Reval Logo

Vetted Unity Professionals

Pre-screened and vetted.

OD

Senior Unity/.NET Developer specializing in AR/VR and cloud-native architecture

Austria10y exp
arplaceNational Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute"
View profile
RG

Director-level Mobile & Full-Stack Software Engineer specializing in Android and cloud-native apps

Jersey City, NJ4y exp
Trisphere AppsArizona State University
View profile
MB

Senior XR/VR Developer specializing in Unity multiplayer MR and technical art

14y exp
Resolution GamesNational Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute"

Unity/Meta Quest programmer with 2 years of experience shipping two award-winning VR games (Spatial Ops and Twenty Guys) now live on the Meta Store with 4.8+ ratings. Contributed major gameplay/tech systems including co-location, an in-game map editor, and active ragdoll/physics interactions, and has also built Unity apps largely solo spanning rendering, shaders, serialization, VFX, and async/state management.

View profile
PP

Pawel Podzus

Screened

Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems

United Kingdom11y exp
FitXRLiverpool John Moores University

Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.

View profile
CG

Senior VR Developer specializing in real-time simulation and training

London, United Kingdom7y exp
Fantastic Voyage LabsUniversity of Essex

Unity developer with shipped Meta Quest experience (including Meta Quest for Business) and a recently released Steam demo for a self-built simulation game, Skyfields: Gooey Garden. Built system-heavy gameplay including procedural creature generation and a genetics/breeding mutation system, and has hands-on experience with multiplayer/networking stacks (Photon, Unity Netcode, Relay) while using sprint-based user feedback loops to drive iteration.

View profile
DM

Senior Unity Engineer & Tech Lead specializing in AR/VR and mobile multiplayer

Warsaw, Poland15y exp
TyrAdsNational Aerospace University "Kharkiv Aviation Institute"

Unity gameplay developer who implemented complex, role-based unit movement around a central arena target (including altitude separation and animation-synced, math-driven motion) to create more unpredictable and engaging gameplay. Over the last 3 years has focused on REST API work, including building a robust, switchable communication layer (HttpClient/UnityWebRequest) with cancellation, retries, and error handling; has prior experience with deprecated Photon PUN.

View profile
FS

Senior Quality Assurance Engineer specializing in Agile web and mobile testing automation

Bountiful, UT17y exp
ReliaQuestUniversity of Utah
View profile
RM

Mid-Level Full-Stack Developer specializing in MERN and AR/VR applications

Indiana, USA4y exp
Purdue University NorthwestPurdue University Northwest
View profile
MQ

Mid-level QA & Data Processing Engineer specializing in sports motion capture and gaming platforms

Boca Raton, FL5y exp
SonyEastern Michigan University
View profile
LR

Staff/Lead Unity Game Developer specializing in multiplayer and LiveOps mobile games

Hyderabad, India15y exp
SuperGamingGayatri Vidya Parishad College of Engineering
View profile
RM

Senior Software QA Engineer specializing in test automation and API validation

10y exp
Education DynamicsUC Santa Cruz
View profile
VF

Senior Software Engineer & Engineering Lead specializing in Unreal/Unity VR training and multiplayer

San Diego, CA23y exp
AmazonNational University
View profile
TS

Tashkeel Shah

Screened ReferencesStrong rec.

Senior Technical Artist specializing in real-time XR performance and rendering systems

10y exp
Wave XRUniversity of Texas at Dallas

UE5 gameplay/tech designer focused on VR and performance, with shipped systems spanning networked energy-driven Niagara VFX for a mobile VR live-concert MMO and an end-to-end performer avatar builder supporting editor/runtime and JSON-serialized UGC workflows. Known for deep profiling/debugging (Unreal Insights, Niagara CPU vs GPU emitter behavior) and for refactoring/optimizing animation and rendering across PC and mobile VR constraints.

View profile
DK

Dustin Keib

Screened ReferencesStrong rec.

Executive Software Architect specializing in Cloud, Security, and SaaS

Trinidad, CA22y exp
BrainfogWichita State University

Cloud consulting veteran building DragnCloud, an agentic cloud infrastructure builder aimed at teams outgrowing Heroku/Supabase who need complex setups (data pipelines, custom LLM hosting, multi-tier apps) without hiring consultants. Has SaaS background and has served as a Fractional CTO for funded companies; currently focused on landing the first 20 customers and expanding automation into higher-value workflows.

View profile
MP

Mohan Pushadapu

Screened ReferencesStrong rec.

Mid-level Mechatronics Engineer specializing in robotics, embedded firmware, and autonomous systems

Baltimore, MD4y exp
Vectech IncArizona State University

Robotics/embedded engineer with hands-on firmware ownership for closed-loop motor/vision systems and strong ROS1 navigation experience (move_base, gmapping, robot_localization), including EKF sensor fusion to eliminate localization drift to sub-10cm accuracy. Also brings IoT distributed pub/sub expertise (30+ devices over MQTT, 99% uptime) plus Unity AR/VR simulation and computer-vision test automation that saved 100+ hours.

View profile
KD

Kacper Denis

Screened ReferencesStrong rec.

Senior Unity Developer specializing in multi-platform games, VR/AR, and multiplayer

Warsaw, Poland9y exp
AMBER StudioPolish-Japanese Academy of Information Technology

Unity/C# developer with 10+ years experience who built a VR disc-golf-style throwing system by translating academic aerodynamics research into a differential-equation-based simulation, then improved “feel” via telemetry-driven input analysis and playtesting. Also created a custom cross-platform multiplayer networking layer (Steam + Oculus/Meta) that cleanly separates gameplay from networking, and recently extended an ASP.NET backend (new endpoints + data refactors) using AI-assisted pair programming to support Bluetooth-based beacon triangulation.

View profile
JV

Jhoneider Vanegas Vásquez

Screened ReferencesStrong rec.

Senior Game Developer specializing in Unity/Unreal and XR (VR/AR)

Medellín, Colombia14y exp
MarBricksTecnológico de Antioquia

Unity developer who built a physics-driven city traffic AI system for a car driving simulator, including modular managers/handlers to enforce traffic lights and speed-limit zones around the player. Also has prior Photon PUN multiplayer experience implementing matchmaking/rooms, movement sync, and RPC-based actions for simple competitive games.

View profile
PB

Pradeep Bal

Screened ReferencesStrong rec.

Senior Gameplay Animator specializing in character animation, rigging, and Unreal Engine pipelines

Calgary, Canada21y exp
Komi Games IncJIMS

Gameplay animator with shipped title experience (Guilty Gear Xrd) and hands-on AAA-style action/simulation work, spanning hand-keyed cinematic gameplay moments, UE5 animation blueprint/state-machine implementation, and full mocap cleanup/polish in MotionBuilder/Maya. Notable for building scalable animation solutions across varying character sizes (takedowns) and for significantly accelerating production workflows (cutting pose time from hours to ~30 minutes).

View profile
AS

Antonios Savvidis

Screened ReferencesStrong rec.

Senior XR Engineer specializing in Unity VR/AR simulations

13y exp
FreelanceInternational College of Business Studies

Unity developer from the Naer project who built a natural-feeling VR wrist-flick gesture mechanic for teleport/push/pull interactions, validated through telemetry, low-FPS simulation, and diverse user testing with modular ScriptableObject tuning. Also handled Photon PUN 2 networking bug fixes (mid-air item state issues) and RPC optimizations while integrating AI tools (Claude/Gemini/ChatGPT) into planning and implementation.

View profile
PS

Piotr Sikorski

Screened ReferencesModerate rec.

Senior Unity Developer specializing in game AI and NPC systems

3y exp
MonsarratŁódź University of Technology

Unity game developer focused on gameplay AI and combat feel; reverse-engineered and recreated Devil May Cry-style enemy behavior using an attacker/bystander system constrained by the camera frustum, including custom math to solve circle–frustum intersections. Has shipped/worked on multiplayer projects using Photon Fusion and Unity Netcode for GameObjects, with practical experience making state/RPC synchronization decisions.

View profile
TR

Junior XR Developer specializing in AR/VR training simulations and immersive applications

Bristol, UK2y exp
University of BristolUniversity of Bristol

Unity/C# VR developer with shipped Meta Quest experience across multiplayer VR simulations, haptics-driven maze navigation, and VR interior walkthroughs. Built a solo sound-based sandbox VR game ('Alchemix'd') and demonstrates strong hands-on debugging of XR rig collisions, multiplayer sync, and URP performance issues.

View profile

Need someone specific?

AI Search