Vetted Unity Developers

Pre-screened and vetted.

DR

Senior Unity Developer specializing in mobile game systems, performance, and live ops

Belgrade, Serbia9y exp
MY.GAMESBashkir State University

Unity/C# mobile game engineer based in Belgrade who has owned and shipped complex meta-systems (shop/battle pass/tournaments) and real-time PvP using Photon, with a strong focus on performance (profiling, memory/GC, draw calls) and live stability. Notably handled a China launch by abstracting regional SDKs behind DI-based interfaces and using Addressables for localized assets, keeping the global codebase clean while maintaining high performance.

View profile
Szymon Kościelniak - Senior Unity Developer specializing in mobile and VR/PC games in Warsaw, Poland

Senior Unity Developer specializing in mobile and VR/PC games

Warsaw, Poland7y exp
Reality GamesWest Pomeranian University of Technology

Unity gameplay engineer from Moonactive who rewrote the gameplay engine for ZenMatch, maintaining two engines in parallel via a separation layer to improve robustness/scalability and make new content easier to ship. Also implemented multiplayer for a client prototype using the Onion networking framework and is familiar with Photon Fusion concepts.

View profile
DS

Principal Unity/C# Developer specializing in mobile and live-service games

London, UK14y exp
Dream Reality InteractiveDurham University

Unity gameplay developer who led implementation of an airport scene for Duplo Town (children’s physics/exploration game), adding multiple unspecced interactions that significantly increased polish and playfulness and delighted testers/clients. Principal/lead-level engineer with strong sprint planning and impact-vs-effort prioritization, plus experience designing asynchronous client-server interactions and state management (aware of Photon-style real-time multiplayer sync).

View profile
DD

Senior Unity Developer specializing in mobile game development and AR/VR

Hamburg, Germany7y exp
PlaySpark StudiosState University of Information Technologies

Unity game developer who built a "constraint-driven match resolution" card-game system that encouraged players to think 1–2 moves ahead while keeping interactions as simple as UNO-style matching; reported longer player sessions and positive feedback. Has used Photon to implement most online features in games and leverages AI tools for code writing to boost productivity.

View profile
MATIAS JAUREGUIBERRY - Senior Unity Developer specializing in live mobile games and engine systems in Tandil, Argentina

Senior Unity Developer specializing in live mobile games and engine systems

Tandil, Argentina20y exp
SYBOUniversidad Nacional del Centro de la Provincia de Buenos Aires

Game developer with hands-on ownership of major Unity/C# systems for Subway Surfers, including an Addressables migration and live game modes that became the most played in the title’s history. He ties feature work to business outcomes, citing major retention gains and a 3-4x revenue spike during a key anniversary event, and is now extending his work into AI-assisted live ops pipelines using LangChain and LLMs.

View profile
XA

Mid-level Unity/XR Developer specializing in educational VR and accessibility

Remote6y exp
ImmerseCarnegie Mellon University

Unity/C# developer from an educational live-service product who spent 5 years shipping across desktop, VR, and mobile while building systems spanning localization, multiplayer, AI-driven avatar experiences, and accessibility. Particularly notable for owning a Lokalise-to-Unity I2 localization backend still in use today and helping lead a major Photon PUN to Fusion migration.

View profile
CH

Senior Software Engineer specializing in Unity, computer vision, and AR/VR systems

Texas, USA7y exp
Janus Research GroupUniversity of Houston
View profile
KG

Senior Unity/Game Developer specializing in cross-platform interactive experiences

Sherman Oaks, CA18y exp
American Red CrossCalifornia State University, Northridge
View profile
CM

Senior C#/.NET & Unity Developer specializing in game systems and UI

Bucharest, Romania12y exp
Electronic ArtsDunărea de Jos University of Galați
View profile
AS

Senior Unity Developer specializing in mobile and casual game development

Jaipur, India7y exp
ZupeeIIT Patna
View profile
OJ

Senior Unity/XR Engineer specializing in OpenXR mixed reality and real-time rendering

San Francisco, CA12y exp
HAMCOR GamesIşık University
View profile
Jacob Allyn - Senior Physics & Gameplay Engineer specializing in Unity vehicle and multiplayer systems

Jacob Allyn

Screened

Senior Physics & Gameplay Engineer specializing in Unity vehicle and multiplayer systems

9y exp
Visual ConceptsUC Irvine

Unity/C# engineer who led and shipped a backend-driven mobile AR platform (4D VIEWR) using Vuforia, enabling dynamic content delivery without app updates and focusing heavily on stability under real-world tracking/connectivity constraints. Also shipped authoritative-server multiplayer matchmaking/gameplay flow for NBA 2K vehicle modes, including server-side anti-cheat validation and live issue instrumentation. Recently built a self-hosted multi-agent LLM pipeline to accelerate game-dev workflows with strong reliability and cost/latency controls.

View profile
Paweł Ostrzołek - Senior Unity Developer specializing in mobile games, VR/AR, and SDK/tooling

Senior Unity Developer specializing in mobile games, VR/AR, and SDK/tooling

8y exp
iLogosUniversity of Silesia in Katowice

Senior Unity developer with deep systems experience spanning LiveOps architecture and multiplayer. Built a data-driven LiveOps event platform that scaled to overlapping, progression-gated events controlled via backend config, plus shipped a Photon-based VR multiplayer showroom supported on-site at a live exhibition. Also implemented server-authoritative social multiplayer (Catan-like trading) using SignalR/MessagePack with strong focus on determinism, fairness, and performance.

View profile
HASHIM YAQUB - Staff Unity XR Software Engineer specializing in VR surgical training and haptics in Bath, UK

HASHIM YAQUB

Screened

Staff Unity XR Software Engineer specializing in VR surgical training and haptics

Bath, UK12y exp
PersonalUniversity of Bath

Unity/VR developer with hands-on experience integrating Pupil Labs eye tracking on HTC Vive to make VR interactions and diegetic UI feel more natural, including building calibration directly into the app for different users. Developed multi-user applications at Fundamental VR using Photon PUN 2 for cross-platform networking, and leverages AI tools for debugging/optimization and GitHub Actions CI/CD pipeline troubleshooting.

View profile
Alexander Ahlberg - Senior Unity/Unreal Gameplay & Simulation Engineer specializing in immersive training in Remote, USA

Senior Unity/Unreal Gameplay & Simulation Engineer specializing in immersive training

Remote, USA10y exp
Stamm MediaBecker College

Game developer with hands-on end-to-end ownership as a solo Unity/C# developer, building a node/grid-based 2D gameplay system designed for fast iteration via event-driven, component-based architecture. Also prototyped Unity-to-external LLM integration over WebSockets (JSON world snapshots, async responses) and has Unreal Engine multiplayer experience (server-authoritative replication/RPCs) plus VR performance/UI optimization work.

View profile
MJ

Senior Unity/Simulation Developer specializing in VR training and interactive 3D applications

Austin, TX8y exp
Booz Allen HamiltonFull Sail University

Unity/C# developer with defense/USAF VR experience who built a first-of-its-kind real-time metrics/telemetry API layer (serialized + encrypted JSON over REST) that enabled in-engine performance assessment and drove third-party LMS dashboard requirements. Currently prototyping an AI-driven "DM" agent experience using OpenClaw with model switching (Ollama) and Claude Code for in-engine benchmarking while weighing self-hosted vs cloud LLM tradeoffs (security/latency/cost). Based in Austin, TX; prefers remote but open to relocation with assistance.

View profile
Hleb Rahoisha - Senior Unity/C# Developer specializing in mobile and VR games in Warsaw, Poland

Hleb Rahoisha

Screened

Senior Unity/C# Developer specializing in mobile and VR games

Warsaw, Poland7y exp
PlaytikaBelarusian State University

Unity gameplay engineer with hands-on experience spanning AI behavior-tree architecture (Behavior Designer), authoritative multiplayer networking (Photon/Mirror), and aggressive VR (Meta Quest) optimization. Built designer-friendly tooling (Excel-driven balancing, prefab automation bridging Marvelous Designer/Blender/Unity) and has experience mentoring juniors within an entity/HMVC-based architecture at Playtica.

View profile
CB

Mid-level Software Engineer specializing in Unity simulations and gameplay systems

Charleston, SC4y exp
ProsoftUniversity of Central Florida

Unity/C# gameplay engineer with strong multiplayer systems experience, including shipping a DarkRift-based server-authoritative architecture with prediction/reconciliation and measurable gains: frame time improved from ~30ms to 18ms and packet sizes dropped by roughly 40%. Also brings practical thinking around AI-assisted content tooling, using async service layers, JSON pipelines, and validation rules to support designers without disrupting production workflows.

View profile
NN

Senior Unity Developer specializing in mobile and online game development

5y exp
SteamIgor Sikorsky Kyiv Polytechnic Institute

Unity game developer who built a quest system for a Hearthstone-like card game where completing quests upgrades and expands card abilities, increasing build flexibility and improving player experience. Has general networking experience via socket servers and HTTP requests, and uses Cursor/ChatGPT to accelerate animation work while keeping core logic and code quality under manual control.

View profile
Okiror Erasmus Mugadya - Entry-Level Unity Developer specializing in XR/VR simulations in Remote

Entry-Level Unity Developer specializing in XR/VR simulations

Remote
Unity

Unity developer with hands-on experience building a mixed reality game prototype for Meta Quest in a bootcamp and a self-directed car driving simulation featuring multi-environment/weather scenarios and UI driving guidance. Demonstrated practical problem-solving by fixing AI vehicle navigation issues through a custom C# pathing approach, and uses ChatGPT to speed up routine coding work.

UnityC#Unity Input SystemCinemachineMecanimXR Interaction Toolkit+46
View profile
AS

Principal XR & Spatial Computing Engineer specializing in enterprise AR/MR/VR training

Greenville, SC8y exp
Deepbit LabsInformation Technology High School
View profile
Julian Footman - Senior Unity Developer specializing in VR and mobile gameplay systems in Remote

Senior Unity Developer specializing in VR and mobile gameplay systems

Remote10y exp
Bloctackle IncUniversity of Texas at Dallas
View profile
Jack Malboeuf - Mid-level Immersive Software Engineer specializing in Unity, VR/AR, and AI training apps

Mid-level Immersive Software Engineer specializing in Unity, VR/AR, and AI training apps

6y exp
DeloitteColumbia College Chicago
View profile

Need someone specific?

AI Search