Vetted Unity Professionals

Pre-screened and vetted.

Tina Nguyen - Mid-Level Software Engineer specializing in iOS and full-stack development in Sunnyvale, CA

Tina Nguyen

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Mid-Level Software Engineer specializing in iOS and full-stack development

Sunnyvale, CA3y exp
WalmartUniversity of Oklahoma

Cross-platform (web + mobile) product engineer working on coupon clipping experiences. Built and shipped category-based filtering informed by external market data (Rakuten/Honey) and internal user-journey analytics, validated via A/B testing and resulting in a 30% traffic lift. Experienced handling on-call production incidents, including rapid root-cause analysis and hotfixing a mobile crash that was blocking a release.

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Jacob Allyn - Senior Physics & Gameplay Engineer specializing in Unity vehicle and multiplayer systems

Jacob Allyn

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Senior Physics & Gameplay Engineer specializing in Unity vehicle and multiplayer systems

9y exp
Visual ConceptsUC Irvine

Unity/C# engineer who led and shipped a backend-driven mobile AR platform (4D VIEWR) using Vuforia, enabling dynamic content delivery without app updates and focusing heavily on stability under real-world tracking/connectivity constraints. Also shipped authoritative-server multiplayer matchmaking/gameplay flow for NBA 2K vehicle modes, including server-side anti-cheat validation and live issue instrumentation. Recently built a self-hosted multi-agent LLM pipeline to accelerate game-dev workflows with strong reliability and cost/latency controls.

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Horst Evans - Mid-level Software Engineer specializing in XR/VR simulation and training in Lubbock, TX

Horst Evans

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Mid-level Software Engineer specializing in XR/VR simulation and training

Lubbock, TX6y exp
ForgeFXTrinity University

XR/gameplay engineer with unusually deep experience building complex simulation systems in Unity, including a motor grader vehicle that combined physics-driven controls, terrain deformation, and VR performance constraints on Quest-class hardware. Also owned Photon multiplayer for operating-room training sessions and contributed to a flagship MLB app spanning Quest, Vision Pro, desktop, and mobile.

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Alex Guzman - Principal Software Engineer specializing in cloud infrastructure and identity systems in Denver, CO

Alex Guzman

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Principal Software Engineer specializing in cloud infrastructure and identity systems

Denver, CO17y exp
LTIMindtreeWestwood College

Senior backend-leaning engineer with experience spanning an 8-person early-stage startup and production microservices environments. They helped deliver an MVP for a fintech/charitable donations product by building a resilient abstraction API across multiple rewards vendors, and more recently maintained Go services at scale with Kubernetes autoscaling for workloads reaching roughly 1 million requests per day.

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Julian Lobeto - Senior Unity Engineer specializing in multiplayer mobile games in Argentina

Julian Lobeto

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Senior Unity Engineer specializing in multiplayer mobile games

Argentina10y exp
MixMobDa Vinci Multimedia School

Unity gameplay engineer with strong multiplayer and live-service experience across Android, iOS, and PC. Particularly notable for architecting a configurable FTUE/tutorial framework that empowered designers to iterate without engineering support, and for deep hands-on work with Photon Quantum deterministic networking, including desync/checksum debugging and authoritative server integration.

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Sol Lee

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Mid-level Full-Stack Developer specializing in web apps, APIs, and React/TypeScript

5y exp
NewklCentennial College

Frontend engineer who has led React + TypeScript products end-to-end, emphasizing scalable architecture (custom hooks, compound components) and quality via strict typing, CI, and code review standards. Experienced shipping complex multi-step workflows with strong performance practices (virtualization, code splitting, RUM) and de-risked rollouts using feature flags, monitoring, and rapid iteration in collaboration with product/design.

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VM

Mid-level Machine Learning & Full-Stack Engineer specializing in GenAI platforms

San Francisco, CA5y exp
WellDhanNortheastern University

LLM/agent builder who has shipped production AI systems in the wellness space, including an LLM-powered food tracking product used by 5000+ users and a voice/call-routing onboarding workflow using LangGraph/LangChain with LiveKit and Twilio. Strong focus on practical reliability work: latency reduction, retrieval/embedding tuning, and CI-driven evaluation with simulations and metrics.

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PM

Senior Game Developer specializing in VR and multiplatform Unity titles

13y exp
NWGRGoldsmiths, University of London

Unity developer with experience shipping on Meta Quest, tackling VR constraints through disciplined shader/particle usage and a custom rendering approach that only draws visible quads. Builds systems with cross-platform portability in mind via abstraction layers (input/networking/UI) and is currently developing a 2D visual novel/strategy prototype emphasizing decoupled architecture and ScriptableObject-driven events.

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Mohammed Ali

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Entry-Level Game Developer specializing in Unreal Engine gameplay systems

Gainesville, FL
University of FloridaUniversity of Florida

Junior Unreal Engine developer who owned end-to-end UI implementation for a UE5 horror-game vertical slice, building production-minded subtitle and interaction UI with responsive UMG layouts and polished transitions. Demonstrates strong UI architecture instincts (MVVM-style separation, layered screen ownership, cross-input focus behavior) and uses Unreal profiling tools to diagnose and reduce redundant UMG updates.

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Devin Jackson - Mid-level Gameplay AI Engineer specializing in Unreal Engine in Vancouver, WA

Devin Jackson

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Mid-level Gameplay AI Engineer specializing in Unreal Engine

Vancouver, WA4y exp
Striking Distance StudiosDigiPen Institute of Technology

UE5 gameplay/system designer with an engineering background who has shipped player-facing systems including an enemy weak-point feature (with replication and performance fixes) and a modular spectator minigame framework for Killer Klowns from Outer Space: The Game. Also implemented lobby mode and disconnect team-balancing (AI backfill) for Ghostbusters: Spirits Unleashed, leveraging profiling/debug tooling and cross-discipline collaboration to get features to shipping quality.

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Yusuf Abdikadir - Senior Software Engineer specializing in 3D simulation, digital twins, and robotics in London, United Kingdom

Senior Software Engineer specializing in 3D simulation, digital twins, and robotics

London, United Kingdom6y exp
AlphadroidUCL

UK-based Unity developer who built a 3D simulation/digital-twin platform for an autonomous-vehicle startup, integrating Unity environments with external robotics stacks, web APIs, virtual sensing, and dynamic traffic systems. Interested in moving into VR, though has not shipped VR/Meta Quest titles yet.

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Carolyn Kostecki - Mid-level Game Developer specializing in technical animation and Unreal Engine 5 in Frisco, TX

Mid-level Game Developer specializing in technical animation and Unreal Engine 5

Frisco, TX3y exp
Gearbox SoftwareUniversity of Texas at Dallas

Gameplay animation/technical animator with Borderlands 4 experience, owning UE5 Animation Blueprint systems end-to-end (including a 3D flight AnimGraph for the "Witness" drone). Built procedural "Gestalt" NPC faces by layering authored facial poses for near-infinite variation, and improved runtime performance via thread-safe AnimBP function isolation while actively bridging animator/engineer collaboration in Unreal.

Project ManagementTeam LeadershipUnity2D Character Animation3D Character Animation3D Character Modeling+44
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Benson Mach

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Senior Technical Project Manager specializing in SaaS implementations and integrations

Richmond, CA7y exp
TipaltiSan Francisco State University

Implementation/CS professional with enterprise account ownership in fintech/payments and ERP-integrated workflows (NetSuite, QuickBooks), including complex hybrid AP/mass pay setups and bidirectional sync challenges. Partners closely with Product/Engineering on integration plans and sandbox validation, and has driven expansion by upselling REST API automation beyond initial iFrame/ERP scope.

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RP

Junior Software Developer specializing in React and frontend web applications

Bangalore, India2y exp
Fractal AnalyticsUniversity of Houston-Clear Lake

Frontend-focused software developer with experience building analytics software and web-based process control systems. Has worked with TypeScript, MVC architecture, Redux, and Redux Toolkit, including handling state management challenges in a real-time analytics application.

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Arda Zeytin

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Senior Unity/XR Engineer specializing in mobile, VR and multiplayer game development

Remote7y exp
FitXRIzmir University of Economics

Unity XR engineer from FitXR who architected a session-based gameplay framework powering workouts across single-player and synchronous multiplayer on multiple headsets (Meta/Pico/OpenXR/Android XR). Deep focus on deterministic authoritative state, bandwidth-aware networking, and VR performance optimization (Quest 1+) with live content delivery via Addressables and production hotfixes.

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Simon Davis

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Senior XR/Unity Software Engineer specializing in VR/AR experiences

7y exp
NurtureUniversity of Manchester

Senior Unity UI/UX developer who led XR interaction design for a VR meetings/events platform (VRChat/Horizons-like), including a modular radial menu that served as the app’s primary control system. Also built a Pokemon Go-style Unity AR experience for a major shopping centre end-to-end, tackling real-world marker scanning challenges (lighting, reflections, installation) through iterative prototyping and testing.

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Lingyi Wu

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Mid-level Financial/Data Analyst specializing in analytics, forecasting, and healthcare/MarTech data

Los Angeles, CA4y exp
MINISOWestcliff University

Growth/creative marketer from Esleydunn Games who uses Google Analytics to integrate cross-channel performance data (TikTok, YouTube, LinkedIn, Facebook) and run structured A/B tests on video ad length and layout. Reported reducing CPA by 20 per customer when leveraging YouTube and TikTok, and improved CTR through CTA/button placement testing and ongoing user-feedback loops (forum/WeChat topics).

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Shantrisse Broughton - Entry-Level QA Tester specializing in game and web/app testing

Entry-Level QA Tester specializing in game and web/app testing

1y exp
UserTestingUniversity of Georgia

Game QA tester with experience on multiple commercial (non-AAA) titles including Amateur Surgeon 4 (separate iOS/Android test plans), Desync, and Rick and Morty VR. Focuses on gameplay/performance risks and is known for clear, visual bug reporting (screenshots and hand-drawn visuals) to help teams reproduce and understand issues; worked in a structured QA org where supervisors handled developer-facing verification tracking.

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Paweł Ostrzołek - Senior Unity Developer specializing in mobile games, VR/AR, and SDK/tooling

Senior Unity Developer specializing in mobile games, VR/AR, and SDK/tooling

8y exp
iLogosUniversity of Silesia in Katowice

Senior Unity developer with deep systems experience spanning LiveOps architecture and multiplayer. Built a data-driven LiveOps event platform that scaled to overlapping, progression-gated events controlled via backend config, plus shipped a Photon-based VR multiplayer showroom supported on-site at a live exhibition. Also implemented server-authoritative social multiplayer (Catan-like trading) using SignalR/MessagePack with strong focus on determinism, fairness, and performance.

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Andrew Snow - Senior Software Engineer specializing in real-time XR simulation systems in Oregon, USA

Andrew Snow

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Senior Software Engineer specializing in real-time XR simulation systems

Oregon, USA5y exp
Acadental Inc.Oregon State University

Unity/C# gameplay engineer with VR shipping experience at Academental on a Meta Quest dental simulation product (Teo), implementing SmartFox-based multiplayer with room-code sessions and resync/reconnect handling to maintain shared POV training. Also building a roguelike platform fighter from the ground up with an ECS-style, data-driven combat system where attacks dynamically change by weapon (directional attacks, hitboxes, knockback/combos).

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Omkar Tulsidas Parab - Mid-level Software Engineer specializing in full-stack web and AI applications in United States

Mid-level Software Engineer specializing in full-stack web and AI applications

United States5y exp
ThirthaSoft, LLCUniversity of Florida

Software engineer who owned an Order Management System end-to-end at Reliance Jio, improving large-table performance via UI virtualization shipped behind feature flags and refined through direct ops-user observation. Also built an OCR automation tool at Piramal Realty using Python/Tesseract with validation and manual correction fallbacks, driving adoption by operations teams. Experienced integrating with Kafka-based microservices and improving observability using structured logging and correlation IDs.

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AG

Mid-Level Game Designer specializing in live ops and content design

Orlando, Florida3y exp
Electronic ArtsFull Sail University

Game/content designer with experience at EA and on a mobile title (Ultimate Fishing), owning PvP mode UX/gameplay improvements and building UE5 Blueprint systems (state machine + modular weapon/ability architecture) to support multi-developer teams. Also designed College Football 2025/2026 challenge content grounded in real football culture and research, improved broken data-driven toolsets via spreadsheet formula work, and partnered with economy to rebalance rewards by rapidly shipping additional challenges.

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JC

Senior Game Designer specializing in gameplay systems, progression, and prototyping

Remote8y exp
AntidyneUniversity of Advancing Technology

Game designer with shipped experience creating and tuning alternative modes for a beer-pong-inspired title (Bounce Shot), including convention playtests that turned modes into fan favorites and sparked community-run tournaments. Also contributed to late-game retention improvements on Deer Hunter 2014 by increasing mission variety through themed animal randomization, generating organic buzz across forums and social channels. Prototypes quickly in UE5 Blueprints and writes implementation-ready mode specs with UX/animation/economy considerations.

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TC

Senior Gameplay Engineer specializing in Unity (C#) systems and AI for mobile games

Nampa, ID4y exp
Halfbrick StudiosFull Sail University

Unity/C# gameplay engineer with 3.5 years leading Scraptics at Halfbrick, owning and shipping the game’s core inventory puzzle loop (200+ interacting items) with strong stability and player-positive design fixes. Proven mobile optimization impact (sub-20 FPS/overheating to 60 FPS) and Photon PUN multiplayer experience from game jam and capstone projects; actively designing LLM-driven swarm AI architecture using Claude with async calls, caching, and fallbacks.

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