Pre-screened and vetted.
Senior Growth & Partnerships Marketer specializing in ecosystem GTM and lifecycle optimization
“Growth and partnerships leader who scaled a co-marketing/referral engine to 300+ partners at Study2020, tripling qualified leads and supporting 20–30% YoY growth. Led a platform GTM pivot from direct sales to trust-led acquisition (invite-only expert events + lifecycle nurturing + content), generating 10k+ organic followers and 1,500+ bookings in six months, using CRM and analytics (HubSpot/Salesforce, GA4, Looker Studio) to measure conversion and retention.”
Senior Unity Game Developer specializing in multiplayer, gameplay systems, and optimization
“Unity gameplay programmer focused on improving moment-to-moment combat feel through performant feedback systems (object-pooled floating damage numbers with tweened animations). Has hands-on multiplayer networking experience using Photon PUN for real-time syncing/combat events and Socket.IO for custom client-server features like matchmaking and game state updates.”
Mid-level XR Developer specializing in Unity/Unreal VR/AR for education
“Unity VR/XR developer with shipped Meta Quest experience spanning UI, monetization, and content creation. Built multiple themed racing worlds end-to-end (tracks, lighting, decals, pickups) and independently developed a VR exploration/storytelling experience that premiered in a museum exhibit. Also experiments with conversational AI, including a dynamic antagonistic dialogue system and audio-detection-driven gameplay elements.”
Mid-level Project Manager specializing in marketing and go-to-market execution
“Lifecycle/CRM marketer from Lid Vizion who led behavior-segmented onboarding/reactivation email programs, delivering a 26% lift in email engagement. Experienced running A/B tests (subject lines, CTAs, send times) and coordinating cross-functionally across creative/product/dev to align influencer, blog, and email messaging—cutting go-to-market time by 20%.”
Mid-level QA Analyst specializing in VR and multi-platform compliance testing
“Game QA professional with 6 years’ experience spanning first-party studio work and large-scale outsourcing. At Cloudhead Games, owned end-to-end QA including test planning, compliance/submission, and final release greenlighting for DLCs/major updates, plus post-release live follow-up. Also served as a lead at Pole To Win on GTA Definitive Editions, coordinating testing/reporting for one title within a 50–60 tester team, and brings strong Unity in-engine multiplayer/networking investigation skills.”
Senior Game QA & Operations Specialist specializing in LiveOps and Korean–Indonesian localization
“Game QA professional with AAA experience on Counter Strike Online, owning high-risk areas like matchmaking and server stability end-to-end (test planning through release verification). Has led cross-platform mobile QA for complex multiplayer titles with third-party integrations and tight deadlines, and strengthens coverage via automation and disciplined JIRA-based triage and reporting.”
Senior Full-Stack Software Engineer specializing in Python, Django, and Generative AI
“Backend/data engineer with hands-on production experience building partner-facing Python APIs (FastAPI, Celery, Postgres/Redis) and AWS serverless data platforms (Lambda, SQS, Step Functions, Glue). Emphasizes reliability and governance—JWT tenant-scoped auth, secrets/config hygiene, data-quality quarantine, and incident ownership—plus measurable SQL tuning that eliminated timeouts and stabilized reporting workloads.”
Senior Unity/XR Developer specializing in VR/AR multiplayer experiences
“VR multiplayer Unity developer who implemented high-impact interaction systems (notably a math-driven, physics-aware door system with audio occlusion and culling) and designed/built a fully custom cross-platform multiplayer stack from scratch using KCP, WebSockets, WebRTC, and MemoryPack—plus recording, NPC support, and backward-compatible client modes for an educational/learning platform.”
Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics
“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”
Senior Game Programmer specializing in Unity/Godot gameplay and tools
“Indie Unity game developer who built a physics-driven fishing mechanic for "Cats Fishing" inspired by RDR2, combining Verlet integration and procedural rod bending to achieve realistic feel without heavy simulation costs. Has prototyped multiplayer systems using multiple networking stacks (PUN/Fusion/UNet/Nakama/Mirror) and adapts features for mobile via gesture controls and minimal UI.”
Senior SaaS Sales Executive specializing in Enterprise FinTech and B2B SaaS
Senior AI Product Manager specializing in ML-driven personalization and generative AI
Senior Social Media Manager & Digital Content Creator specializing in video, podcasts, and audience growth
Senior Video Producer/Editor specializing in long-form TV and short-form digital storytelling
Senior Wireless Test Engineer specializing in 5G/LTE protocol validation and RF optimization
Mid-Level Game Designer & Level Designer specializing in UI/UX and VR experiences
Junior Product Designer specializing in human-centered, AI-enabled SaaS experiences
Senior Project & Product Manager specializing in marketing, advertising, and production
Mid-level QA Tester specializing in manual testing for web, mobile, and gaming products
Senior Marketing Automation Consultant specializing in Adobe Marketo and CRM integrations
Mid-level Game Designer specializing in systems design, UX, and AR/VR experiences
Mid-level Data Scientist specializing in insurance analytics and machine learning
Mid-level Game Designer & Visual/UX Designer specializing in interactive and tabletop experiences