Pre-screened and vetted.
Senior Game Developer specializing in Unity multiplayer and AR/VR experiences
“Unity/VR gameplay engineer who built a hybrid physics-based interaction system for a VR cooking game (Mars Kitchen), focusing on responsive, immersion-preserving object handling. Also worked on two web3 multiplayer games (Acryptia 2D card game, Polyverse 3D horde shooter) using server-authoritative architecture with client-side prediction and server reconciliation, and leverages AI tools to optimize shaders (notably liquids).”
Mid-level Game Developer specializing in player-focused gameplay and Unity development
“Game developer with hands-on Unity/C# experience who built a horror gameplay system around Slenderman teleport/chase behavior, using health, camera shake, audio, and escalating power to drive player tension. Also stands out for pragmatic use of AI tools across both engineering and art pipelines, including code assistance and texture upscaling, plus some Unreal/VR modding experience.”
Mid-Level Software Engineer specializing in game development and full-stack systems
“Backend-focused developer who built a Python 4v4 matchmaking system using win/loss history plus an Elo rating model, validating and tuning it against a dataset of ~50 real games. Previously worked at Advanced Logistics Management building time-sensitive agriculture-site modules in a small dev team, coordinating work via Jira/Git and drafting documentation for a potential migration from XAMPP/CodeIgniter/Bluehost to Azure.”
Junior Game Designer specializing in level design and competitive multiplayer systems
“Game designer specializing in multiplayer mode and systems design across casual party and vehicular hero-shooter projects (Oink Splash Party, Rivals Hover League), with hands-on UE5 Blueprint prototyping for a Souls-like combat loop (Medieval Silence). Known for playtest-driven iteration that fixes degenerate strategies and improves pacing/teamplay (e.g., core-meltdown, kill-confirmed/resurrection events, radar/minimap disruption), plus designing non-predatory progression systems blending battle pass, contracts, and level-up rewards.”
Mid-level Quality Assurance Engineer specializing in web, API/SQL, and game testing
“QA Tester with Gameloft experience shipping multi-platform games across Windows/Steam, Android, and iOS, using strict internal compliance/certification checklists and broad device compatibility coverage. Has handled Windows certification plus regional regulatory requirements (GDPR, COPPA, China age restrictions) and prioritizes high-impact issues like crashes and payment blockers under deadline pressure.”
Mid-level Game Developer specializing in Unity/Unreal, AR/VR, and multiplayer systems
“Unity VR developer who has shipped Meta Quest titles while owning full end-to-end delivery: gameplay, UI, database/backend, blockchain, web integrations, IAP, and final build publishing. Notably solved a Meta SDK IAP callback regression by identifying the issue with Meta support and safely rolling back specific SDK code, and has implemented motion/walking tracker systems with ML-driven opponent behavior.”
Senior Software Engineer & Tech Lead specializing in real-time simulation, VR, and networking
“Unity/C# tech lead who shipped a VR co-op shooter (ChronoStrike) with a network-synchronized time-dilation mechanic, extending Photon Fusion prediction/reconciliation to handle variable timescales and reporting major stability/performance gains (90 FPS Quest 2; rubber-banding reduced from ~15% of sessions to zero). Also integrated GPT-3.5-powered NPC dialogue with scripted fallbacks for a Transport Canada training simulator, and built a cross-platform VR+mobile neurofeedback app integrating NeuroSky EEG via native iOS/Android plugins.”
Mid-level 2D Artist and Graphic Designer specializing in game art and UI
Mid-Level Software Engineer specializing in secure distributed systems and file transfer
Mid-Level 3D/Technical Artist specializing in Unity, Unreal, and AR/VR
Senior Unity/Game Developer and Full-Stack Engineer specializing in AR/VR and interactive experiences
Senior Unity/XR Developer and Technical Artist specializing in AR/VR and 3D visualization
Senior 3D Animator & Motion Capture Specialist for games and cinematic character performance
Junior Unreal Engine Developer specializing in multiplayer gameplay and AI systems
Mid-level Unity/XR Developer specializing in AR training simulations and educational games
Mid-level Game Designer specializing in Unity/Unreal gameplay systems
Mid-level IT Desktop Engineer specializing in endpoint management and end-user support
Junior Digital Media & 3D Visualization Specialist (Unreal Engine/Unity/Rhino)