Pre-screened and vetted.
Mid-level Digital Media Specialist specializing in video production and social content
Senior Graphic Designer specializing in brand, digital, and print campaigns
Senior Marketing Strategist specializing in UX content, eCommerce, and growth campaigns
Mid-level Video Producer & Editor specializing in social, live events, and motion graphics
Senior Video Editor specializing in broadcast news, documentaries, and motion graphics
Senior Video Editor & Motion Graphics Designer specializing in branded and docu-style content
Senior Editor/Producer specializing in entertainment marketing and post-production
Junior Creative Direction & Multimedia Content professional in Performing Arts
Junior AR/VR Developer specializing in Unreal Engine and immersive media
Mid-level Game QA Tester specializing in multi-platform functionality and live ops testing
Senior Video Editor & Motion Graphics Animator specializing in archival and branded content
Senior Motion Designer specializing in 2D/3D animation and brand storytelling for SaaS
Director-level Video Producer/Editor specializing in documentary and brand storytelling
Senior Film & TV Editor specializing in post-production and VFX workflows
Senior Video Producer specializing in marketing and educational content
Senior Video Editor specializing in news and digital video distribution
Senior Video Editor/Animator specializing in broadcast, social, color, and AI-assisted post workflows
Mid-level Software Engineer specializing in backend microservices and network test automation
Senior Motion Designer specializing in brand identities and cross-channel motion systems
Senior Video Producer/Editor specializing in sports and marketing content
Director-level Art Director & Visual Designer specializing in brand and social campaigns
Mid-Level Unreal Engine Engineer specializing in gameplay systems and UI tools
“Unreal Engine 5 gameplay/systems developer who led major core features for the Early Access Steam city builder Geopogo Cities: Windsor Detroit, including an end-to-end building placement system tightly integrated with economy, AI pedestrians (Mass AI/Zone Graph/State Trees), and procedural city block generation. Also built a third-person exploration layer with character customization, stamina, and animation retargeting on top of the City Sample Crowd framework, plus shipped player-driven UX improvements based on live Early Access feedback.”
Senior Video & Audio Editor specializing in animation, episodic and VFX editorial
“Longform/episodic editor with Netflix TV series experience who specializes in reshaping and mixing music to support narrative beats and audience retention. Uses a Premiere-to-Audition workflow (AAF, submixes, EQ/compression, automation) and thrives in fast-paced, high-iteration environments with frequent producer/director notes.”