Pre-screened and vetted.
Principal Technical Support Engineer specializing in Solaris/Linux, cloud, and data center infrastructure
Mid-level QA Analyst specializing in video game testing and cross-platform releases
Mid-level QA Tester specializing in video game testing and release quality
Senior QA Tester specializing in OTT streaming, mobile, and console platforms
Senior Software Test Engineer specializing in cross-platform games and XR testing
Senior QA/Test Engineer specializing in Windows OS, graphics drivers, and test automation
Director-level QA Lead & Producer specializing in game development and multi-platform releases
Senior QA Engineer & Test Lead specializing in scalable release quality and cross-functional delivery
Director-level QA Manager specializing in video game quality and test operations
Senior QA Engineer specializing in mobile and enterprise quality assurance
Mid-level Game QA & Production professional specializing in live service testing and localization
Senior QA Automation Engineer specializing in Java/Selenium test automation and API testing
Senior Software QA Specialist specializing in mobile apps, hardware integration, and video games
Senior QA Automation Engineer specializing in API/UI automation and CI/CD
“Solo developer who shipped an Android game (Master Caster) built around touch gesture recognition (P$ algorithm) and data-driven potion/ingredient systems using JSON/dictionaries. Has hands-on experience optimizing Unity projects for mobile constraints (framerate, heat/battery) using techniques directly applicable to VR, and is actively porting the game to VR in Unreal with a focus on accessibility and room/standing/seated play modes.”
Mid-level QA Engineer specializing in manual, mobile, and API testing
“QA automation engineer who owned end-to-end test automation for a web-based enterprise application, building and scaling suites in Selenium/Java/TestNG and Cypress/JavaScript. Strong in CI/CD integration with PR gating and actionable reporting, and has prevented high-severity auth/session regressions by catching role-based login/token issues early via automated CI runs.”
Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems
“Game developer with 13 years in the games industry who built a Unity VR feature using machine learning to recognize player-drawn spell symbols, training an accurate neural network from an existing dataset and solving tricky screen-space/world-space input constraints. Actively uses AI assistants for targeted code snippets and code review while emphasizing understanding over "vibe coding," and is interested in expanding into multiplayer/networking.”