Reval Logo

Vetted Unity Professionals

Pre-screened and vetted.

CB

Conor Byrne

Screened

Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR

5y exp
East Coast InteractiveTechnological University Dublin

Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.

View profile
JP

Jignesh Patel

Screened

Senior Unity Developer specializing in VR/AR and mobile games

Manchester, UK9y exp
MyelinzKingston University

Unity VR developer with multiple shipped Meta Quest titles, including early hand-tracking projects where they stabilized an unstable SDK by inspecting source code and adapting their codebase. Built a largely solo Harry Potter-inspired VR game (Spell Bind) featuring voice-command spellcasting via Oculus Voice SDK plus hand-tracked wand interaction, which won the People's Choice Award at Gamebridge 2023.

View profile
QA

Senior Unity/XR Developer specializing in VR/AR training and WebAR

Lagos, Nigeria5y exp
AB InBevUniversity of Ilorin

Unity VR/AR developer with industrial training simulation experience (heavy machinery, electrical panel, arc welding) who improved user completion and retention by shipping a context-aware AI instructor. Uses Unity Analytics and in-game feedback to pinpoint drop-offs and drive measurable gains (e.g., 30%→75% completion; 60% drop-off fixed to reach 85%). Has also built multiplayer collaborative training prototypes with Photon PUN2 and strong Git/Unity workflow practices to reduce scene conflicts and technical debt.

View profile
DC

Dane Copsey

Screened

Director-level Customer Support Manager specializing in video games and player support operations

Simi Valley, CA16y exp
505 GamesMoorpark College

Game industry QA and customer support professional with experience at Zynga (QA tester in a small, highly collaborative studio) and 505 Games (customer support manager). Has supported live-service operations and major releases for 8+ years, combining community-driven bug triage/regression with strong cross-team reporting and player communication to drive fixes through verification.

View profile
SP

Sawyer Porte

Screened

Junior Game Designer specializing in systems, combat, and multiplayer gameplay

3y exp
SLEEPER BUILDUC Santa Cruz

Game economy/progression designer who owned the end-to-end progression system for an idle auto-battler (“Non-Order”), including multi-currency sources/sinks, upgrade pricing curves, and meta-progression. Uses spreadsheet modeling plus playtest/telemetry-driven iteration to address pacing and agency issues (e.g., adding a minigame, click-to-damage, and player skill tree) to reduce progression friction and improve replayability.

View profile
DM

David Mahoney

Screened

Senior Technical Narrative Designer specializing in VR and interactive storytelling

Irvine, CA9y exp
Unannounced VR ProjectsChamplain College

Mission/narrative designer with shipped VR experience on Lone Echo II, including designing and tuning a generator mission and its transition into a branching choice/free-exploration structure. Also builds UE5 Blueprint prototypes for narrative adventure concepts ("Runt"), implementing interaction-driven cinematics and iterating on camera pacing and character writing.

View profile
MP

Senior XR/Game Engineer specializing in VR multiplayer and AI systems

Los Angeles, CA12y exp
Kluge InteractiveUniversity of Milan

Unity VR developer who has shipped on Meta Quest, including Metro Awakening (Steam Awards 2024 VR Game of the Year) as an AI Programmer, focusing on performance-critical multi-agent AI optimization (EQS/HTN) for Quest 2. Also shipped Final Fury, taking ownership across gameplay, UI, networking (sync mechanics), and AI on a small team, and built a data-driven gesture/move system for VR fighting prototypes.

View profile
NA

Norris Abu

Screened

Senior Unity/XR Engineer specializing in VR training, serious games, and multiplayer systems

Philippines15y exp
Staizen

VR/Unity developer with ~3 years building and shipping educational VR games/simulations for EU/Erasmus+ initiatives (disability, elderly, migrant worker audiences). Has delivered 4 VR projects as a solo developer handling everything end-to-end, and also built a Unity WebGL tabletop game featuring Firebase auth/database, localization, customization, and third-party API-based rewards.

View profile
AS

Senior 2D/3D/VFX/Pixel Artist specializing in game art and real-time effects

Trieste, Italy16y exp
Gear Games

Real-time VFX artist who shipped effects for the Meta Horizon VR project "Kaiju City Showdown" using PopcornFX, with a focus on optimizing particle/overdraw performance while maintaining visual quality. Uses tools like ChatGPT for technical scripting/math support and Midjourney for texture creation, and is comfortable working in both indie and large-team production environments.

View profile
CC

Chop C

Screened

Executive CTO specializing in Web3/GameFi, cloud infrastructure, and AI-driven platforms

Remote11y exp
AlwaysGeeky Games

Entrepreneurial product builder who created chaintrigger.com in response to early Web3 demand for real-time on-chain event reactions, offering an alternative to The Graph Protocol and achieving adoption among games and other Web3 projects. Currently developing new tools, dogfooding internally, and building distribution via personal network and a niche Twitter/X following to gather feedback and iterate quickly.

View profile
LM

Senior Unity/XR Developer specializing in healthcare education and serious games

Sao Paulo, Brazil11y exp
GIGXRUniversity of São Paulo
UnityC#PHPJavaScriptSEOGame Development+26
View profile
RT

Director-level QA Leader and Game Design Director specializing in games, AI, and mortgage-tech

Idaho Falls, ID18y exp
Hostile Shores LLCThe Art Institute of Santa Monica
View profile
PR

Intern AI/ML Engineer specializing in data pipelines and full-stack web development

Sunnyvale, CA1y exp
PaystandUC Santa Cruz
View profile
DR

Mid-level XR/VR Software Engineer specializing in Unity and immersive simulation

Phoenix, AZ4y exp
RocheTexas A&M University
View profile
QL

Junior Software Engineer specializing in game development, VR, and AI prototyping

Bethlehem, PA3y exp
VNGLehigh University
View profile
DM

Senior Unity Developer specializing in VR and mobile multiplayer gameplay

Wroclaw, Poland11y exp
KyanUniversity of Manchester
View profile
MM

Principal Unity Engineer specializing in real-time 3D simulation and multiplayer systems

Lisbon, Portugal10y exp
Rebel CarsInternational Islamic University Islamabad
View profile
MD

Staff Software Engineer specializing in full-stack and backend systems

San Jose, CA6y exp
Disburseed LLCUC San Diego
View profile
SC

Intern Full-Stack Software Engineer specializing in AI and cloud marketplace search

California, USA1y exp
FlywlUniversity of Wisconsin–Madison
View profile
JS

Director-level Restaurant General Manager transitioning into IT and game development

Lexington, KY14y exp
Rally'sBluegrass Community and Technical College
View profile
MF

Entry-Level Media Artist specializing in capture art and environment art for games

1y exp
GameStopSlippery Rock University
View profile
RA

Senior QA/Test Automation Engineer specializing in game and multi-platform quality

15y exp
Sierra SpaceThe Art Institute of Portland
View profile
NM

Senior QA Lead specializing in video game testing and release quality

Remote6y exp
Wicked Saints StudiosFull Sail University
View profile
BO

Junior Game QA Tester and 3D Generalist specializing in game testing and asset creation

Remote, United Kingdom1y exp
Electronic ArtsSouth Essex College
View profile

Need someone specific?

AI Search