Pre-screened and vetted.
Senior Technical Artist specializing in Unreal Engine pipelines and real-time cinematics
Senior Technical Artist specializing in real-time pipelines for themed entertainment
Entry-Level Games Programmer specializing in Unreal Engine and C++
“Early-career/graduate game developer with hands-on Unity exposure through game jams and coursework (including an AI-related project) and prior experience with Unreal Engine. Has worked in a structured team of ~8 with a producer assigning tasks, and is comfortable picking up additional responsibilities to keep delivery on track.”
Junior AI/ML Engineer specializing in Python ML, NLP, and model deployment
“Built and productionized a real-time social-media sentiment analysis system used by a marketing team to monitor brand/campaign performance. Experienced in orchestrating LLM workflows with LangChain (validation → prompting → parsing → post-processing), plus monitoring, retraining, and RAG-style retrieval using embeddings/vector stores to keep outputs reliable over time.”
Senior Unity Developer specializing in AR/VR, AI, and game systems
“Game developer with a distinctive niche in integrating LLM-driven dialogue directly into Unity gameplay, including a full web-hosted architecture using llama.cpp, FastAPI, and cloud GPUs for real-time NPC interaction. Also brings VR/mobile optimization experience from a drone simulation project at GovScio, combining AI systems thinking with practical 3D environment and performance work.”
“Unity VR developer with years of experience shipping on Meta Quest 2/3, including serving as the sole developer on a cooperative multiplayer VR title ('Pirates of Atlassian') where they tackled networking and mid-session join synchronization. Also built most of an arcade horse racing game ('Riders Up!') deployed as a physical museum installation using Unity Agents for pathing and collision-avoiding controls.”
Intern Full-Stack Engineer specializing in AI-powered SaaS products
“Solo builder of OGym, shipping production AI features for gyms that turn member behavior/health data (workouts, attendance, nutrition, payments, device metrics) into prioritized, actionable owner and member insights. Designed and implemented FastAPI backends, PostgreSQL-based RAG workflows, guardrails (RBAC/validation/rate limiting), and real-user evaluation loops, with a strong focus on latency/cost optimization and reliable data pipelines.”
Mid-level Product Designer & Design Technologist specializing in design systems and GenAI UX
“Enterprise/industrial UX designer focused on making complex, real-time automated systems feel trustworthy and predictable. Has hands-on experience observing operators in logistics/automation environments, building shared interaction models to unify fragmented products, and collaborating tightly with engineers using component-system thinking (HTML/CSS/TypeScript) to ship resilient UIs that handle partial failures.”
“Unity game developer who implemented a swipe-based pack-slicing minigame in "Herois da Fruta," improving responsiveness by evaluating both swipe start and end positions. Has multiplayer AR experience on "ARcade Sports" using Photon Unity Network to sync four AR devices, including coordinating AR anchors with online communication and camera/world alignment. Prefers collaborative teams and a 9-to-5 schedule; targets €17k–€20k depending on responsibilities and benefits.”
Director-level Visual & Graphic Design Manager specializing in branding, digital, and UI/UX
“Marketing designer with brand-systems rigor who led Aptly’s cross-channel visual system and execution, building a scalable Figma library (components, variables, auto-layout, variants) to speed production while maintaining consistency. Reports measurable impact: 28% higher global enrollment vs competing Coursera programs, 50%+ engagement lift, and >1 week faster turnaround per project/campaign. Also produces lightweight marketing videos in CapCut with multi-format exports for social placements.”
Junior Full-Stack Developer specializing in JavaScript, Python, and cloud-deployed web apps
“Built and deployed a production LLM-powered travel assistant (Globe Trote) that automates end-to-end trip planning using a multi-step agent pipeline with RAG, external API calls, and enforced structured JSON outputs. Focused on reliability (validation, retries, fallback prompts, logging) and reported a ~30–40% reduction in irrelevant/generic responses after adding retrieval grounding.”
Junior Full-Stack Software Developer specializing in React, .NET, and Firebase
“Frontend engineer focused on scalable React + TypeScript dashboards and workflows, using feature-based architecture and a reusable component/hook approach. Has hands-on experience improving performance in table-heavy admin UIs (pagination, lazy loading) and shipping major features quickly with staging/manual QA, gradual rollouts, and rapid iteration based on production feedback.”
Mid-Level Software Developer specializing in game development and real-time 3D tools
“Unity developer with hands-on gameplay and systems experience, including a custom solution that made 3D characters feel properly grounded in a 2D isometric, grid-based combat game. Has worked with Photon/Unity Networking and solved mobile multiplayer customization challenges by syncing character looks via ID-based assets and runtime download/construction; also uses ChatGPT for placeholder art and targeted coding research.”
Junior Full-Stack Developer specializing in web development and AI research
“Early-career software engineer who has already owned a real-world web product end-to-end for a 100+ member university ACM organization, including requirements gathering, UI/UX improvements, hosting, CI/CD, and ongoing maintenance. Brings hands-on React and full-stack project experience with a strong bias toward practical execution, mobile-friendly design, and reliable delivery.”
Junior Full-Stack Software Engineer specializing in AI and data pipelines
“Built and shipped a production AI assistant for a web-based loan/interest calculator that helped users understand EMI results and optimize inputs. Demonstrated full-stack ownership across responsive UI, Node.js APIs, and LLM integration, with a strong focus on prompt refinement, guardrails, caching, fallbacks, and post-launch iteration driven by logs and user behavior.”
“Unity developer with VR and multiplayer experience (Netcode and Photon), including a 4-player VR team-building training project, a 2D top-down tanks game, and a VR ping-pong game. Built a data-driven spaceship weapon/shooting system using ScriptableObjects and designed a clean per-player projectile pooling approach to avoid mismatched networked projectiles. Prioritizes VR/mobile performance optimization and prefers a 9–5 schedule; relocating to Poland and targeting €30–40k net annually.”
Mid-level IT Specialist specializing in configuration management and systems administration
Senior Full-Stack Engineer specializing in MERN, Next.js, and React Native
Mid-level Full-Stack Software Engineer specializing in AI and web platforms
Mid-level Software Engineer specializing in cloud microservices and ML systems
Junior Full-Stack Developer specializing in AI-powered web platforms
Mid-level Software Engineer specializing in Android, VR/Unreal, and robotics