Pre-screened and vetted.
Principal Technical Support Engineer specializing in Solaris/Linux, cloud, and data center infrastructure
Senior QA/Test Lead specializing in console and PC game testing
Mid-level QA Analyst specializing in video game testing and cross-platform releases
Senior QA Analyst specializing in console and AAA game testing
Mid-level QA Tester specializing in video game testing and release quality
Senior Software Test Engineer specializing in cross-platform games and XR testing
Senior QA/Test Engineer specializing in Windows OS, graphics drivers, and test automation
Senior QA & Data Labeling Analyst specializing in AI model evaluation and safety
Senior QA Tester specializing in OTT streaming, mobile, and console platforms
Senior QA Analyst specializing in VR and game testing
Director-level QA Lead & Producer specializing in game development and multi-platform releases
Senior QA Engineer & Test Lead specializing in scalable release quality and cross-functional delivery
Director-level QA Manager specializing in video game quality and test operations
Senior Game Designer specializing in VR level and systems design
Senior QA Engineer specializing in mobile and enterprise quality assurance
Mid-level Game QA & Production professional specializing in live service testing and localization
Senior QA Tester specializing in app, web, and game quality assurance
Senior QA Automation Engineer specializing in Java/Selenium test automation and API testing
Senior Software QA Specialist specializing in mobile apps, hardware integration, and video games
Senior QA Analyst specializing in video game testing
Senior QA Automation Engineer specializing in API/UI automation and CI/CD
Junior Game Programmer specializing in Unity and Unreal Engine
“Solo developer who shipped an Android game (Master Caster) built around touch gesture recognition (P$ algorithm) and data-driven potion/ingredient systems using JSON/dictionaries. Has hands-on experience optimizing Unity projects for mobile constraints (framerate, heat/battery) using techniques directly applicable to VR, and is actively porting the game to VR in Unreal with a focus on accessibility and room/standing/seated play modes.”
Mid-level QA Engineer specializing in manual, mobile, and API testing
“QA automation engineer who owned end-to-end test automation for a web-based enterprise application, building and scaling suites in Selenium/Java/TestNG and Cypress/JavaScript. Strong in CI/CD integration with PR gating and actionable reporting, and has prevented high-severity auth/session regressions by catching role-based login/token issues early via automated CI runs.”
Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems
“Game developer with 13 years in the games industry who built a Unity VR feature using machine learning to recognize player-drawn spell symbols, training an accurate neural network from an existing dataset and solving tricky screen-space/world-space input constraints. Actively uses AI assistants for targeted code snippets and code review while emphasizing understanding over "vibe coding," and is interested in expanding into multiplayer/networking.”