Pre-screened and vetted.
Mid-level Research Assistant specializing in interpretable ML and AI evaluation
Junior Full-Stack Software Engineer specializing in web apps, cloud, and ML inference
Entry Game Designer specializing in Unity and Unreal Engine gameplay and level design
Senior Game Programmer specializing in Unreal Engine C++ and multiplayer combat systems
Mid-level QA / Software Test Engineer specializing in video game testing and certification
Junior Game Designer specializing in level design and sound design
“Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.”
Mid-level QA Tester specializing in proprietary game software and data quality
Entry-Level Game Designer specializing in level design and UI/UX
Mid-level Full-Stack .NET Developer specializing in Angular web applications
“Early-career/learning-stage candidate focused on LLM systems; has not yet built or deployed production AI applications but is actively learning orchestration (Microsoft Semantic Kernel) and core patterns like RAG, embeddings, and model selection based on business requirements.”
Mid-level Game Developer/Game Designer specializing in Unreal Engine 5 gameplay systems
Junior Gameplay Programmer specializing in Unreal Engine and game design
Intern QA / Junior Web Developer specializing in manual testing and Laravel
“Console-focused QA tester with hands-on PlayStation (PS4/PS5) functional/compliance testing experience, including TRC-driven validation, stability checks, controller input testing, and performance dip investigation in combat-heavy scenarios. Also tested a Nintendo casual puzzle-adventure title and uses AI assistants to speed up crash/log analysis and produce clearer test cases and bug reports.”
Mid-level Graphic Designer specializing in brand identity and digital/print design
“Marketing creative designer/art director focused on high-polish, system-driven social campaigns and scalable production. Builds robust Figma design systems (components, auto-layout, variables) and modular template kits to support high-volume output without quality drift, and edits lightweight short-form videos with platform-specific exports for Reels/TikTok/Shorts. Recent work includes campaigns for a boutique restaurant and a non-profit horse sanctuary donation drive, collaborating closely with UA/growth and product in fully remote async workflows.”
Entry Technical Designer specializing in Unreal Engine gameplay systems
“UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.”
Entry-Level Game Programmer specializing in gameplay and AI
“Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.”
Junior Unity Game Developer specializing in 3D multiplayer mobile games
Entry-Level Cybersecurity and IT Professional specializing in network security
Entry AI Engineer specializing in machine learning, computer vision, and data mining
Mid-level Game Designer / 3D Artist specializing in Unity mechanics and level design