Pre-screened and vetted.
Senior Software Developer specializing in full-stack systems and data platforms
“Full-stack developer from the title insurance space who has owned high-impact features in AccuTitle's flagship products, including a 1099 self-service signup flow and an AI-assisted transaction builder. Brings hands-on experience building regulated, customer-facing systems at scale, with strong domain knowledge around state- and county-specific title workflows and fees.”
Senior VR/Interactive Media Developer specializing in Unity-based industrial training simulations
“UK-based Unity developer who served as the sole developer building VR training scenarios for the oil & gas industry, deploying to Meta Quest and Pico 4 via OpenXR. Experienced translating complex real-world procedures (e.g., offshore rigging/lifting) into interactive VR flows using storyboards, C# scripting, and iterative client testing; also built a Unity web-based SCORM-compliant training course integrating with a SCORM backend via JavaScript.”
Mid-level Gameplay Programmer specializing in Unreal Engine and Unity
“Unity/VR developer who shipped the Meta Quest game "ARCADE PARADISE," contributing features, resolving long-standing bugs, optimizing performance, and documenting internal build/setup workflows. Also built an "Axe Throw" Unity project largely solo featuring a custom C++/OpenCV motion-detection plugin (including low-light detection and noise elimination) and later mentored/onboarded junior developers onto the project.”
Mid-level AI/ML Engineer specializing in healthcare ML, MLOps, and LLM/RAG systems
“Healthcare-focused ML/LLM engineer who built a production hybrid RAG workflow to automate prior authorization by retrieving from medical guidelines/historical cases (FAISS) and generating grounded rationales for clinicians. Strong in operationalizing ML with Airflow/Kubeflow/MLflow on SageMaker, optimizing latency (ONNX/quantization/async), and reducing hallucinations via evidence-only prompting; also partnered closely with clinical ops to deploy a readmission prediction tool used in daily rounds.”
Mid-Level Software Engineer specializing in .NET, Azure, and microservices
“Full-stack .NET/Azure engineer with end-to-end ownership of policy management microservices (React/TypeScript + C#/ASP.NET Core + Kubernetes) delivering significant performance and quality improvements (e.g., response time -35%, defects -30%, CSAT +18%). Also productionized an AI-assisted analyst workflow using Azure OpenAI with a RAG pipeline on Azure Cognitive Search, including rigorous prompt versioning, guardrails, and measurable impact (review time -40%, errors -55%). Led incremental legacy modernization via Strangler Fig and dual-write migrations with zero production regressions.”
Senior Customer Success and Engineering Support specialist in enterprise software and monitoring
“Senior engineer with experience at Micro Focus/HPE (now OpenText) supporting enterprise customers on monitoring platform deployments, upgrades, and ongoing product use. Brings hands-on expertise in operations agents, agentless integrations, security-related upgrade troubleshooting, and cross-functional escalation with engineering to keep customer environments stable and successful.”
Senior Salesforce Developer specializing in Lightning and enterprise CRM
“Salesforce-focused candidate with hands-on ownership of end-to-end Service Cloud automation, including Apex schedulable jobs for inactive portal user tracking, warning notifications, deactivation, and reporting. Demonstrates strong architectural judgment across Apex, LWC, and Aura, with particular strength in scalable design, performance optimization, and rigorous testing/debugging in complex Salesforce environments.”
Senior Systems Architect specializing in AI infrastructure and LLM platforms
“Hands-on hardware operations and support professional with experience spanning tracking systems, OBD devices, custom PC builds, and field deployment design. Particularly strong in identifying failure modes early, building practical RMA/diagnostic processes, and balancing unit economics against real-world reliability in deployed hardware products.”
Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications
“Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.”
Senior XR/Unity Developer specializing in VR training SDKs and immersive tooling
“Unity/XR engineer from Immerse Learning’s SDK team who shipped Meta Quest training experiences by building the underlying Unity libraries and editor extensions used by both internal developers and external SDK licensees. Has hands-on experience solving hard multiplayer/physics authority problems with a custom WebSocket relay approach, and is independently building a Unity management/puzzle prototype featuring a runtime level editor and multithreaded, tile-based pathfinding.”
Senior Software Developer specializing in regulated game development and full-stack web
“Frontend web developer who owned end-to-end delivery for multiple client websites at Vox Interactif and RGI Solutions, including solo launches and rigorous cross-device/browser QA. Experienced with Joomla/WordPress ecosystems (selecting and customizing reliable add-ons) and structured rollout practices (staging/sub-branch + client sign-off). Currently upskilling in React by building a custom wiki-style dashboard for fantasy novel worldbuilding.”
Intern Software Engineer specializing in full-stack development and IAM automation
“Built and owned a Python/FastAPI backend for a custom translation service used in a showroom application, integrating DynamoDB and connecting the service to a SPA/Next.js frontend. Has exposure to Kubernetes-based deployments and GitHub Actions CI/CD, and contributed to planning an on-prem to cloud/SaaS migration at Sherwin-Williams by gathering requirements across multiple plants/factories.”
Intern Software Engineer specializing in full-stack web and game systems
“Built a production 13-step LLM agent pipeline at Sentari AI that converts diary entries into personalized AI responses and a persistent structured user profile. Stands out for a pragmatic approach to production AI: strict schemas, function calling, state-machine orchestration, confidence thresholds, logging, and validation layers to control non-determinism and prevent bad profile updates.”
Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps
“Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.”
Senior QA Lead specializing in game and cross-platform software testing
Senior Software Quality Engineer specializing in IoT and FDA-regulated medical devices
Junior Quality Assurance Engineer specializing in automated testing for embedded AV products
Junior Full-Stack Java Developer specializing in Spring Boot and React
Executive/Lead Unity Engineer specializing in AR, mobile games, and real-time 3D platforms
Senior Game Developer specializing in Unity, mobile games, and AI-powered gameplay