Pre-screened and vetted.
Director-level Graphic Design Lead specializing in branding, illustration, and print/digital production
“Marketing designer and project manager with real-estate/leasing creative experience, leading cohesive brand systems across web, print, email, and social for a property portfolio. Builds scalable Figma-based report templates for regional/national teams with very fast update cycles (often <15 minutes) and produces platform-specific marketing videos in Premiere Pro.”
Executive CTO / Software Architect specializing in GenAI, FinTech, and PropTech
“Entrepreneur/fintech product builder who raised a $100K pre-seed from ex-Google/Microsoft execs and built a real-time, direct-to-vendor bill pay micropayments platform. Previously helped scale Norton LifeLock to 1M users (2003) and also created Karma LA, a fraud-resistant, verified donation system (including VA veteran verification) aimed at improving trust and conversion in giving.”
Senior Performance Marketing & PPC Specialist focused on Google Ads and multi-channel paid acquisition
“Senior Paid Ads Manager/PPC Consultant with experience owning and scaling $50K–$200K+/month budgets across Google Search/LSA, Meta, YouTube, TikTok, and Display for US home services and legal clients. Emphasizes lead quality and profitability (call tracking via CallRail, GA4, and CRM feedback) and uses a rigorous testing framework to drive outcomes like ~40% CPL reduction and significant qualified-lead growth.”
Senior 3D Generalist specializing in real-time 3D, VR, and procedural animation
“UK-based Unity/VR generalist who shipped a Meta Quest VR installation to art galleries worldwide while at Julian Opie Studio, acting as sole programmer and producing the art pipeline. Built a custom Spatial Anchors-based spatial mapping system with little documentation and developed real-world operational procedures to keep installations stable for exhibitions with hundreds of daily visitors. Also contracted as a 3D generalist at Blue Zoo, producing all assets/animations and environment setup for a Tate Gallery kids game, finishing ahead of schedule.”
Senior Video Editor & Voice Over Artist specializing in motion picture marketing
“Video editor with years of deep Adobe Premiere Pro/After Effects experience, including sports docuseries work for Apple TV+ where they navigated IOC/Olympic and brand-logo restrictions by masking logos without disrupting motion or storytelling. Also has significant Paramount+/MTV promo and cross-platform (16:9 + social/YouTube) editing experience, with a strong emphasis on narrative tone, pacing, sound design, and mentoring junior editors.”
Mid-level UX/Product Designer specializing in XR, IoT dashboards, and interactive prototyping
“UI/UX designer with engineering fluency who has built complex AR spatial experiences for manufacturing metrology at Hexagon—designing guided 3D measurement/validation workflows overlaid on real-world parts and backed by cloud data. Also shipped an IoT monitoring dashboard at WinWinLabs, leveraging research with 20+ users and component-based design systems, and prototypes in Unity/web to validate usability with measurable performance metrics.”
Senior Paid Media (SEM/PPC) Manager specializing in Google Ads and Meta performance marketing
“Paid media performance marketer with agency experience owning a high-spend account for ArcPoint Labs, running multi-channel Google Ads (search/display) and Meta campaigns to drive medical testing appointments and sales. Reported lifting ROAS from ~2x to ~6–7x within ~18 months while supporting expansion from 30 to 60 U.S. locations, using disciplined attribution, constant A/B testing, and structured campaign health audits.”
Senior Unity/XR Developer specializing in AR/VR and AWS-backed real-time experiences
“Unity XR developer who has shipped multiple Meta Quest apps, including an NHS medical training VR simulation where realistic, consultant-validated interaction mechanics and highly configurable systems were critical. Also built and shipped a solo indie AR product ("Eugene's AR Wiki") end-to-end, supporting a wide range of iOS/Android devices and incorporating analytics, interactive content, and engagement features like word games and face filters.”
Mid-Level Software Engineer specializing in Cloud Infrastructure and DevSecOps
“Production infrastructure engineer from Textron Systems who owned IBM Power/AIX 7.2 environments supporting manufacturing-critical automated RF test workloads. Deep hands-on experience with VIOS/HMC, DLPAR performance issues, SAN/vFC failures and failover recovery, plus modern DevOps practices (Azure DevOps CI/CD, Key Vault) and Terraform-based AWS infrastructure with remote state/locking and drift controls.”
Mid-level Video Game Producer with QA and game engine (Unity/Unreal) background
“Core QA team member at 2K Madrid who supported AAA titles including The Quarry, WWE 2K22, and NBA 2K22. Specialized in high-risk online/co-op testing (multi-device, parallel playthroughs) and complex narrative decision-tree validation, while acting as a key communication bridge across QA teams in China and the US using Jira/Confluence/Kanban.”
Senior Graphic Designer specializing in visual systems and brand standards
“Marketing/visual designer with government/energy experience, including leading DOE infographic work translating highly technical industrial decarbonization content into clear, accessible narratives. Builds scalable template systems (infographics and InDesign fact sheets) for high-volume output, and produces social video content using Adobe Express with custom Illustrator iconography and Adobe Stock backgrounds.”
Mid-level UX Designer specializing in accessible design systems and rapid prototyping
“UX designer (3 years) with a UI engineering background who has built an end-to-end accessible STEM learning experience for blind/visually impaired students, including a MathML-to-MathSpeak parsing solution and multimodal feedback (screen reader, braille keyboard, haptics). Also simplified an AI-driven scoring/onboarding workflow at Founderway.ai using progressive disclosure and iterative usability testing tied to measurable improvements.”
Senior Bilingual Video Producer/Editor specializing in social and short-form storytelling
“Bilingual video producer/editor with 6 years at The Weather Channel creating YouTube and social content reaching ~8M viewers, and 8+ years of daily Premiere Pro/After Effects use. Has delivered branded content for clients like Barcelona F.C. and IBM, combining retention-focused longform editing with polished motion graphics, templates, and analytics-driven quality control.”
Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR
“Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.”
Director-level Media Production leader specializing in video, motion graphics, and digital marketing
“Video editor with hands-on Adobe Premiere + After Effects experience across short-form social (Reels/Shorts) and longer-form YouTube, plus feature/short film and product/explainer/talking-head content. Has led an editing function at Prudential by creating templates and mentoring other editors, and has worked with the YouTube channel CanikUSA.”
Executive Basketball Operations & Coaching Leader specializing in scouting, recruiting, and program management
“College basketball recruiter and operations leader with 10+ years in collegiate athletics and 5+ years as Director of Operations for the Nike Elite Youth Basketball League. Has managed NCAA-certified live recruiting events and helped scale EYBL programming to 206 high school teams while expanding into Junior EYBL, overseeing Midwest and Southwest regions. Also brings sales/IT recruiting experience plus strong video and on-camera content creation that has supported recruit signings and fundraising outcomes.”
Principal Architect & Construction Project Manager specializing in restoration and transit facilities
“Operations-focused advisor with experience helping small and growing businesses implement structured management frameworks (Balanced Scorecard, Value Chain Analysis) and select supporting systems like CRMs. Notably modernized an architectural firm's outdated hardware/software environment through license consolidation, phased replacement planning, and server re-organization—improving morale and speeding drawing production while reducing man-hours and payroll load.”
Junior QA Manual Tester specializing in game and console testing
“Console game QA tester with direct experience supporting game ports to Nintendo Switch and Xbox, including performance testing, test case creation/execution, and certification compliance (Nintendo LOT Check and Microsoft XR). Used to multi-platform release cycles with last-minute critical bug checks and re-running cert/performance passes before store submission; open to learning Sony TRCs from scratch.”
Mid-level Video Producer/Editor specializing in VFX coordination and post-production
“Greater Boston-based videographer with foundation and brand experience (Milken Family Foundation, Kia) spanning social-first YouTube content, live-event b-roll, green-screen interviews, and conference audio capture. Comfortable as a lean two-person crew, known for fast on-the-fly shot planning and strong technical command across major cinema camera ecosystems, DJI stabilization, pro audio recorders, and extensive lighting/grip setups.”
“Marketing creative/design lead with a finance background who blends high-polish craft with scalable systems and automation. Led typography/visual narrative for an AI-developed short film using Firefly/Midjourney that won Gold at the NY Festivals AI Short Film Contest, and owned visual standards plus Flexitive-driven high-volume production workflows for Sherwin-Williams across digital/social/print.”
Senior Composer/Producer specializing in film, TV, and advertising sound design
“Composer/producer and music editor working primarily in Cubase with commercial and app experience. Notable projects include an Anheuser-Busch veterans spot where they intentionally avoided a traditional emotional drop by thinning arrangement and using crossfaded, automated transitions, plus full music creation for a meditation app built around solfeggio frequencies.”
Senior Unity/XR Engineer specializing in VR training, serious games, and multiplayer systems
“VR/Unity developer with ~3 years building and shipping educational VR games/simulations for EU/Erasmus+ initiatives (disability, elderly, migrant worker audiences). Has delivered 4 VR projects as a solo developer handling everything end-to-end, and also built a Unity WebGL tabletop game featuring Firebase auth/database, localization, customization, and third-party API-based rewards.”
Senior 2D/3D/VFX/Pixel Artist specializing in game art and real-time effects
“Real-time VFX artist who shipped effects for the Meta Horizon VR project "Kaiju City Showdown" using PopcornFX, with a focus on optimizing particle/overdraw performance while maintaining visual quality. Uses tools like ChatGPT for technical scripting/math support and Midjourney for texture creation, and is comfortable working in both indie and large-team production environments.”