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Vetted Unity Professionals

Pre-screened and vetted.

UnityC#C++PythonGitJavaScript
CS

Colin Smith

Screened

Senior Unity XR Developer specializing in VR/AR training and healthcare XR

Galway City, Ireland11y exp
Pilot InstituteAtlantic Technological University

“Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.”

UnityC#Problem SolvingCommunicationPrototypingTesting+68
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OB

Owain Bell

Screened

Director-level Game Developer specializing in engine development and ML-enabled interactive games

Reading, Berkshire10y exp
Tiny Owl GamesUniversity of Reading

“Game developer/technical lead with shipped VR experience on Meta Quest (via Roblox) and Unity leadership on "Planet of Champions Soccer," where they built core networking, a soccer engine, and behavior-tree-based AI enhanced with linear algebra. Comfortable leading and mentoring while maintaining a disciplined, methodical approach to debugging/testing and cautious use of LLMs to minimize technical debt.”

UnityC#JavaScriptJavaAndroidMachine Learning+46
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KC

Kieran Clare

Screened

Senior Game Developer specializing in web-based slot games and JavaScript engines

Burton Upon Trent, UK8y exp
Push GamingDe Montfort University

“Unity/VR developer who built a game-jam puzzle platformer (“Splitting Image”) largely solo, centered on a mirror-based clone mechanic. Comfortable adapting to different VR headsets and team structures, and prefers hands-on problem solving over relying on AI tools.”

AgileCSSCustomer ServiceDocumentationGitHubJava+42
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RK

Radek Kozaczuk

Screened

Senior Unity Developer specializing in mobile games, AR, and procedural generation

11y exp
Magic MediaLodz University of Technology

“Unity gameplay engineer with hands-on experience building a procedurally generated world prototype (Roblox/Minecraft-like) using a data-oriented approach and Perlin noise for fast, believable generation. Also worked on a DOTS-based battle royale using Unity netcode, navigating client/host/server separation and complex entity state synchronization decisions.”

C#UnityJavaScriptSQLDesign PatternsFront-End Development+37
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AM

Alexander Mammele

Screened

Senior Technical Designer/Engineer specializing in Unreal Engine and AR/VR interactivity

Manchester, NH9y exp
SkymapUniversity of Missouri-Kansas City

“UE5 Blueprint-focused gameplay developer who shipped a VR rhythm title (Starwave), owning the player-facing star-hit interaction/feel and iterating heavily through playtests without dedicated QA. Also designed a modular tutorial/quest system by decomposing quests into reusable components so writers could assemble content independently, and has experience debugging Unreal Nav Mesh pathing issues that impacted gameplay and load times.”

Unreal EngineC++UnityPrototypingKotlinJava+78
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ZK

Zachary Kozak

Screened

Senior QA Tester specializing in video game testing and design

Tempe, AZ9y exp
ExperisParadise Valley Community College

“Game QA professional experienced in live production pipelines with daily builds and sprint cadence, emphasizing LKG-based verification/regression, smoke/BVT stability checks, and disciplined backlog closure. Known for isolating low-repro gameplay/system defects using video evidence and logs, and for streamlining team workflows through standardized JIRA/Azure DevOps templates and data-driven quality feedback to designers/engineers.”

AgileAndroidAzure DevOpsBlenderConfluenceC#+59
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BS

Bruno Stephan

Screened

Intern XR/VR Developer specializing in Unity-based medical training simulations

São Paulo, Brazil2y exp
VirtualiSurgPolitecnico di Milano

“Indie Unity artist/VFX generalist currently finishing a mobile card game, owning art implementation plus UI/UX and all VFX under legacy render pipeline constraints. Experienced optimizing additive/translucent particle-heavy effects for stable 60 FPS using Unity profiling tools, and has VR scripting experience including migrating gaze functionality from Meta SDK to OpenXR with AI assistance.”

UnityAdobe IllustratorBlenderPythonC#Adobe After Effects+47
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TP

Thira Patel

Screened

Junior Robotics/Mechatronics Engineer specializing in SLAM, motion planning, and autonomy

1y exp
SpadXTechWorcester Polytechnic Institute

“Robotics software engineer focused on autonomy stacks for high-payload AMRs using ROS2/Nav2, with hands-on expertise in SLAM/localization and sensor fusion (RTK GPS, IMU, wheel odom, ZED2) to eliminate drift and stabilize real-time behavior on deployed hardware. Also built multi-robot coordination in ROS2/Gazebo and uses Docker + Git/CI-style testing to create reproducible simulation-to-hardware pipelines.”

PythonC++CMATLABROS 2PyTorch+80
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AA

Albert Aleksanyan

Screened

Senior Unity Technical Lead specializing in multiplayer game development

Yerevan, Armenia9y exp
Voca GamesNational Polytechnic University of Armenia

“Unity game developer with shipped mobile engagement features (daily missions + streaks) that improved D1/D3 retention and session length through analytics-driven iteration. Also built real-time multiplayer runner gameplay using Photon Fusion, implementing prediction, movement sync, and host-authoritative hit validation for fair play under latency.”

UnityC#.NETCode ReviewTeam ManagementMachine Learning+29
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KM

kieran mcgovern

Screened

Senior Software Developer specializing in Unity VR and mobile apps

London, United Kingdom17y exp
LogicomUniversity of Northampton

“Unity/VR developer who shipped a Meta Quest wireless conversion of a previously wired VR product, owning research, network troubleshooting (2.4 vs 5 GHz), performance tuning, and reworking hand tracking. Also built a British Airways cabin crew training application largely solo and deployed it across iOS, Android, PC, WebGL, and Web Player with platform-specific optimization strategies.”

C#UnityDevOpsJavaC++SQL+54
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RT

Renaud THIERRY

Screened

Senior Unity 3D Developer specializing in mobile games and AR applications

Grenoble, France11y exp
WavelandUniversity of Nice Sophia Antipolis

“Unity developer who improved the feel and usability of a text-heavy game by implementing satisfying UI scrolling and adding keyboard-based navigation, earning positive feedback from both the dev team and users. Also has professional client/server experience (REST) and contributed to a Unity industrial application for AI-managed smart-home/domotics control, leveraging Agile/Jira and AI coding assistants to boost delivery.”

C#JavaSQLPythonGitREST+36
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VS

Vinícius Samuel

Screened

Senior Unity Game Developer specializing in mobile and VR experiences

Dublin, Ireland8y exp
StoryToysUNIFIL

“Unity developer with experience building an optimized comic-reader/content delivery system for Marvel HQ using Addressables—avoiding bulk downloads and dynamically loading/unloading pages to reduce mobile memory/disk usage and improve runtime performance. Also has multiplayer experience using server-authoritative Netcode with prediction and deterministic battle behavior, including real-time kinematic body tracking, and leverages AI tools (Cursor/Manus) to speed prototyping and refactoring.”

UnityC#C++CMultithreadingUnreal Engine+112
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FR

Fernando Ruiz

Screened

Senior Multimedia & Game Development Specialist (3D animation, tools, interactive/VR)

Valencia, Spain25y exp
PROGRESA CENTRO DE FORMACIÓN PROFESIONALPolytechnic University of Valencia

“Unity game developer with hands-on experience improving platformer feel through playtest-driven movement tuning (e.g., coyote time) and building multiplayer features using Unity Netcode for GameObjects (authentication, lobbies, transport troubleshooting with UDP). Uses AI assistants pragmatically for repetitive code/architecture exploration while integrating changes manually to prevent regressions.”

Artificial IntelligenceComputer VisionDigital MarketingFigmaJavaMongoDB+63
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HD

Harshit Dhawan

Screened

Mid-level Game Developer specializing in Unity and Unreal Engine

Kanpur, Uttar Pradesh, India7y exp
Gamebee StudioChhatrapati Shahu Ji Maharaj University

“Unity game developer focused on single-player casual/hyper-casual titles for TV and mobile platforms. Built an event-driven, modular progression/time-access system spanning rewards and monetization (daily rewards, subscriptions, one-time offers) and emphasizes mobile performance optimization using Unity Profiler, pooling, memory tuning, and Addressables; uses AI to prototype/validate time-based system approaches.”

CC++C#JavaUnityUnreal Engine+34
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AM

adam melhem

Screened

Executive Full-Stack Software Engineer specializing in .NET and Angular

Israel12y exp
ElctriSoftGeorgia Tech

“Backend-focused engineer with Python experience building network design/exploration tooling integrated into an existing infrastructure framework via APIs, including use of graph algorithms for routing/target discovery. Has also supported .NET to .NET Core and database migrations by strengthening test infrastructure, and improved messaging-system stability (RabbitMQ) through performance monitoring and memory leak troubleshooting.”

.NETC#JavaAngularSQLMicroservices+59
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JC

Joshua Carson

Screened

Senior Audio Producer & Sound Designer specializing in music, post-production, and game audio

Arvada, CO30y exp
2 BandsFull Sail University

“Recent audio production bachelor’s graduate with Unity-based game and cinematic school projects, creating and layering original SFX from scratch and implementing via Wwise. Former 1990s drummer who recorded, mixed, and mastered band EPs using analog gear; eager to ramp up on Unreal Engine audio systems.”

LeadershipTime ManagementUnityAbleton LiveAnalog Audio ProductionAudio Editing+31
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RA

Rafael Alam

Screened

Senior Systems Engineer specializing in VR gameplay architecture and real-time AI integration

Boston, MA11y exp
LitesportParsons School of Design

“Gameplay/systems developer with shipped VR experience on Meta Quest (Litesport), owning a real-time workout scoring and progression system end-to-end including hit validation, HUD/UI, session state, and persistence. Known for event-driven architecture that decouples gameplay from UI, data-driven tunables for multiple modes, and rigorous VR performance work to hold 72 FPS using on-device profiling and debugging.”

C#C++JavaScriptUnityUnreal EngineGit+70
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KC

kyle crombie

Screened

Senior Desktop Support Analyst specializing in Windows migrations and end-user support

North Attleboro, MA19y exp
CVS HealthNew England Institute of Technology

“Game developer/designer with professional Unity experience and personal UE5/Godot projects, focused on improving player comprehension through subtle UX/environmental guidance. Has built end-to-end gameplay systems (FPS hitscan, health, saving/serialization, basic AI with A* and state machines) and shipped mobile titles on Google Play, including a physics-based trajectory/prediction feature that received positive feedback.”

C#C++JavaJavaScriptSQLServiceNow+46
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MS

Mikhail Sharapov

Screened

Senior Game Designer specializing in gameplay systems, progression, and mobile core loops

Buenos Aires, Argentina8y exp
FreelanceTver College named after A.N. Konyaev

“UE5 gameplay/animation scripter who built a shipped, data-driven modular third-person locomotion framework primarily in Blueprints, owning animation blueprint logic, movement-state architecture, and designer-facing tunables. Addressed shipping-quality issues like animation popping/state desync under rapid direction changes and network-latency simulation using buffered transitions, velocity smoothing, and debug visualization, while aligning data flow/ownership with engineering, animation, and QA.”

Cross-functional collaborationSprint planningC#C++Game designGameplay production+58
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IP

Igor Pontes

Screened

Mid-level VFX/Game Artist specializing in real-time effects and shaders

São Paulo, Brazil5y exp
Haki StudiosESAMC/UNA

“Generalist game artist/VFX creator working in a small indie studio, with hands-on experience shipping mobile/VR-friendly real-time effects in Unity (e.g., a bonfire built with Shader Graph plus Shuriken particles). Strong focus on performance tradeoffs for mobile—draw calls, memory, texture atlasing/material reuse—and uses profiling/testing to choose the right approach (shader vs flipbook vs particles).”

UnityUnreal EnginePerformance optimizationC#BlenderAdobe Photoshop+61
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RS

Rohit Sarkar

Screened

Senior Unity/Game Developer specializing in mobile games, VR/AR, and e-learning content

Kolkata, India11y exp
GunjanApp StudiosBirla Institute of Technology, Mesra

“Unity VR developer who improved player comfort by switching from thumbstick movement to XR Toolkit-based teleportation with fade transitions to reduce motion sickness. Built a medical/educational VR experience for kids that synchronized a PC app selection flow with a VR microscope scene using UNet networking, and actively uses AI tools (ChatGPT/Copilot/Meshy/Unity Muse) to speed up prototyping.”

UnityC#C++Computer VisionMachine LearningBlender+49
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ET

Eyup Taskin

Screened

Mid-level Unity & C# Developer specializing in VR and mobile games

Belfast, UK4y exp
RETìniZE Ltd.Darmstadt University of Applied Sciences

“Unity/VR developer who shipped the multi-headset project Animotive (primarily on Quest 2/Quest Pro), contributing across design, development, bug fixing, and documentation. Notably tackled a difficult multiplayer problem: synchronizing session restarts for all users and rejoining with identical session data despite 3rd-party networking/API constraints. Also built a mostly solo turn-based strategy prototype for Gamescom 2025 featuring a custom sketch-style full-screen blit shader and pattern-driven AI/UI architecture.”

UnityC#Unreal EngineREST APIsMultithreadingPerformance Optimization+43
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CP

Conrado Pardo

Screened

Mid-level VFX Artist specializing in stylized real-time effects for games

São Paulo, Brazil5y exp
Mega Cat StudiosSAGA (School of Art, Games and Animation)

“VFX Artist with 2+ years shipping live mobile game content on Power Rangers: Legacy Wars, serving as the sole owner for all character VFX (skills, assists, specials, taunts, intros/outros) and implementing them in-engine via a custom tool. Demonstrates strong real-time optimization instincts (channel-packed textures, Transparent-to-Masked material strategy) and created reusable master materials to keep heavy screen-filling effects performant.”

UnityBlenderAdobe PhotoshopAdobe After EffectsGitHubVisual Effects (VFX)+42
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