Pre-screened and vetted.
Mid-level Post Production Coordinator specializing in animation pipelines and client delivery
“QA/production specialist operating in VFX-style pipelines with game-like iteration cadence; owned and kept an on-set, in-camera UI screen animation package stable and camera-ready throughout filming on Alien: Romulus in Hungary. Uses Nuke-based node QC setups plus ShotGrid/NIM-driven traceability and risk-first triage to drive fast fixes under tight, high-visibility production timelines.”
“Unity developer with VR and multiplayer experience (Netcode and Photon), including a 4-player VR team-building training project, a 2D top-down tanks game, and a VR ping-pong game. Built a data-driven spaceship weapon/shooting system using ScriptableObjects and designed a clean per-player projectile pooling approach to avoid mismatched networked projectiles. Prioritizes VR/mobile performance optimization and prefers a 9–5 schedule; relocating to Poland and targeting €30–40k net annually.”
Senior Software Engineer & Tech Lead specializing in real-time simulation, VR, and networking
“Unity/C# tech lead who shipped a VR co-op shooter (ChronoStrike) with a network-synchronized time-dilation mechanic, extending Photon Fusion prediction/reconciliation to handle variable timescales and reporting major stability/performance gains (90 FPS Quest 2; rubber-banding reduced from ~15% of sessions to zero). Also integrated GPT-3.5-powered NPC dialogue with scripted fallbacks for a Transport Canada training simulator, and built a cross-platform VR+mobile neurofeedback app integrating NeuroSky EEG via native iOS/Android plugins.”
Mid-level 2D Artist and Graphic Designer specializing in game art and UI
Junior Game QA Tester and Technical Artist specializing in Unreal Engine
Mid-Level Software Engineer specializing in secure distributed systems and file transfer
Mid-Level 3D/Technical Artist specializing in Unity, Unreal, and AR/VR
Senior Unity/Game Developer and Full-Stack Engineer specializing in AR/VR and interactive experiences
Mid-Level Level Designer specializing in action-platformer and narrative-driven environments
Senior Unity/XR Developer and Technical Artist specializing in AR/VR and 3D visualization
Senior 3D Animator & Motion Capture Specialist for games and cinematic character performance
Mid-level Software Engineer specializing in Android, VR/Unreal, and robotics
Junior Frontend Software Engineer specializing in React, Next.js, and TypeScript
Junior Software Engineer specializing in AI and full-stack development
Intern Full-Stack Software Engineer specializing in AI, cloud, and web/mobile apps
Mid-level Unity Game Developer specializing in multiplayer, Web3/blockchain, and AR/VR
Mid-level Unity/XR Developer specializing in AR training simulations and educational games
Mid-level Game Designer specializing in Unity/Unreal gameplay systems