Vetted Unreal Engine Professionals

Pre-screened and vetted.

RR

Senior Game Developer specializing in Unity multiplayer and Web3 live-service games

Ankara, Turkey15y exp
WITSRaja University
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AW

Junior Game Designer and QA Lead specializing in narrative-driven games

Hamden, CT5y exp
Indistinguishable from MagicQuinnipiac University
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CH

Entry-Level Game Developer specializing in Unity and C#

Rochester, NY1y exp
RIT Games and Interactive MediaRochester Institute of Technology
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TG

Senior 3D Animator specializing in game animation and motion capture cleanup

Buenos Aires, Argentina8y exp
Trick StudiosDaVinci University
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CW

Mid-level Game Programmer specializing in VR/AR and Unity/Unreal development

Bristol, UK4y exp
aPriori DigitalUniversity of the West of England
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TE

Mid-level UI Engineer specializing in Unreal Engine MMO UI systems

San Diego, CA5y exp
Intrepid StudiosCalifornia State University, San Marcos
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JI

Senior Technical Game Designer specializing in Unreal Engine (Blueprints) and VR/XR

UK17y exp
ExpanxiaAula Temática Digital Training
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CM

Director-level XR Engineer specializing in AI-powered AR/VR training systems

Noida, India12y exp
Nextechoasis Solutions LLPYBN University
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AB

Junior Game Developer specializing in Unity and networked gameplay systems

Norway
HaleonNord University
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RG

Senior Game Developer specializing in Unity and Unreal development

Brazil8y exp
Oxeliz Games Pvt. Ltd.
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AS

Senior Unity Developer specializing in gameplay, multiplayer systems, and live-ops

Málaga, Spain10y exp
ChromaWay
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EM

Senior Unreal Engine VR Multiplayer Engineer specializing in mobile performance

Venice, FL4y exp
CWS
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SB

Senior Technical Artist specializing in real-time pipelines for themed entertainment

Los Angeles, CA12y exp
Super 78
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MF

Marcelo Ferreira

Screened ReferencesStrong rec.

Junior 3D/Technical Artist specializing in Unity shaders and VFX for games/VR

São Paulo, Brazil1y exp
GalactonautasAnhembi Morumbi University

Real-time VFX/shader artist with hands-on experience shipping optimized effects for both mobile and VR in Unity. Built a time-of-day skybox shader driven by a single variable and optimized it using precomputed RGBA noise textures from Substance Designer; also created a VR shield effect designed to stay performant in a vegetation-heavy, overdraw-prone environment.

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AP

Entry-Level Games Programmer specializing in Unreal Engine and C++

Dundee, UK1y exp
Ninja KiwiAbertay University

Early-career/graduate game developer with hands-on Unity exposure through game jams and coursework (including an AI-related project) and prior experience with Unreal Engine. Has worked in a structured team of ~8 with a producer assigning tasks, and is comfortable picking up additional responsibilities to keep delivery on track.

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Muhammad Nadeem Naeem - Senior Unity Developer specializing in AR/VR and simulation in Hull, United Kingdom

Senior Unity Developer specializing in AR/VR and simulation

Hull, United Kingdom5y exp
AM INDUSTRIES -SOLE PROPRIETORSHIP L.L.CUniversity of Hull

Unity developer with VR training simulator experience who improved engagement by fixing a core laser-tracking interaction issue (stability/jitter/response time) based on user and instructor feedback. Has implemented real-time multiplayer features in Unity using Photon Fusion (sync, spawning, replication) and addressed latency/desync with authority management plus prediction/interpolation, while emphasizing scalable practices for large codebases and rapid cross-functional iteration.

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Buzwe Bam - Senior Creative Technologist specializing in interactive digital experiences in Johannesburg, South Africa

Buzwe Bam

Screened

Senior Creative Technologist specializing in interactive digital experiences

Johannesburg, South Africa6y exp
The Boiler Room ProductionsBelgium Campus

Unity VR developer with shipped Meta Quest experience who has led and built immersive industrial applications, including a life-size diesel engine visualization POC for Harmony Mine and a manufacturing labeller maintenance/operation training simulator with guided/unguided modes plus scoring and timing. Leverages AI tools to speed up iteration, storyboarding, and coding support, and prefers a balanced, cross-functional team environment.

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Lando Ringel - Senior Unity Developer specializing in AR/VR, AI, and game systems in Melbourne, FL

Lando Ringel

Screened

Senior Unity Developer specializing in AR/VR, AI, and game systems

Melbourne, FL11y exp
GovCIONew College of Florida

Game developer with a distinctive niche in integrating LLM-driven dialogue directly into Unity gameplay, including a full web-hosted architecture using llama.cpp, FastAPI, and cloud GPUs for real-time NPC interaction. Also brings VR/mobile optimization experience from a drone simulation project at GovScio, combining AI systems thinking with practical 3D environment and performance work.

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SB

Mid-level Unity Developer specializing in VR/AR and interactive games

4y exp
FreelanceUniversity of Plymouth

Unity VR developer with years of experience shipping on Meta Quest 2/3, including serving as the sole developer on a cooperative multiplayer VR title ('Pirates of Atlassian') where they tackled networking and mid-session join synchronization. Also built most of an arcade horse racing game ('Riders Up!') deployed as a physical museum installation using Unity Agents for pathing and collision-avoiding controls.

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RB

Junior Game Programmer specializing in Unity and VR multiplayer

2y exp
RogueSunKingston University

Unity/VR gameplay programmer who delivered core VR locomotion and a custom collision system for the VR port of Tinhearts, enabling comfortable movement in highly detailed, cluttered environments and improving cutscene reliability. Also has professional VR multiplayer experience on Project Leeroy using Photon Fusion (plus PUN/SpatialOS/UNet/WebSockets), including building drag-and-drop networking components to help designers ship minigames faster.

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