Pre-screened and vetted.
Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR
“Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.”
Senior Unity Developer specializing in VR/AR and mobile games
“Unity VR developer with multiple shipped Meta Quest titles, including early hand-tracking projects where they stabilized an unstable SDK by inspecting source code and adapting their codebase. Built a largely solo Harry Potter-inspired VR game (Spell Bind) featuring voice-command spellcasting via Oculus Voice SDK plus hand-tracked wand interaction, which won the People's Choice Award at Gamebridge 2023.”
Senior Unity/XR Developer specializing in VR/AR training and WebAR
“Unity VR/AR developer with industrial training simulation experience (heavy machinery, electrical panel, arc welding) who improved user completion and retention by shipping a context-aware AI instructor. Uses Unity Analytics and in-game feedback to pinpoint drop-offs and drive measurable gains (e.g., 30%→75% completion; 60% drop-off fixed to reach 85%). Has also built multiplayer collaborative training prototypes with Photon PUN2 and strong Git/Unity workflow practices to reduce scene conflicts and technical debt.”
Director-level Customer Support Manager specializing in video games and player support operations
“Game industry QA and customer support professional with experience at Zynga (QA tester in a small, highly collaborative studio) and 505 Games (customer support manager). Has supported live-service operations and major releases for 8+ years, combining community-driven bug triage/regression with strong cross-team reporting and player communication to drive fixes through verification.”
Junior Game Designer specializing in systems, combat, and multiplayer gameplay
“Game economy/progression designer who owned the end-to-end progression system for an idle auto-battler (“Non-Order”), including multi-currency sources/sinks, upgrade pricing curves, and meta-progression. Uses spreadsheet modeling plus playtest/telemetry-driven iteration to address pacing and agency issues (e.g., adding a minigame, click-to-damage, and player skill tree) to reduce progression friction and improve replayability.”
Senior Technical Narrative Designer specializing in VR and interactive storytelling
“Mission/narrative designer with shipped VR experience on Lone Echo II, including designing and tuning a generator mission and its transition into a branching choice/free-exploration structure. Also builds UE5 Blueprint prototypes for narrative adventure concepts ("Runt"), implementing interaction-driven cinematics and iterating on camera pacing and character writing.”
Senior XR/Game Engineer specializing in VR multiplayer and AI systems
“Unity VR developer who has shipped on Meta Quest, including Metro Awakening (Steam Awards 2024 VR Game of the Year) as an AI Programmer, focusing on performance-critical multi-agent AI optimization (EQS/HTN) for Quest 2. Also shipped Final Fury, taking ownership across gameplay, UI, networking (sync mechanics), and AI on a small team, and built a data-driven gesture/move system for VR fighting prototypes.”
Senior Unity/XR Engineer specializing in VR training, serious games, and multiplayer systems
“VR/Unity developer with ~3 years building and shipping educational VR games/simulations for EU/Erasmus+ initiatives (disability, elderly, migrant worker audiences). Has delivered 4 VR projects as a solo developer handling everything end-to-end, and also built a Unity WebGL tabletop game featuring Firebase auth/database, localization, customization, and third-party API-based rewards.”
Senior 2D/3D/VFX/Pixel Artist specializing in game art and real-time effects
“Real-time VFX artist who shipped effects for the Meta Horizon VR project "Kaiju City Showdown" using PopcornFX, with a focus on optimizing particle/overdraw performance while maintaining visual quality. Uses tools like ChatGPT for technical scripting/math support and Midjourney for texture creation, and is comfortable working in both indie and large-team production environments.”
Executive CTO specializing in Web3/GameFi, cloud infrastructure, and AI-driven platforms
“Entrepreneurial product builder who created chaintrigger.com in response to early Web3 demand for real-time on-chain event reactions, offering an alternative to The Graph Protocol and achieving adoption among games and other Web3 projects. Currently developing new tools, dogfooding internally, and building distribution via personal network and a niche Twitter/X following to gather feedback and iterate quickly.”
Senior Unity/XR Developer specializing in healthcare education and serious games
Director-level QA Leader and Game Design Director specializing in games, AI, and mortgage-tech
Intern AI/ML Engineer specializing in data pipelines and full-stack web development
Mid-level XR/VR Software Engineer specializing in Unity and immersive simulation
Junior Software Engineer specializing in game development, VR, and AI prototyping
Senior Unity Developer specializing in VR and mobile multiplayer gameplay
Principal Unity Engineer specializing in real-time 3D simulation and multiplayer systems
Staff Software Engineer specializing in full-stack and backend systems
Intern Full-Stack Software Engineer specializing in AI and cloud marketplace search
Director-level Restaurant General Manager transitioning into IT and game development
Entry-Level Media Artist specializing in capture art and environment art for games
Senior QA/Test Automation Engineer specializing in game and multi-platform quality
Junior Game QA Tester and 3D Generalist specializing in game testing and asset creation