Pre-screened and vetted.
Senior Unity Developer specializing in gameplay, multiplayer, and backend integration
“Unity gameplay engineer who has shipped mobile and Meta Quest VR titles, leveraging DOTS/ECS for large-scale war/rts-style scenes and mobile performance. Built multiplayer features using Photon PUN 2 with PlayFab matchmaking/backend and implemented live network debugging/recovery strategies. Also prototyped an AI/LLM-assisted pipeline for generating and validating gameplay/level content via structured JSON with fallbacks and caching to control reliability and cost.”
Mid-level Full-Stack Software Engineer specializing in enterprise SaaS web development
“Frontend-focused engineer with hands-on ownership of complex Angular UI architecture, browser performance optimization, and accessibility remediation. Notably led ADA compliance updates on a public-facing app by rewriting base components around semantic HTML, contributing to major sales wins.”
Junior Data Scientist and Software Engineer specializing in ML and cloud applications
“Backend engineer currently at Intuit Mailchimp working on transactional messaging infrastructure, with hands-on experience improving backlog-count latency through database redesign and sharding. Also has practical experience integrating Mailchimp capabilities into MCP-based AI workflows and previously worked on a financial-domain LLM chatbot using prompt design and RAG.”
Senior Product Manager specializing in AI, SaaS, and e-commerce products
“Product leader with experience spanning AI workflow automation, e-commerce UX, and educational products. Led Reply Neurons AI at Valorem Reply, where human-in-the-loop AI agents reduced backlog and requirements effort by about 40%, and previously helped shape product discovery improvements at GCC toy retailer Dabdoob while also building out the product function at Nizek as its first product manager.”
Junior Marketing & Finance student specializing in digital marketing and analytics
“Client/partnership-focused marketer who sources clients via targeted outreach and maintains relationships through frequent check-ins. Has supported a personal trainer by updating their website and writing social scripts, measuring impact via client list growth and social engagement, and has experience optimizing ad spend using CPC/CPM and keyword tweaks to improve ROI.”
Senior Unity/Game Developer specializing in mobile, multiplayer, AR/VR and Web3
“Unity gameplay engineer with experience shipping features for a multiplayer cricket title (RVG Cricket), including a high-impact replay system that records and replays full play sequences across all on-field entities. Also implemented Photon-based multiplayer and debugged host/client execution issues, and uses AI tools to speed up data enrichment workflows (e.g., generating/matching country ISO codes from JSON into ScriptableObjects).”
Junior Unity Game Developer specializing in mobile, educational, and casual games
“Unity gameplay developer who built a distinctive scalable turn-based system for multi-enemy encounters by tracking turns per player-enemy engagement and adding a turn-reversion mechanic when players disengage. Also leveraged AI-assisted workflows to build a Unity editor tool that accelerated creation of ~20 levels on a tight schedule, and has foundational experience with Unity Netcode (lobbies/sessions and multi-build testing).”
Staff/Lead Frontend Developer specializing in accessibility and React/Next.js
“Frontend developer who led the COC.ca (Canadian Opera Company) site end-to-end as the sole FE engineer on an AgilityCMS/.NET stack, owning master/page templates, modules, and quality. Emphasizes accessibility and responsive design, performing cross-browser/device testing with tools like JAWS, NVDA, Axe, Lighthouse, and Siteimprove; more recently built a Next.js/React/TypeScript video viewer with modal/video state management.”
“Frontend engineer who led a React + TypeScript scientific-results wiki end-to-end, coordinating multiple developers and maintaining quality through continuous reviews and user testing. Has experience optimizing web performance when using Three.js/Blender 3D assets and managing releases with non-breaking merges and rollbacks. Also delivered a user storage feature with QA, staged iteration, and client-driven prioritization.”
Senior Full-Stack Developer specializing in web applications and microservice security
“Product-minded frontend engineer/PM hybrid who led an LMS end-to-end using Next.js, including JWT auth and security validation with OWASP ZAP. Built AI features such as an LMS AI Tutor and a personal React+TypeScript movie recommender that lets users choose between Gemini and OpenAI models, with Redux Toolkit used for global state and smooth UX iteration in short sprints.”
Intern Data Scientist specializing in machine learning, NLP, and LLM fine-tuning
“Built a production-style AI meeting summarization and action-item extraction system (Azure Speech-to-Text + transformer summarization/NER) exposed via a Flask REST API, with explicit guardrails to prevent hallucinated tasks. Strong focus on reliability: modular agent/workflow design, precision-first evaluation with human-validated golden notes, and practical orchestration patterns (tool-augmented agents; ready to scale into Airflow/LangGraph/Prefect).”
Mid-Level Full-Stack Developer specializing in React and ERP/NetSuite automation
“Frontend/full-stack product builder who led SiteSnap (field documentation platform) end-to-end, including UX design, React/TypeScript architecture, and deployment. Built a complex Report Builder editor handling thousands of media assets with strong performance practices (virtualization, lazy loading) and a quality pipeline (Storybook, Playwright, Vercel previews), and shipped a smart PDF report generator under a tight demo deadline with gradual rollout.”
Mid-level Logistics and Manufacturing Professional transitioning into Software Development
“Junior frontend developer building and shipping personal projects, including an end-to-end access control/registration app with modular/layered architecture, database modeling for scalability, and a React+TypeScript dashboard with filters and detail views. Emphasizes code quality through validation, unit tests, and modern tooling (Jest/RTL, ESLint, Zod, Postman), and uses Figma prototypes to translate UX into responsive UI.”
Senior Unity Developer specializing in mobile multiplayer games
“Unity engineer with experience dating back to 2011 who has taken multiple company games from prototype and architecture through delivery and years of maintenance. Built a dynamic AssetBundle system to optimize memory and loading for a high-fidelity mobile title, and delivered end-to-end multiplayer/social systems (clans/leaderboards) using Firebase (Firestore, Functions, Hosting). Also leverages AI tools to rapidly generate and integrate C# frameworks like ECS to speed up development.”
Senior Game Developer specializing in Unity, VR, mobile, and educational games
“Game developer based in Brazil who has shipped Unity/C# multiplayer and VR experiences, including an educational co-op game using Photon and Horizon Worlds content. Stands out for owning systems end-to-end—from architecture and UML planning through QA, live player feedback, and cross-platform optimization—while also using LLMs pragmatically to improve development and QA workflows.”
Senior Full-Stack Engineer specializing in Python backend and AI-powered web applications
“Senior full-stack engineer with 7+ years of Python-centric experience who has worked in lean startup environments and personally drove backend architecture for a data-intensive B2B analytics platform. Stands out for navigating ambiguous, fast-changing requirements while improving scalability and performance through Redis, Celery, RabbitMQ, and PostgreSQL optimization.”
Mid-level Full-Stack Engineer specializing in backend systems and microservices
“Full-stack/backend-leaning engineer who owned Shoptaki's Smart ID authentication platform end to end, building a centralized identity system that secured four services and removed duplicated auth logic. Also introduced and operationalized Claude Code in a TypeScript microservices environment, using prompt refinement, CI, and code review guardrails to improve development speed without compromising architecture or security.”
Mid-level Full-Stack Engineer specializing in web, iOS, and interactive platforms
“Full-stack developer who built a social media/live-streaming platform with searchable user streams based on profile attributes like hobbies, schools, and profession. Demonstrated hands-on ownership of both application and database architecture, including social graph modeling, SQL optimization, and a hybrid STUN/TURN approach for scaling multi-user live streaming on AWS.”
Executive product leader specializing in AI, EdTech, and multi-platform digital products
“Product leader with hands-on experience shipping AI features for small business marketing and redesigning education workflows to materially improve engagement. Has managed cross-functional teams of up to 30 and combines strong UX instincts, analytics-driven iteration, and a clear human-centered perspective on AI in learning.”
Executive Game Developer specializing in Unity 2D/3D, AR/VR, and multiplayer
“Unity/C# gameplay engineer who has shipped mobile, VR (Meta Quest), and Photon PUN2 multiplayer titles, with strong performance and systems architecture chops. Delivered measurable product impact (Day 7 retention +15%, daily revenue +5%) and deep UI optimization (pooling + canvas isolation to sustain 60 FPS), and also integrated an LLM-driven RPG dialogue system with streaming, caching, and silent fallback reliability patterns.”
Senior Frontend/Full-Stack Developer specializing in SaaS and real-time web apps
“Frontend engineer who has led end-to-end delivery of internal and analytics dashboards in React + TypeScript, with a strong emphasis on scalable architecture, disciplined state separation, and performance under real-time data loads. Uses practical profiling (React Profiler/DevTools), virtualization, and feature-flagged rollouts with solid QA and rapid post-launch iteration to keep quality high as products scale.”
Principal/Senior Designer specializing in brand identity and integrated marketing campaigns
“Marketing designer focused on modern, high-polish creative who builds modular systems in Figma (auto-layout/variables/styles) to ship large volumes of on-brand assets quickly across paid social, web, email, and lifecycle. Experienced partnering with UA/growth and product teams in fully remote, async workflows, and producing lightweight short-form video edits in CapCut with platform-specific versioning for Meta/TikTok.”
Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics
“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”
Executive startup founder and product engineer specializing in marketplace platforms
“Repeat founder currently building Unhookt, a digital wellness app, after co-founding Poplin and helping raise $10M in VC funding in 2021. He has already completed Unhookt’s frontend MVP, is building the backend, and is gathering early user feedback while navigating the shift from metrics-driven Series A fundraising to vision-led pre-seed pitching.”