Pre-screened and vetted.
Intern software engineer specializing in AI and full-stack systems
Senior Robotics & AI Scientist specializing in robot learning, control, and multimodal AI
Junior Software Engineer and Data Scientist specializing in data platforms and LLM applications
Mid-level Game QA Tester specializing in multi-platform functionality and live ops testing
Director-level Game Engineering Leader specializing in AAA game engines and graphics
Senior Character Animator specializing in AAA game cinematics, mocap, and rigging
Senior Game Designer & Developer specializing in narrative design and live-service games
Senior Game Designer specializing in mobile puzzle games and live ops
Junior Online/Full-Stack Developer specializing in live-service game backend systems
Senior Unity/XR Engineer specializing in OpenXR mixed reality and real-time rendering
Director-level Creative Technologist specializing in Unity and immersive interactive experiences
Director-level Unity Technical Leader specializing in scalable multiplayer and VR systems
Intern Full-Stack Software Engineer specializing in web apps, cloud, and game development
Mid-level QA Functional Tester specializing in AAA video game testing
Senior Game Producer & Game Designer specializing in cross-platform mobile and VR titles
Senior Full-Stack Engineer specializing in enterprise CMS and accessible web platforms
“Front-end engineer with strong browser UI and accessibility instincts, including ownership of a complex responsive color/style picker for a major paint brand and foundational theming work for a SaaS CMS. Particularly notable for combining progressive enhancement, cross-browser rigor, and accessibility leadership to make polished interfaces work reliably across devices and user needs.”
Senior Geospatial Software Engineer specializing in 3D simulation environments
“Geospatial/simulation specialist who built and shipped high-fidelity 3D visual databases for a DoD-used simulation/render engine, owning the full pipeline from dataset selection and ingestion (imagery/LiDAR/OSM/elevation) through performance testing and delivery. Implemented Python-based AI scripts to auto-detect terrain features and drive automated 3D scene population, and has experience with authoritative client-server synchronization (DIS) plus VR headset performance constraints (Varjo/Oculus/HoloLens at 90Hz).”
Junior Software Engineer specializing in distributed systems and AI automation
“Backend engineer/technical lead with experience building and operating real-time blockchain analytics systems at Merkle Science. Owned high-traffic Django/DRF services and Kafka streaming pipelines processing millions of events daily, with deep focus on performance (N+1 fixes, indexing, caching) and reliability (DLQs, retries, monitoring). Also led containerization and Kubernetes/GitOps-style CI/CD on Google Cloud, including a migration off Google App Engine to reduce cost and improve scalability.”
Senior Unity Developer specializing in VR/AR simulations and real-time 3D tools
“Unity/C# VR developer who shipped core UX infrastructure (a reusable Toast Manager) used for state-change/error/CTA notifications, designed to be easily consumed by other engineers via a one-line API. Has shipped on Meta Quest (Adobe Substance 3D Reviewer) and built cross-platform controller mappings with Unity Input Actions, emphasizing event-driven performance and profiling. Worked alongside a Photon networking lead to integrate gameplay/UI systems with multiplayer synchronization patterns (ghost players/drift correction).”
Executive Game Systems & Animation Engineering Leader specializing in console and Unreal/Unity
“Unity/C# engineer with AAA and social MMO experience who owned and shipped a marquee VR gameplay system for Meta Quest, using advanced 3D math and closed-form optimization to maintain a solid 60 FPS on constrained hardware. Also builds LLM systems from first principles and integrates native inference into C# pipelines, and has deep multiplayer architecture experience (Photon/Netcode/frame sync) including fault-tolerant WebSocket messaging for mobile connectivity dropouts. Prefers contract work; time zone flexible (EST).”