Pre-screened and vetted.
Senior Graphic Designer specializing in branding, marketing design, and UX/UI
Senior Digital Designer specializing in e-commerce and digital marketing
Senior Graphic Designer specializing in government communications and accessible digital content
Senior Game Designer specializing in mobile live ops and monetization
Senior Digital Asset Manager & Content Creator specializing in photo/video production
Senior Motion Graphics Artist & Animator specializing in 2D/3D character animation
Director-level Post Production Supervisor/Editor specializing in TV, film, commercials, and podcasts
Senior Video & Finishing Editor specializing in documentary and music post-production
Senior Video Editor & Voice-Over Artist specializing in social media and YouTube content
Mid-level Real-Time VFX Artist & 3D Generalist specializing in Unreal Engine
“VFX generalist with shipped mobile game experience (Caveworld) who builds performant 2D sprite-based effects end-to-end—from hand-painted Photoshop textures through optimized materials and particle systems. Demonstrates strong real-time optimization practices (overdraw analysis, texture combining, mesh reduction, culling) and a clear understanding of mobile/Switch rendering constraints.”
Senior Global Sourcing & Procurement Manager specializing in international supply chains
“Global sourcing/procurement professional with deep China manufacturing experience, owning end-to-end programs (example: automotive trunk organizers) from factory selection and audits through production and delivery. Uses reverse-costing/target pricing for negotiations, manages QA and on-site factory oversight, and has navigated tariff-driven trade risk decisions across China and Southeast Asia while maintaining strong supplier networks.”
Director-level 3D Character Artist/Animator specializing in real-time game and VFX pipelines
“Brazil-based artist/VFX generalist building their own PC/mobile game and handling all VFX solo, using an After Effects-to-Unreal Niagara workflow. Has hands-on real-time optimization habits in Unreal (reducing casts, avoiding Event Tick, LODs, widget optimization) and leverages ChatGPT/Gemini plus Udemy/docs to upskill in Blueprint-driven systems.”
Mid-level Product Manager specializing in UX, growth, and data-driven product strategy
“Product manager from edTech focused on AI-driven, B2B HR training simulations (live work-scenario platforms). Demonstrated measurable funnel improvement by diagnosing a registration drop-off issue, coordinating a cross-functional fix (including Android), and delivering ahead of schedule, resulting in a 20% increase in sign-ons. Has shipped/managed products on web and mobile.”
Executive XR Developer specializing in Unity-based VR/AR applications
“Unity VR/AR developer with 10 years of experience who built a complex multiplayer online Jenga game from scratch, including VOIP and a custom physics synchronization approach to make heavy physics work smoothly online. Has also delivered VR simulation experiences for an educational institution using drone-recorded 360 video placed into a virtual cockpit flight experience (deployed directly to Quest headsets, though not launched on the Quest store).”
Senior Frontend Lead specializing in ed-tech platforms and gamified learning
“Frontend lead with ~6 years building edtech platforms (LMS + CMS) using Svelte and React/TypeScript. Manages a 6–7 person team and owns architecture, CI/CD, and production quality practices (error boundaries, crash/downtime alerting). Has hands-on experience improving performance at scale via micro-frontends, lazy loading/code splitting, and virtualization/pagination for heavy UI screens (e.g., Bonzo game platform).”
Mid-level Graphic Designer specializing in branding, print, and social media
“Marketing/brand designer and media asset manager with deep beverage/craft beer experience, including leading a D9 Brewing brand refresh and producing conversion-driven creative at scale at Bevana Partners. Managed corporate + 18 partner brands/10 affiliates, maintained 73+ regulated product labels, and built Figma systems/templates enabling bulk edits across 200+ label variants and multi-format social video exports.”
Senior Audio Visual Content Creator specializing in VFX, animation, and sound design
“Film VFX artist transitioning into real-time/game VFX; built a small side-scroller platformer and added effects (end-level fireworks, coin pickup animation/sound) specifically to improve player feedback. Brings long-term Blender node-based shader/geometry experience and a performance-minded approach (LOD/normal maps, light-count optimization) to Unity VFX work.”
Senior Game Designer/Unity Developer specializing in gameplay and level design
“Senior game designer with shipped experience on Outlanders, focused on systems/economy balance, player motivation loops, and clear cross-discipline implementation. Built rapid UE5 prototypes (48-hour cycle) and iterated based on feedback—especially leveraging audio to guide players in an atmospheric horror concept. Has led design decisions under mobile performance constraints, aligning engineering/art/direction to ship a sandbox mode with acceptable entity/map limits.”
Mid-level Motion Designer and 2D Animator specializing in visual storytelling
“Brazil-based lead designer/animator specializing in high-polish marketing creative and scalable motion systems. Led localized multi-channel campaign assets for TIDAL Brazil and built template/rig frameworks to deliver a full season of children’s animation, with a template-driven workflow for rapid short-form social video production in After Effects/Premiere/DaVinci.”
Senior Graphic Designer specializing in branding and digital campaigns
“Senior Designer at DCI with high-profile client experience (Verizon, DoorDash, BlackRock), specializing in high-polish brand and marketing design. Has led creative direction for major editorial/report work (Verizon DEIB Annual Report) and a 100% creative statewide rebrand pitch for OERB supporting a $4M legislative/stakeholder effort, and builds scalable Figma design systems for high-volume output.”
Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer
“Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.”
Senior Digital Marketing Manager specializing in paid media, SEM, and analytics
“Marketing/growth practitioner who acquires clients through in-person events and runs multi-channel GTM campaigns. Strong in performance marketing and SEO (including achieving #1 rankings) and in conversion optimization using Microsoft Clarity and Google Analytics to improve engagement and lead volume.”
Mid-level Game Developer specializing in Unity (C#) gameplay and systems programming
“Solo game developer for 3+ years seeking to join a team environment. Built a futuristic "soundwave" gun feature by enhancing weapon detail/rigging in Blender and implementing responsive moving parts and VFX in Unity; observed higher engagement in Poki playtest videos (~15% more time spent). Has implemented multiplayer in small games using Unity Multiplayer Netcode and Mirror, and uses ChatGPT to speed up coding and webgame debugging.”