drivers (SPI/UART/I2C), deterministic timing, and high-reliability comms. Strong in hardware/software integration (board bring-up, timing debug with scope/logic analyzer/JTAG) and production-grade firmware delivery via Jenkins CI and Docker; has supported ROS systems via rosserial and C++ nodes to publish clean sensor data.”
Mid-level Full-Stack Software Engineer specializing in cloud-native web apps and AI agents
“Full-stack system analyst/programmer at PeakPlay Sports (startup) who built an AI "coach" product end-to-end in ~2 months, using a LangGraph-orchestrated multi-agent architecture with a FastAPI backend. Shipped production RAG grounded in athlete history (OpenAI embeddings + vector store) with guardrails and a structured eval loop (golden set + LLM-judge + human review) to improve engagement and reduce hallucinations.”
Mid-level Game Developer specializing in Unity/Unreal, AR/VR, and multiplayer systems
“Unity VR developer who has shipped Meta Quest titles while owning full end-to-end delivery: gameplay, UI, database/backend, blockchain, web integrations, IAP, and final build publishing. Notably solved a Meta SDK IAP callback regression by identifying the issue with Meta support and safely rolling back specific SDK code, and has implemented motion/walking tracker systems with ML-driven opponent behavior.”
Mid-level IT Specialist specializing in configuration management and systems administration
Mid-Level Full-Stack Software Engineer specializing in React Native and TypeScript
Senior Ad Operations & GAM Specialist in mobile app monetization and programmatic advertising
Mid-level Software Engineer specializing in cloud microservices and AI search
Mid-level Social Media & Creative Strategist specializing in content, analytics, and paid social
Junior Frontend Software Engineer specializing in React and TypeScript
Entry-Level DevOps Engineer specializing in CI/CD automation and cloud infrastructure
Mid-level Frontend Engineer specializing in React and TypeScript
“Frontend engineer with freelance and Techtank Toronto experience leading React + TypeScript products end-to-end (UX through implementation). Emphasizes scalable component architecture, accessibility, and performance, and has a pragmatic approach to state management (Redux/Context + React Query) and fast-paced shipping with feature flags and staged rollouts.”
Mid-Level Technical Artist specializing in Unreal Engine VFX and VR pipelines
“VFX artist with shipped VR-exclusive title experience at TwinnyVR, focused on real-time, performance-critical environmental effects in Unity. Built and optimized a wind-blown leaf system for VR, addressing aliasing/shimmering through in-headset iteration and improving FPS via distance-based particle culling; also leverages AI tools to troubleshoot shader artifacts.”
Junior Software QA Engineer specializing in manual web and mobile testing
Senior SQA Engineer specializing in manual, automation, and web application testing
Senior Full-Stack Software Engineer specializing in modern web apps
“Frontend/full-stack engineer (~5 years) who led large-scale React + TypeScript products including a Shutterstock-like media platform with private, invite-based content and SSO-style auth redirection. Strong in performance for media-heavy experiences (thumbnails, CDN, caching, chunking) and in quality systems (Vitest, E2E, CI gates, QA/staging). Also built a complex Figma/PowerPoint-like editor with custom state management and undo/redo history tracking.”
Junior Game Programmer specializing in Unity/Unreal and VR
“VR-focused Unity developer with Meta Quest project experience from student work and an internship building a museum VR experience for a real museum event, including a grid-based building system and teleportation flow designed for non-gamers. Also experimenting with an ambitious VR RPG concept featuring complex classes (e.g., beast tamer) and voice-command-driven pet control; has shipped Unreal Engine games to a development center.”
Mid-level Full-Stack Developer specializing in React and modern JavaScript web apps
“Senior frontend engineer focused on building and scaling React + TypeScript dashboard products with real-time data. Emphasizes pragmatic architecture (feature-based modules, local-first state), performance optimization (lazy loading/code splitting/throttling), and safe delivery practices (incremental refactors, tests, feature-flagged rollouts with QA and metrics-driven iteration).”