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Vetted Unity Professionals

Pre-screened and vetted.

VS

Intern Robotics & Cloud/DevOps Engineer specializing in autonomous systems

Dubai, UAE1y exp
DubizzleArizona State University

Robotics-focused engineer with hands-on projects ranging from a solo Dobot Magician Lite tic-tac-toe system (computer vision + minimax) to integrating an LLM with a Dobot arm for real-time pick-and-place via structured action outputs and validation. Also brings prior full-time DevOps experience (Docker/Kubernetes and CI/CD) and has used ROS/Gazebo for simulation work, including exploring improvements to crowd-aware navigation using human-trajectory datasets.

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HR

Hleb Rahoisha

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Senior Unity/C# Developer specializing in mobile and VR games

Warsaw, Poland7y exp
PlaytikaBelarusian State University

Unity gameplay engineer with hands-on experience spanning AI behavior-tree architecture (Behavior Designer), authoritative multiplayer networking (Photon/Mirror), and aggressive VR (Meta Quest) optimization. Built designer-friendly tooling (Excel-driven balancing, prefab automation bridging Marvelous Designer/Blender/Unity) and has experience mentoring juniors within an entity/HMVC-based architecture at Playtica.

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KV

Kyle Vo

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Junior Software Engineer specializing in web, mobile, and embedded systems

Davis, CA1y exp
StudyStudio.aiUC Davis

Software/IoT-focused candidate with startup internship experience building a planner AI service integrating Google Calendar (OAuth/token handling) and connecting AI, backend, frontend, and database. Also has embedded systems + AWS networking troubleshooting experience and has implemented TCP networking projects optimized for throughput and low jitter/latency; collaborates with clients via weekly meetings using Trello/Slack.

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IK

Ivan Kulikov

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Senior Game AI Designer specializing in Unreal Engine gameplay systems

Kyiv, Ukraine8y exp
4A GamesDonetsk National Technical University

UE5 Blueprint-focused gameplay/AI developer specializing in combat creatures and reusable, data-driven systems. Built a player-facing AI dodge mechanic that stays navmesh-safe via trace-based space checks and tuned it with cooldowns/probabilities, validating timing against ~250ms player reaction speed using a dedicated test map and logging. Experienced collaborating cross-discipline to propose features, request assets, prototype quickly, and iterate based on QA/playtests and creative direction.

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GH

Glen Heide

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Senior Software Engineer specializing in developer tools, automation, and game pipelines

Valley Center, CA20y exp
Playable WorldsBritish Columbia Institute of Technology

Game/tools-focused QA professional with experience at Playable Worlds, Disney, and Metaplace, emphasizing CI-driven quality (Jenkins PR gating, unit tests, Slack/JIRA visibility) in live production environments. Has hands-on defect isolation experience using developer tools to diagnose hard-to-repro player issues and improve turnaround by providing reliable repro steps and clear QA workflows.

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SH

Salman Hashmi

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Animation Director and Senior 3D Animator specializing in AAA games and cinematics

18y exp
AstrobeamAnimation Mentor

18-year game/real-time animation veteran with shipped AAA experience (e.g., Just Cause 4) and credits across titles like Borderlands 3, The Outer Worlds, Bloodlines 2, and Disintegration. Has served as Animation Director (Decoy Games), leading internal/external teams and defining gameplay/cinematic style, with deep hands-on expertise in mocap + hand-key pipelines, UE integration, and performance-focused iteration in-engine.

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NN

Senior Unity Developer specializing in mobile and online game development

5y exp
SteamIgor Sikorsky Kyiv Polytechnic Institute

Unity game developer who built a quest system for a Hearthstone-like card game where completing quests upgrades and expands card abilities, increasing build flexibility and improving player experience. Has general networking experience via socket servers and HTTP requests, and uses Cursor/ChatGPT to accelerate animation work while keeping core logic and code quality under manual control.

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OE

Entry-Level Unity Developer specializing in XR/VR simulations

Remote
Unity

Unity developer with hands-on experience building a mixed reality game prototype for Meta Quest in a bootcamp and a self-directed car driving simulation featuring multi-environment/weather scenarios and UI driving guidance. Demonstrated practical problem-solving by fixing AI vehicle navigation issues through a custom C# pathing approach, and uses ChatGPT to speed up routine coding work.

UnityC#Unity Input SystemCinemachineMecanimXR Interaction Toolkit+46
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JC

Junior Solutions Engineer specializing in automation and AI-driven product workflows

1y exp
PaystandUC Santa Cruz
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AP

Junior NLP/ML Engineer specializing in LLM fine-tuning and long-context biomedical NLP

2y exp
CapgeminiUniversity of Massachusetts Amherst
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CF

Director-level Video Game QA Leader specializing in PC/console release and live service testing

Corpus Christi, TX14y exp
Dynasty StudiosFull Sail University
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PP

Mid-level Game QA Lead specializing in test automation and multi-platform console QA

Boston, MA3y exp
Forbidden Kemono StudioNortheastern University
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JS

Junior Software & Game Developer specializing in full-stack web and Unity/Godot

Middletown, CT1y exp
Wesleyan UniversityWesleyan University
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CV

Mid-level QA Analyst specializing in game and multi-platform testing

Remote, United States3y exp
Epic GamesFull Sail University
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BC

Senior QA Engineer specializing in automation for streaming, healthcare SaaS, and gaming

Everett, WA10y exp
NapsterFull Sail University
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DB

Senior QA Lead specializing in game, mobile, and Web3 quality assurance

19y exp
AutoverseThe Art Institute of California - Los Angeles
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RK

Intern Software Engineer specializing in full-stack, data engineering, and ML pipelines

College Park, MD2y exp
University of MarylandUniversity of Maryland, College Park
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JM

Mid-level Software Engineer & PhD Researcher specializing in mobile app bug localization and LLMs

Orlando, FL9y exp
University of Central FloridaUniversity of Central Florida
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LK

Junior Realtime VFX/Tech Artist specializing in game shaders and particle systems

3y exp
Ruby SharkDigiPen Institute of Technology
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SH

Senior Technology Analyst specializing in software asset management, UX, and development

Austin, TX10y exp
CitigroupUniversity of Hertfordshire
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AM

Junior Robotics & Machine Learning Engineer specializing in perception, SLAM, and control

New York, NY3y exp
New York UniversityNYU
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RF

Senior Game Designer/Developer specializing in Unity multiplayer and systems design

Seattle, WA10y exp
Rainspire Studios LLCUniversity of Washington
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ST

Executive CTO/Chief Architect specializing in AI/ML, IoT, and scalable cloud platforms

Newark, CA16y exp
Virtual Platforms Inc.University of Florida
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KJ

Mid-level Software QA Engineer specializing in mobile, VR, and accessibility testing

Lathrop, California6y exp
ApplauseUniversity of the Potomac
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