Pre-screened and vetted.
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Junior Game Designer specializing in level design and sound design
“Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.”
Mid-level Technical Artist specializing in Unity AR/VR and real-time VFX
“Real-time VFX artist with experience shipping portal-style effects for mobile/VR using custom 3D assets, fresnel/swirl shaders, and particle systems. Has hands-on AR optimization experience, diagnosing CPU/FPS drops and improving performance by replacing flipbook texture sheets with single textures and adjusting material transparency.”
Junior Game Programmer specializing in Unity/Unreal and VR
“VR-focused Unity developer with Meta Quest project experience from student work and an internship building a museum VR experience for a real museum event, including a grid-based building system and teleportation flow designed for non-gamers. Also experimenting with an ambitious VR RPG concept featuring complex classes (e.g., beast tamer) and voice-command-driven pet control; has shipped Unreal Engine games to a development center.”
Entry-Level Game Designer specializing in level design and gameplay mechanics
Mid-level QA Tester specializing in proprietary game software and data quality
Junior 3D Animator & Video Editor specializing in Unreal Engine visual storytelling
Entry-Level Game Designer specializing in level design and UI/UX
Junior 3D Animator specializing in keyframe animation and technical animation
Mid-level QA Tester specializing in game testing across mobile, PC, console, and VR
Mid-level Game Designer/Developer specializing in Unreal Engine and QA
Mid-level Unreal Artist specializing in 3D animation, level design, and environment creation
Junior VFX Artist specializing in real-time game effects and environments
“Real-time VFX artist working in Unity with experience shipping and optimizing effects for mobile (and some VR), including post-process speed-boost effects and a feature-rich hexagonal barrier shader. Demonstrates practical performance tuning via texture/particle budgeting and shader-instruction reduction without sacrificing visual quality.”
Junior Game Developer specializing in Unity/Unreal and blockchain gaming
“Game designer/economy-focused builder with multiple blockchain game projects, including a hackathon-winning PvP robot-collection game where player progression is stored and updated on-chain via NFTs. Has also designed tournament-based reward pacing for a card/combat simulation and explored altruism-driven economies that convert in-game help into real-world rewards (gift cards/donations). Prefers remote work and is compatible with European time.”
Junior Game Developer specializing in Unity and Unreal gameplay systems
“Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.”
Mid-level Network/IT Support Professional specializing in systems administration and IT operations
Mid-level Aspiring Game Programmer specializing in C++ and Unreal Engine
Mid-level Gameplay Programmer specializing in maintainable gameplay systems
Mid-level Game Developer & 3D Artist specializing in Unreal Engine and real-time 3D
Junior Gameplay Programmer specializing in Unreal Engine and game design