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Vetted Game Designers in the Los Angeles Metro

Pre-screened and vetted in the Los Angeles Metro.

Game DesignUnreal EngineC++UnityC#Level Design
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Scott Hwang

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Senior Game Designer specializing in multiplayer systems and live service experiences

Irvine, California18y exp
Blizzard EntertainmentCarnegie Mellon University

Gameplay systems designer with shipped AAA experience on Overwatch, including end-to-end ownership of player progression and major systems like matchmaking (role delta system cutting uncertainty/volatility by 50%) and Stadium mode round/shop + MMR/balancing systems (second-highest engaging mode). Strong in KPI/retention-driven design, player research, and telemetry-based balancing, with a UE5 Blueprint prototyping workflow built for modularity, data-driven tuning, and handoff to engineering.

Game DesignSystems DesignTechnical DesignMultiplayer Game DesignUnreal EngineUnity+50
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Laura Dean-Griego

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Mid-level Game Designer specializing in narrative-driven AAA experiences

Irvine, CA5y exp
Blizzard EntertainmentCal State Fullerton

World of Warcraft quest designer who owned end-to-end quest pipelines and shipped standout content, including the memorable escort/stealth quest “Klaskin’s Great Escape” tuned through playtests and a Dragonflight capstone framing story that drove higher side-quest engagement. Experienced in Lua scripting, reward/economy balancing, and building daily/weekly endgame loops (Beetle Ranch/Rak-Ush), with recent UE5 Avalanche node-based VFX prototyping exposure.

Game DesignNarrative DesignQuest DesignGameplay DesignMechanics DesignStorytelling+49
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XG

xiaowei guo

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Junior Game Designer specializing in AI-driven systems and interactive narrative

Irvine, CA2y exp
PetchNortheastern University

Game economy/progression designer who owned an end-to-end multi-currency economy for a top-down kitchen management sim, balancing cash/reputation/XP with sinks like spoilage, maintenance, and rent. Uses telemetry + structured playtests and spreadsheet simulations to tune pacing, reduce mid-game churn, and prevent late-game inflation by adjusting efficiency/skill curves and phase-based balancing.

Unreal EngineUnityC#C++React NativeFigma+61
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AH

Anthony Hernandez

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in systems, balance, and live updates

Los Angeles, CA6y exp
GrabUSC

Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.

Systems DesignContent DesignRapid PrototypingDesign DocumentationUnityUnreal Engine+90
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BS

Bobby Sanders

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Mid-level Game Designer specializing in systems and gameplay

Anaheim, California6y exp
DisneyBiola University

Game QA tester/designer hybrid with hands-on Unreal Engine 5 technical debugging experience, focused on NPC AI navigation and performance. At Lantern Tower Games (Telmahre), owned end-to-end quality for an NPC system (dynamic navmesh, moving platforms, EQS, actor pooling), using Unreal Insights and asset reference refactors (hard->soft + async loading) to resolve critical memory/performance issues while collaborating closely with engineering and level design in Scrum.

Visual ScriptingUnreal EngineBlueprintsAgileScrumAI Design+70
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RA

Ryan Alemania

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Senior Game Designer specializing in game economy, progression, and data-driven systems

Irvine, CA20y exp
MobilityWare

Game economy/progression designer with live-ops experience across MMO, CCG, and F2P strategy titles (ROSE Online, Vega Conflict/KIXEYE). Known for data-driven tuning of loot, currencies, and monetization—e.g., removing a low-performing pay gate drove ~14% DAU lift and improved revenue, and built premium-currency models using real player telemetry to support an ad-to-IAP transition.

Agile Development MethodologiesAdobe SuiteCombat Mechanics DesignCompetitor AnalysisContent DesignCrafting Economy Design+50
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EB

Eric Betancourt

Senior Game Designer & Developer specializing in narrative design and live-service games

Los Angeles, CA5y exp
CounterspellBoston University
Narrative DesignQuest DesignWorldbuildingCopy EditingDiscordCommunity Management+36
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Bria Marks

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Entry-Level Game Designer & Gameplay Programmer specializing in Unity and Unreal Engine 5

Los Angeles, CA1y exp
University of Southern CaliforniaUSC

Game designer with hands-on experience shipping and tuning a branching memory-deletion narrative system in Unity (Echoes of Memory), focused on creating emotional tension through meaningful player choice. Also builds and iterates cooperative level layouts in Unreal Engine 5 with ~1-week idea-to-playtest cycles, collaborating closely with teammates on Blueprint implementation.

UnityUnreal Engine 5C++C#Greyboxing LevelsArea Layouts+63
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ES

Elijah Shaw

Mid-level Game Designer specializing in gameplay, narrative, and community-driven development

Los Angeles, CA5y exp
SoundromedaUC Santa Cruz
ZendeskMicrosoft OfficeJiraGitHubUnityUnreal Engine+54
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Rodolfo Gurrola

Junior Game Designer specializing in Unreal Engine 5 and Unity prototyping

Santa Clarita, CA3y exp
H2ScanCal State Northridge
Adobe IllustratorAdobe PhotoshopCalibrationCinema 4DCross-functional Team LeadershipDesign Documentation+25
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