Vetted Unity Professionals

Pre-screened and vetted.

SB

Mid-level Unity Developer specializing in VR/AR and interactive games

4y exp
FreelanceUniversity of Plymouth

Unity VR developer with years of experience shipping on Meta Quest 2/3, including serving as the sole developer on a cooperative multiplayer VR title ('Pirates of Atlassian') where they tackled networking and mid-session join synchronization. Also built most of an arcade horse racing game ('Riders Up!') deployed as a physical museum installation using Unity Agents for pathing and collision-avoiding controls.

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RB

Junior Game Programmer specializing in Unity and VR multiplayer

2y exp
RogueSunKingston University

Unity/VR gameplay programmer who delivered core VR locomotion and a custom collision system for the VR port of Tinhearts, enabling comfortable movement in highly detailed, cluttered environments and improving cutscene reliability. Also has professional VR multiplayer experience on Project Leeroy using Photon Fusion (plus PUN/SpatialOS/UNet/WebSockets), including building drag-and-drop networking components to help designers ship minigames faster.

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Vinayak Jain - Junior AI Platform Engineer specializing in ML and cybersecurity in Melbourne, Florida

Vinayak Jain

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Junior AI Platform Engineer specializing in ML and cybersecurity

Melbourne, Florida1y exp
AlumAiFlorida Institute of Technology

Cybersecurity-focused candidate whose master’s thesis performed an empirical, systematic study of memory and disk forensics behavior across Windows and Linux under Trojan and ransomware conditions. Has experience optimizing and debugging large, real-time data-processing pipelines (e.g., memory dumps/logs) and using Docker for forensic analysis workflows; no robotics/ROS experience to date.

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Valerio Paventi - Senior Game Developer specializing in Unity multiplayer and AR/VR experiences in Rome, Italy

Senior Game Developer specializing in Unity multiplayer and AR/VR experiences

Rome, Italy9y exp
Taco StudiosLiceo Scientifico Keplero

Unity/VR gameplay engineer who built a hybrid physics-based interaction system for a VR cooking game (Mars Kitchen), focusing on responsive, immersion-preserving object handling. Also worked on two web3 multiplayer games (Acryptia 2D card game, Polyverse 3D horde shooter) using server-authoritative architecture with client-side prediction and server reconciliation, and leverages AI tools to optimize shaders (notably liquids).

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UK

Uzair Khan

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Mid-level Unity Game Developer specializing in hyper-casual mobile games

Islamabad, Pakistan6y exp
Janbark TechnologiesUniversity of Engineering and Technology, Peshawar

Unity/C# developer who built and shipped a live 2D cooking game (shawarma/pasta/drinks/chips) from scratch. Implemented multi-touch interactions to support simultaneous tasks and uses Firebase Analytics to diagnose low retention and drive engagement-focused updates (unlock/progression and timing tuning).

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Steven Coon - Mid-level Game Developer specializing in player-focused gameplay and Unity development in Ohio, USA

Steven Coon

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Mid-level Game Developer specializing in player-focused gameplay and Unity development

Ohio, USA8y exp
Slenderman: UnbecomingUniversity of Nevada, Reno

Game developer with hands-on Unity/C# experience who built a horror gameplay system around Slenderman teleport/chase behavior, using health, camera shake, audio, and escalating power to drive player tension. Also stands out for pragmatic use of AI tools across both engineering and art pipelines, including code assistance and texture upscaling, plus some Unreal/VR modding experience.

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Purav Patel - Entry-level Full-Stack Software Engineer specializing in .NET, React, and cloud systems in Houston, TX

Purav Patel

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Entry-level Full-Stack Software Engineer specializing in .NET, React, and cloud systems

Houston, TX1y exp
University of HoustonUniversity of Houston

Full-stack developer with .NET and cloud-based development experience who has built a practical AI-assisted engineering workflow using Copilot, Claude, and GPT across coding, debugging, testing, and review. Stands out for using AI to accelerate delivery while still applying careful validation and human judgment for high-impact performance and security decisions.

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RC

Mid-Level Game/AR/VR Software Developer specializing in C# and Unity

4y exp
Infinity GamesIADE - Creative University

Unity game developer who implemented a swipe-based pack-slicing minigame in "Herois da Fruta," improving responsiveness by evaluating both swipe start and end positions. Has multiplayer AR experience on "ARcade Sports" using Photon Unity Network to sync four AR devices, including coordinating AR anchors with online communication and camera/world alignment. Prefers collaborative teams and a 9-to-5 schedule; targets €17k–€20k depending on responsibilities and benefits.

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TN

Junior Software Engineer specializing in web and mobile development

New York, NY2y exp
RifflectUniversity of Oregon

Application-focused engineer who has shipped end-to-end products across mobile and web, including a music-based dating app feature for sending searchable/previewable songs in chat and a geospatial events service integrating external APIs. Demonstrates strong product + engineering instincts: performance-minded PostgreSQL modeling, Dockerized deployments with env-based config, and UX/accessibility polish backed by user studies, plus hands-on incident mitigation using Vercel logs.

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KR

Kishan Ramani

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Junior Game Designer specializing in Unity and Unreal Engine gameplay systems

Seattle, US2y exp
Level Up LiveLamar University

UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.

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Aviv Komemi - Mid-level Unity Developer specializing in shared frameworks, tools, and gameplay systems in Petah Tikva, Israel

Aviv Komemi

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Mid-level Unity Developer specializing in shared frameworks, tools, and gameplay systems

Petah Tikva, Israel5y exp
Beach BumTiltan College of Visual Media

Unity/C# game developer/designer who created a lobby “Race” minigame that incentivized core gameplay engagement; leadership reported roughly a $10k weekly revenue intake increase after release. Has foundational networking experience (sockets, REST) and self-taught Photon, and uses AI tools to quickly refresh and implement newer Unity systems like the Input System.

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Joaquin De Losada - Mid-Level Software Engineer specializing in game development and full-stack systems

Mid-Level Software Engineer specializing in game development and full-stack systems

3y exp
Archonik, IncBrock University

Backend-focused developer who built a Python 4v4 matchmaking system using win/loss history plus an Elo rating model, validating and tuning it against a dataset of ~50 real games. Previously worked at Advanced Logistics Management building time-sensitive agriculture-site modules in a small dev team, coordinating work via Jira/Git and drafting documentation for a potential migration from XAMPP/CodeIgniter/Bluehost to Azure.

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Navaneeth Yadamreddy - Junior Unity Game Developer specializing in Android games and Firebase-backed apps in Bengaluru, India

Junior Unity Game Developer specializing in Android games and Firebase-backed apps

Bengaluru, India1y exp
IEEE-RVCERV College of Engineering

Unity/C# student developer (IST) who built a networking simulation to reduce transmitted movement data and improve perceived smoothness/stability. Has hands-on experience integrating LLM-driven NPC dialogue via API/JSON prompting with token/cost controls, plus AI navigation work using NavMesh baking and snapping; also tested Unity UI/canvas scaling issues on Meta Quest vs Android.

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KK

Klim Klymenko

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Mid-level Unity Developer specializing in real-time gameplay systems and multiplayer

Southampton, United Kingdom6y exp
EddyOtus

Unity developer with strong real-time 3D and mobile performance optimization experience (rendering, memory, GC), building interactive environments and physics-based interactions. Built a mobile Unity game prototype largely solo end-to-end, emphasizing state-driven architecture and clean separation between game logic, UI, and data—skills that translate directly to AR/VR despite no shipped Meta Quest titles.

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FH

Junior Game Designer specializing in level design and competitive multiplayer systems

Madrid, Spain4y exp
EF GAMESU-TAD

Game designer specializing in multiplayer mode and systems design across casual party and vehicular hero-shooter projects (Oink Splash Party, Rivals Hover League), with hands-on UE5 Blueprint prototyping for a Souls-like combat loop (Medieval Silence). Known for playtest-driven iteration that fixes degenerate strategies and improves pacing/teamplay (e.g., core-meltdown, kill-confirmed/resurrection events, radar/minimap disruption), plus designing non-predatory progression systems blending battle pass, contracts, and level-up rewards.

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Katsiaryna Hanus - Mid-Level Unity Developer specializing in VR/AR/XR and mobile multiplayer in Poznań, Poland

Mid-Level Unity Developer specializing in VR/AR/XR and mobile multiplayer

Poznań, Poland6y exp
Immersion LabsBelarusian National Technical University

Unity VR developer who has shipped multiple Meta Quest games and navigated strict Meta QA/product requirements, with a strong focus on profiling-driven FPS optimization. Co-developed the Meta-delivered title "Shark Bait VR" (2-person dev team), tackling VR comfort (anti-nausea swimming), realistic rope behavior, and fish AI, and has also implemented cross-platform mobile push notifications via Firebase/APNS with Jenkins+CocoaPods.

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Mike van Loon - Mid-Level Software Developer specializing in game development and real-time 3D tools in Reusel, Netherlands

Mike van Loon

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Mid-Level Software Developer specializing in game development and real-time 3D tools

Reusel, Netherlands5y exp
FreelanceBreda University of Applied Sciences

Unity developer with hands-on gameplay and systems experience, including a custom solution that made 3D characters feel properly grounded in a 2D isometric, grid-based combat game. Has worked with Photon/Unity Networking and solved mobile multiplayer customization challenges by syncing character looks via ID-based assets and runtime download/construction; also uses ChatGPT for placeholder art and targeted coding research.

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Yasar Gencer - Mid-level Game Developer specializing in Unity prototyping and hybrid casual puzzle games in Miami, FL

Yasar Gencer

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Mid-level Game Developer specializing in Unity prototyping and hybrid casual puzzle games

Miami, FL4y exp
8Great GamesKonya Technical University

Unity gameplay programmer who modified A* pathfinding with controlled cost randomization (noise + local crowd density) to make grid-based agent movement feel more natural and less robotic, iterating via hands-on simulation tuning. Also built a Soccer Stars-style turn-based multiplayer prototype using Photon with lobby and matchmaking, and uses Copilot/ChatGPT to accelerate implementation.

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Muhammad Saad Akbar - Mid-level Unity AR/VR Game Developer specializing in mobile and immersive experiences in Rawalpindi, Pakistan

Mid-level Unity AR/VR Game Developer specializing in mobile and immersive experiences

Rawalpindi, Pakistan4y exp
FI ConsultancyGovernment College University, Faisalabad

Unity developer with shipped Meta Quest VR/MR experience on a multi-game "Nexus" arcade project, contributing to bowling mechanics, racing AI, hand poses, and QA-driven bug fixing. Also builds full Unity projects solo (airplane and taxi simulations), handling everything from physics and controls to level design and aggressive mobile performance optimization (targeting ~1GB devices).

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ZL

Zhenzhi Liu

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Junior Technical Artist & Game Developer specializing in rendering and AI workflows

Salt Lake City, UT2y exp
AIHubUniversity of Utah

Unity/C# gameplay and rendering engineer who built a custom per-object shadow system in URP that improved performance from roughly 30 FPS to 80+ FPS while preserving high-quality dynamic shadows. Also built a personal multi-process AI/LLM workflow platform with custom prompt/control protocols, streaming UX, and cost-optimized memory/caching architecture—showing unusual depth across both real-time graphics and applied AI tooling.

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AE

Junior Full-Stack Software Engineer specializing in web apps and compiler construction

Los Angeles, CA4y exp
Wine Storage ManagementLoyola Marymount University

Early-career/out-of-college CS candidate with practical backend-adjacent experience in a wine storage business: helped shift client intake from Constant Contact to a website form and supported an internal migration to Storable Edge with Dropbox-based backups. Also has academic experience debugging a custom programming language/type system, catching an edge case that broke type definitions and caused crashes.

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AR

Asim Raja

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Mid-level Game Developer specializing in Unity/Unreal, AR/VR, and multiplayer systems

Islamabad, Pakistan6y exp
INTELGENCYNational University of Modern Languages

Unity VR developer who has shipped Meta Quest titles while owning full end-to-end delivery: gameplay, UI, database/backend, blockchain, web integrations, IAP, and final build publishing. Notably solved a Meta SDK IAP callback regression by identifying the issue with Meta support and safely rolling back specific SDK code, and has implemented motion/walking tracker systems with ML-driven opponent behavior.

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