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Vetted Unity Developers

Pre-screened and vetted.

UnityC#GitPerformance OptimizationC++Game Development
KB

Kevin Barr

Senior Unity/C# Developer specializing in games and real-time simulation

UK8y exp
Fusebox GamesUniversity of Hull
C#C++JavaJavaScriptHTMLCSS+60
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TW

Thomas Wilhelm

Staff-level Game & Interactive Software Engineer specializing in Unity and real-time experiences

Los Angeles, California16y exp
Warner Bros. GamesEmerson College
AnimationGame DesignFlashContent PipelineTask PlanningTask Delegation+47
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TJ

Toby Jones

Screened ReferencesStrong rec.

Senior Unity Engineer specializing in VR/AR and game systems

17y exp
PerchangUniversity of Leicester

Unity generalist and lead engineer with shipped Meta Quest VR experience, including leading the refactor of BoxVR into FitXR (subscription multi-studio fitness app) and running the core tech team. Also built and shipped a mobile wingsuit game (Wingsuit Pro) with one artist that reached #1 in Sports in 8 regions, demonstrating strong gameplay iteration and performance optimization expertise.

UnityC++C#WwiseARFoundationMobile AR+92
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NE

Nurdogan Erdem

Screened

Principal Unity Developer specializing in XR/VR and mobile games

Hamburg, Germany19y exp
RheinmetallBremen University of Applied Sciences

Unity game developer who built a context-sensitive movement and camera system for a grid-based dungeon crawler and used DOTween for key gameplay animations. Worked at Chimera Entertainment on Songs of Silence, contributing via bug fixes, working within an existing Photon Fusion protocol, and implementing a UI-heavy in-game lexicon; also leverages AI tools (e.g., ChatGPT) to accelerate editor/tooling and gameplay scripting.

C#.NET Framework.NETUnityUnity UIXR Development+124
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OL

Oliver Lawrence

Screened

Senior Unity Developer specializing in multiplayer gameplay and cross-platform systems

Wolverhampton, UK5y exp
Observer InteractiveTeesside University

Senior gameplay/core systems Unity programmer with hyper-casual mobile experience (Neon Play with Voodoo analytics partnership) and shipped F2P engagement mechanics like battle passes and reward/store loops. Built an optimized networked physics replication layer in Unity (compression, batching, interpolation/prediction) leveraging Jobs/Burst for scale, and has collaborated closely with designers, audio (FMOD), and international art teams on projects including Southfield and the Gorillaz Kong project.

C#.NETUnityGitAgileCI/CD+76
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AP

Aleksandar Petrushevski

Screened

Senior Unity Developer specializing in mobile, VR, and AR games

Remote7y exp
212 GamesFaculty of Computer Science and Engineering, Ss. Cyril and Methodius University in Skopje

Unity/C# developer focused on Meta Quest VR simulations and indie game development; built a factory onboarding VR experience largely solo, including modular scenario orchestration, interaction systems, and branching NPC dialogue. Also created multiple Unity games in the last year and built reusable internal packages (game management + UI/screens), while using an AI-driven pipeline for rapid prototyping and 3D asset generation.

UnityUnity 3DUnity 2DC#Unity EngineCinemachine+143
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OR

Oleksandr Ruban

Screened

Senior Unity 3D Developer specializing in mobile games, AR/VR, and architecture

Warsaw, Poland11y exp
Moon ActiveOdesa I. I. Mechnikov National University

Unity gameplay engineer with experience across multiple genres (city builders, match-3, RTS) including implementing an open-world isometric fog-of-war system optimized via chunking and multithreading. Has shipped multiplayer features using Photon/UNet and has dealt with real-time synchronization/ownership conflicts, and also applies AI automation to speed up code reviews and improve Jira/merge request workflows.

UnityUnity3DC#VRHTC ViveAR+77
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JM

Juan Mendez

Screened

Senior Game/Graphics Software Developer specializing in Unity and C++

12y exp
AMX Inspired SignageUniversity of Alicante

Self-taught Unity developer who implemented multiplayer using Photon PUN, replacing a custom PHP request-based approach and improving stability (especially around accidental disconnects). Learns new networking frameworks quickly (reported ~2 weeks to pick up and implement PUN) and uses AI selectively to identify better library-driven solutions.

AgileAndroidAndroid SDKAndroid StudioAssemblerC+49
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MH

Mohanad Hamed

Screened

Senior Software Engineer specializing in Unity game development and .NET/C++ systems

Amman, Jordan17y exp
Tamatem GamesAl-Balqa Applied University

Unity game developer with eye-tracking SDK experience (Tobii) who shipped a gaze-driven Dynamic Light Adaptation feature by modifying Unity shaders and post-processing, demonstrated via an FPS demo scene. Currently building a multiplayer card game client using an in-house, event-driven networking architecture and actively improving resilience to reconnect/lag edge cases.

.NET3D CAD3D Modeling3D Mesh Export3D Mesh AccessAgile Methodologies+72
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CB

Conor Byrne

Screened

Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR

5y exp
East Coast InteractiveTechnological University Dublin

Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.

Ableton LiveAbleton Live 10AgileAmazon AppstoreAndroidApple App Store+117
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QA

Quwiyu Ajibade

Screened

Senior Unity/XR Developer specializing in VR/AR training and WebAR

Lagos, Nigeria5y exp
AB InBevUniversity of Ilorin

Unity VR/AR developer with industrial training simulation experience (heavy machinery, electrical panel, arc welding) who improved user completion and retention by shipping a context-aware AI instructor. Uses Unity Analytics and in-game feedback to pinpoint drop-offs and drive measurable gains (e.g., 30%→75% completion; 60% drop-off fixed to reach 85%). Has also built multiplayer collaborative training prototypes with Photon PUN2 and strong Git/Unity workflow practices to reduce scene conflicts and technical debt.

A-FrameAIAPI IntegrationAsset ManagementASP.NETAugmented Reality (AR)+53
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LM

Lucas Magon

Senior Unity/XR Developer specializing in healthcare education and serious games

Sao Paulo, Brazil11y exp
GIGXRUniversity of São Paulo
UnityGame DevelopmentGame DesignXR (Extended Reality)AR (Augmented Reality)VR (Virtual Reality)+26
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AD

Artur Dębkowski

Senior/Lead Unity (C#) Game Programmer specializing in mobile, PC/console and AR

Warsaw, Poland14y exp
ekhart Studios
AgileAndroidAngularArchitecture DesignARASP.NET Web Forms+134
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PS

Pawel Szpiczakowski

Executive Game Technology Leader specializing in Unity and LiveOps

Wroclaw, Poland10y exp
Pixel Perfect DudeTechnical Academy of Informatics in Applied Sciences
UnityC#PythonTypeScriptJavaScriptReact+55
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AS

Alper Sari

Junior Game & XR Developer specializing in Unity and VR/AR simulators

Singapore, Singapore2y exp
RapsodoUniversity of Bolton
Agile MethodologyARCC#C++Device Management+33
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SS

Savvas Stones

Senior Unreal Engine C++ Multiplayer Engineer specializing in networked systems

Limassol, Cyprus8y exp
MetaGravityUniversity of the Aegean
Unreal Engine 4Unreal Engine 5UnityC++C#Python+49
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YP

Yvan Pidial

Senior Game Developer specializing in Unity/Unreal tools and pipeline development

Vacoas, Mauritius7y exp
Steamroller StudiosAsia Pacific University of Technology & Innovation
UnityUnreal EngineUnreal Engine 5BlueprintsC#C+++19
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JW

Jamal Woods

Mid-level Game Developer / Software Engineer specializing in Unity and Unreal gameplay systems

Mount Vernon, NY8y exp
Nova: First SparkRochester Institute of Technology
AgileAnimation ManagementApple iOSAWSBlueprints (Unreal Engine)C#+36
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MS

Marcin Sury

Senior Unity/XR Developer specializing in VR/MR multiplayer gameplay systems

Bialystok, Poland11y exp
SoftServeBialystok University of Technology
UnityUnity3DC#JavaPythonVR Development+66
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MB

Mark Bamford

Senior Unity Developer / Technical Artist specializing in AR/VR and real-time interactive experiences

Devon, UK11y exp
Nexus StudiosAbertay University
UnityUnity3DC#C++Objective-CSwift+52
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JA

Jonathan Altieri

Senior Site Reliability Engineer specializing in infrastructure automation and production systems

7y exp
AccentureFull Sail University
PythonSQLC++C#BashPrometheus+90
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