Pre-screened and vetted in England.
Principal Gameplay/AI Programmer specializing in game AI and gameplay systems
“Gameplay/AI engineer with end-to-end ownership of racing-sim AI (fair physics parity, competitive overtaking) and strong iteration tooling (live tuning + config). Has shipped networked VR multiplayer work at Ready At Dawn, including a consensus-style goal validation approach to reconcile non-deterministic replication/smoothing discrepancies, plus experience with Havok/Bullet, spline math (Catmull-Rom), and complex creature/boss animation behaviors.”
Senior Gameplay & UI Programmer specializing in VR game development
“Unity/VR gameplay engineer with shipped Ubisoft experience on Assassin's Creed Nexus VR, improving core interaction systems (doors) for comfort and predictability and iterating mechanics (pickpocketing) using player feedback and analytics. Also prototyped Photon Fusion multiplayer features for a Rainbow Six Siege-related project, focusing on synchronization and tactical-feel networking tradeoffs, and has experience setting up project architecture and collaborating closely with design/UI teams (including at Sumo on a football manager project).”
Senior Game Software Engineer specializing in Unity, C++/C#, and multiplayer systems
“Unity/VR developer who has built personal Quest 2 projects including a Unity ECS-based space simulation leveraging Burst + Jobs for performance, and a relaxation virtual world featuring terrain, moving trees, and localized audio. Prefers a blended team structure and is motivated by high-impact, immersive projects.”
Senior Product Manager & Product Engineer specializing in AI-powered EdTech
Senior Agile/Product Delivery Leader specializing in enterprise transformation, data and cybersecurity
“Built a web-based online Sudoku game in JavaScript (multiplayer format supporting up to 6 teams with up to 5 players each) and demonstrates strong product/analytics orientation. Uses a KPI-driven approach (DAU/WAU, ARPU, session duration, LTV) and structured prioritization methods (MoSCoW, story mapping, cost of delay, DFV) to iterate toward targets; seeking a remote role around $70k/year.”
Mid-level Software Engineer specializing in XR/AR platforms and real-time 3D
Senior Software Engineer specializing in Unity VR simulations
Senior Software Engineer specializing in 3D simulation, digital twins, and robotics
“UK-based Unity developer who built a 3D simulation/digital-twin platform for an autonomous-vehicle startup, integrating Unity environments with external robotics stacks, web APIs, virtual sensing, and dynamic traffic systems. Interested in moving into VR, though has not shipped VR/Meta Quest titles yet.”
Senior Unity Developer specializing in VR/AR/MR and mobile games
Senior Software Engineer and Game Developer specializing in C# and Unity backend systems
Senior Game Programmer specializing in Unity gameplay systems and animation tech
“Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.”
Senior Unity Developer specializing in multiplayer gameplay and cross-platform systems
“Senior gameplay/core systems Unity programmer with hyper-casual mobile experience (Neon Play with Voodoo analytics partnership) and shipped F2P engagement mechanics like battle passes and reward/store loops. Built an optimized networked physics replication layer in Unity (compression, batching, interpolation/prediction) leveraging Jobs/Burst for scale, and has collaborated closely with designers, audio (FMOD), and international art teams on projects including Southfield and the Gorillaz Kong project.”
Senior Product Owner specializing in FinTech and Gaming Platforms
“iGaming product leader with 11 years of Product Owner experience, spanning QA automation (built a testing framework) through BA and ultimately PO for an online poker team for nearly 6 years. Has shipped and managed live web/mobile/tablet games and worked closely with compliance/UKGC on game certification and launches, using BI/data and player feedback to prioritize features and F2P retention mechanics (tournament ticket funnels, quests).”
Senior Frontend Engineer specializing in React/TypeScript web applications
“Senior frontend engineer who led end-to-end delivery of a large ecommerce platform at Foschini Group and built a complex healthcare operations dashboard for UK-based Ceracare. Strong in React/TypeScript/Next.js architecture, design systems, and performance at scale, with a pragmatic approach to state management (React Query/Redux) and quality (Storybook + testing + code reviews).”
Senior Unity Game Developer specializing in gameplay systems, LiveOps, and AR/VR
“Unity gameplay engineer with hands-on experience building deterministic state/input systems that improve responsiveness and frame stability, validated through profiling and playtests. Also implemented multiplayer gameplay using Photon Fusion/PUN, addressing latency and input feel via local simulation plus reconciliation, and uses AI tools to accelerate debugging and iteration.”
Senior Game Developer specializing in AR/VR and real-time interactive media
“Senior Unity game programmer who shipped a Meta Quest VR game (Unearthed VR) and owned key systems spanning gameplay, UI, shaders/VFX, and VR interaction. Notably built a reusable, general VR interaction framework to make interactions intuitive and user-friendly, and emphasizes scalable, data-oriented architecture for maintainable Unity projects.”
Principal Full-Stack & XR Engineer specializing in web, mobile, and social VR platforms
Mid-Level Unity Engineer specializing in multiplayer, graphics, and AR/VR simulation
“Unity VR developer who improved engagement on a space-exploration KIDS VR title by tackling motion discomfort and unclear interaction flow—refactoring XR locomotion, rebuilding onboarding with a state machine, and optimizing rendering to sustain 72+ FPS on standalone headsets. Also brings Photon Fusion multiplayer experience with server-authoritative design, client-side prediction, and rollback-safe deterministic gameplay, plus strong cross-functional iteration with designers and artists.”
Staff/Lead Unity XR Engineer specializing in VR streaming and immersive applications
Mid-level Software Engineer specializing in Unity VR/XR and multiplayer game development
Mid-Level Full-Stack Developer specializing in JavaScript and React
Senior Software Engineer specializing in backend, AWS cloud infrastructure, and data pipelines
Junior Full-Stack Web Developer & QA Engineer specializing in React/Node and functional testing