Pre-screened and vetted.
Senior Game Developer specializing in Unreal Engine (C++/Blueprints) and multiplayer systems
Senior Unity Engineer specializing in VR and multiplayer mobile games
Senior Software Engineer specializing in AR/XR SDKs and Unity developer tools
Senior Unity Developer / Technical Artist specializing in AR/VR and real-time interactive experiences
Mid-Level Software Engineer specializing in Java microservices and real-time systems
Senior Robotics Engineer specializing in human-robot interaction and teleoperation
Mid-level QA Specialist specializing in game content and live ops testing
Senior Site Reliability Engineer specializing in infrastructure automation and production systems
Senior Game/World Designer specializing in procedural generation and systems design
Entry Game Developer specializing in Unity VR and narrative-driven UI
Senior Unity/XR Developer specializing in VR/AR multiplayer experiences
Mid-level QA Engineer specializing in blockchain and game platforms
Executive Technology Leader (CTO) specializing in E-commerce, SaaS, and AI
Intern Technical Artist specializing in Unity real-time 3D visualization
“Unity/VR developer working on real-time Formula 1 broadcast simulations, including a 3D VR experience that lets users follow any car and compare qualifying laps using live F1 data. Built a proprietary math engine and JSON-based pipeline to drive accurate real-time car positioning in Unity; the 7-month effort became the team’s MVP and significantly increased app engagement.”
Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI
“Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.”
Senior Software Engineer specializing in distributed systems, blockchain, and performance-critical platforms
“Senior software engineer (backend/infra) with hands-on Unity gameplay feature work, including an editor-time page-generation and multilingual pipeline that renders gamebook pages as textures for instant 3D page flips. Combines immersive UX techniques (mask textures + custom shader hover feedback) with strong multiplayer/networking and scalable infrastructure thinking (latency, prediction, security, autoscaling).”
Senior Unity Developer specializing in game architecture, UI, and multiplayer systems
“Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.”
Mid-level QA Engineer specializing in manual, automated, API, and mobile testing
Senior 3D Animator specializing in rigging and real-time AR/VR and game animation