Pre-screened and vetted.
Intern Robotics & Cloud/DevOps Engineer specializing in autonomous systems
“Robotics-focused engineer with hands-on projects ranging from a solo Dobot Magician Lite tic-tac-toe system (computer vision + minimax) to integrating an LLM with a Dobot arm for real-time pick-and-place via structured action outputs and validation. Also brings prior full-time DevOps experience (Docker/Kubernetes and CI/CD) and has used ROS/Gazebo for simulation work, including exploring improvements to crowd-aware navigation using human-trajectory datasets.”
Senior Unity/C# Developer specializing in mobile and VR games
“Unity gameplay engineer with hands-on experience spanning AI behavior-tree architecture (Behavior Designer), authoritative multiplayer networking (Photon/Mirror), and aggressive VR (Meta Quest) optimization. Built designer-friendly tooling (Excel-driven balancing, prefab automation bridging Marvelous Designer/Blender/Unity) and has experience mentoring juniors within an entity/HMVC-based architecture at Playtica.”
Junior Software Engineer specializing in web, mobile, and embedded systems
“Software/IoT-focused candidate with startup internship experience building a planner AI service integrating Google Calendar (OAuth/token handling) and connecting AI, backend, frontend, and database. Also has embedded systems + AWS networking troubleshooting experience and has implemented TCP networking projects optimized for throughput and low jitter/latency; collaborates with clients via weekly meetings using Trello/Slack.”
Senior Game AI Designer specializing in Unreal Engine gameplay systems
“UE5 Blueprint-focused gameplay/AI developer specializing in combat creatures and reusable, data-driven systems. Built a player-facing AI dodge mechanic that stays navmesh-safe via trace-based space checks and tuned it with cooldowns/probabilities, validating timing against ~250ms player reaction speed using a dedicated test map and logging. Experienced collaborating cross-discipline to propose features, request assets, prototype quickly, and iterate based on QA/playtests and creative direction.”
Senior Software Engineer specializing in developer tools, automation, and game pipelines
“Game/tools-focused QA professional with experience at Playable Worlds, Disney, and Metaplace, emphasizing CI-driven quality (Jenkins PR gating, unit tests, Slack/JIRA visibility) in live production environments. Has hands-on defect isolation experience using developer tools to diagnose hard-to-repro player issues and improve turnaround by providing reliable repro steps and clear QA workflows.”
Animation Director and Senior 3D Animator specializing in AAA games and cinematics
“18-year game/real-time animation veteran with shipped AAA experience (e.g., Just Cause 4) and credits across titles like Borderlands 3, The Outer Worlds, Bloodlines 2, and Disintegration. Has served as Animation Director (Decoy Games), leading internal/external teams and defining gameplay/cinematic style, with deep hands-on expertise in mocap + hand-key pipelines, UE integration, and performance-focused iteration in-engine.”
Senior Unity Developer specializing in mobile and online game development
“Unity game developer who built a quest system for a Hearthstone-like card game where completing quests upgrades and expands card abilities, increasing build flexibility and improving player experience. Has general networking experience via socket servers and HTTP requests, and uses Cursor/ChatGPT to accelerate animation work while keeping core logic and code quality under manual control.”
“Unity developer with hands-on experience building a mixed reality game prototype for Meta Quest in a bootcamp and a self-directed car driving simulation featuring multi-environment/weather scenarios and UI driving guidance. Demonstrated practical problem-solving by fixing AI vehicle navigation issues through a custom C# pathing approach, and uses ChatGPT to speed up routine coding work.”
Junior Solutions Engineer specializing in automation and AI-driven product workflows
Junior NLP/ML Engineer specializing in LLM fine-tuning and long-context biomedical NLP
Director-level Video Game QA Leader specializing in PC/console release and live service testing
Mid-level Game QA Lead specializing in test automation and multi-platform console QA
Junior Software & Game Developer specializing in full-stack web and Unity/Godot
Mid-level QA Analyst specializing in game and multi-platform testing
Senior QA Engineer specializing in automation for streaming, healthcare SaaS, and gaming
Intern Software Engineer specializing in full-stack, data engineering, and ML pipelines
Mid-level Software Engineer & PhD Researcher specializing in mobile app bug localization and LLMs
Senior Technology Analyst specializing in software asset management, UX, and development
Junior Robotics & Machine Learning Engineer specializing in perception, SLAM, and control
Senior Game Designer/Developer specializing in Unity multiplayer and systems design
Executive CTO/Chief Architect specializing in AI/ML, IoT, and scalable cloud platforms
Mid-level Software QA Engineer specializing in mobile, VR, and accessibility testing