Pre-screened and vetted.
Staff-level Game & Interactive Software Engineer specializing in Unity and real-time experiences
Mid-level Design Engineer / Product Designer specializing in developer-facing SaaS UX
Senior Video Editor and Video Production Manager specializing in high-volume content creation
Director-level Multimedia Producer specializing in video, motion graphics, and livestreams
Senior Motion Graphic Designer specializing in broadcast 2D/3D animation and real-time graphics
Junior Software Engineer specializing in platform operations and secure authentication
Senior Apparel & Materials Developer specializing in PLM, trims R&D, and color management
Senior Brand & Marketing Designer specializing in scalable design systems
“Marketing creative designer focused on high-polish, high-volume output through systems thinking—built cohesive campaign frameworks (e.g., 50+ asset "Refer Olympics") and component-driven Figma files to enable bulk edits and prevent style drift. At Morty, combined After Effects/Premiere with AI tools (Screen.Studio, Synthesia) to ship clear, consistent training/marketing videos faster, cutting timelines by days and reducing stakeholder revision cycles.”
Director-level Creative Services Manager specializing in brand identity and design systems
“Marketing designer/art director with hands-on motion design (After Effects) who built high-polish social and podcast creative, including defining a podcast brand end-to-end. Experienced creating scalable, high-volume report and event branding systems, evolving agency templates into in-house frameworks while serving as the quality gatekeeper across stakeholders from SMEs to C-suite.”
Senior Motion Designer & Video Editor specializing in high-impact animated marketing content
“Marketing creative/motion designer focused on mobile game UA ads, producing high-polish short-form video creatives end-to-end (animation + sound) in After Effects/Cinema 4D. Experienced building Figma-based scalable systems and After Effects templates to generate high-volume variations, and iterating based on performance metrics (CPI/CTR/retention) with an 80/20 experimentation framework in a fully remote workflow.”
Executive Film Producer specializing in feature films and end-to-end production
“Entrepreneurial film producer with 30+ years creating award-winning media who has raised capital for multiple feature-length projects and navigated film-finance realities (escrow funding timelines, investor commitment risk). Applies a business lens to ventures (market sizing, scalability, differentiation) and builds cost-effective GTM using Meta/Facebook ads backed by strong creative storytelling and a broad creative network.”
Senior Marketing Coordinator specializing in go-to-market content and sales enablement
“IT-industry partnerships professional focused on sourcing and negotiating vendor relationships based on customer needs, using quoting workflows to structure mutually beneficial deals. Has leveraged vendor relationships to generate inbound client requests and used email + LinkedIn outreach to reach target audiences; no direct experience in gaming or creator ecosystems.”
Senior Full-Stack Engineer specializing in enterprise CMS modernization and accessibility
“CMS-focused developer who has built internal dashboard widgets to migrate and publish client website data when standard tooling fell short, with strong attention to data integrity and rollback. Proactively pushed a hardcoded client homepage toward an admin-configurable widget by creating wireframes and advocating for maintainability. Uses LLM tools to speed up personal automation projects, including Blender-based SVG-to-3D batch processing.”
Director-level Graphic Design Lead specializing in branding, illustration, and print/digital production
“Marketing designer and project manager with real-estate/leasing creative experience, leading cohesive brand systems across web, print, email, and social for a property portfolio. Builds scalable Figma-based report templates for regional/national teams with very fast update cycles (often <15 minutes) and produces platform-specific marketing videos in Premiere Pro.”
Senior 3D Generalist specializing in real-time 3D, VR, and procedural animation
“UK-based Unity/VR generalist who shipped a Meta Quest VR installation to art galleries worldwide while at Julian Opie Studio, acting as sole programmer and producing the art pipeline. Built a custom Spatial Anchors-based spatial mapping system with little documentation and developed real-world operational procedures to keep installations stable for exhibitions with hundreds of daily visitors. Also contracted as a 3D generalist at Blue Zoo, producing all assets/animations and environment setup for a Tate Gallery kids game, finishing ahead of schedule.”
Mid-level UX/Product Designer specializing in XR, IoT dashboards, and interactive prototyping
“UI/UX designer with engineering fluency who has built complex AR spatial experiences for manufacturing metrology at Hexagon—designing guided 3D measurement/validation workflows overlaid on real-world parts and backed by cloud data. Also shipped an IoT monitoring dashboard at WinWinLabs, leveraging research with 20+ users and component-based design systems, and prototypes in Unity/web to validate usability with measurable performance metrics.”
Mid-Level Software Engineer specializing in Cloud Infrastructure and DevSecOps
“Production infrastructure engineer from Textron Systems who owned IBM Power/AIX 7.2 environments supporting manufacturing-critical automated RF test workloads. Deep hands-on experience with VIOS/HMC, DLPAR performance issues, SAN/vFC failures and failover recovery, plus modern DevOps practices (Azure DevOps CI/CD, Key Vault) and Terraform-based AWS infrastructure with remote state/locking and drift controls.”
Senior Graphic Designer specializing in visual systems and brand standards
“Marketing/visual designer with government/energy experience, including leading DOE infographic work translating highly technical industrial decarbonization content into clear, accessible narratives. Builds scalable template systems (infographics and InDesign fact sheets) for high-volume output, and produces social video content using Adobe Express with custom Illustrator iconography and Adobe Stock backgrounds.”
Mid-level UX Designer specializing in accessible design systems and rapid prototyping
“UX designer (3 years) with a UI engineering background who has built an end-to-end accessible STEM learning experience for blind/visually impaired students, including a MathML-to-MathSpeak parsing solution and multimodal feedback (screen reader, braille keyboard, haptics). Also simplified an AI-driven scoring/onboarding workflow at Founderway.ai using progressive disclosure and iterative usability testing tied to measurable improvements.”
Senior Bilingual Video Producer/Editor specializing in social and short-form storytelling
“Bilingual video producer/editor with 6 years at The Weather Channel creating YouTube and social content reaching ~8M viewers, and 8+ years of daily Premiere Pro/After Effects use. Has delivered branded content for clients like Barcelona F.C. and IBM, combining retention-focused longform editing with polished motion graphics, templates, and analytics-driven quality control.”
Mid-level UI/Game Developer specializing in cross-platform game UI systems
“UE5 gameplay scripter who built a player-facing skill tree for a third-person shooter end-to-end (icons in Illustrator, UI animations, Blueprint behaviors, HLSL shader effects) and migrated the system from Data Assets to Data Tables to improve maintainability and designer-friendly balancing. Also implemented modular weapon logic via base classes, playtest-driven tuning, and refactored broken UI flows into a centralized UI manager with QA-focused debug unlock flags.”