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Vetted Adobe Photoshop Professionals

Pre-screened and vetted.

Adobe PhotoshopAdobe IllustratorAdobe Premiere ProAdobe After EffectsVideo EditingFigma
BC

Bryan Carpio

Screened

Senior VFX and 3D Artist specializing in real-time game effects

8y exp
Bamtang GamesPeruvian University of Applied Sciences

“Game VFX artist with shipped effects for major entertainment racing and platformer titles (Nickelodeon, Dreamworks, Hot Wheels, Disney) across mobile/web and multi-platform releases. Describes a full production workflow from GDD-driven planning and Photoshop concepts through Unity/Unreal shader + particle setup, code implementation, and testing, with a strong focus on real-time optimization (including Switch constraints) and AI-assisted concept/texture workflows.”

Motion GraphicsGraphic DesignFront-End DevelopmentWeb DevelopmentContent StrategyDocumentation+57
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NR

Nadine Rendell-Green

Screened

Mid-Level Game Designer specializing in Level Design and Unreal Engine

4y exp
SAE InstituteStaffordshire University

“Unity/VR game designer with shipped Meta Quest experience across two titles, including a lite-sim/arcade multiplayer project and a Sniper Elite VR standalone DLC where they built the "Last Stand" mode and balanced wave/drop systems. Currently building a solo prototype featuring Pikmin/Overlord-style rat horde control mechanics, using AI and community resources to upskill in programming and debug Unity physics.”

UnityC#PrototypingJiraTrelloConfluence+65
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MD

Modar Dergham

Screened

Senior Game Developer specializing in Unity, Unreal, VR, and technical art

Debrecen, Hungary9y exp
TransfrUniversity of Debrecen

“Unity gameplay/tech-art oriented developer who implemented the main third-person controller, animation, and combat feel for a game, including a sophisticated two-character synced-animation pipeline built in Autodesk MotionBuilder (leader/follower with syncing bones for perfect alignment). Has some Unity networking experience with Photon Bolt on a vehicle-MOBA project, syncing combat abilities while optimizing network data, and uses AI coding agents (KILO + Gemini) to navigate large codebases faster.”

C#C++Performance OptimizationPythonUnreal EngineWeb Development+47
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JG

Joe Greaney

Screened

Senior C# / Unity Developer specializing in immersive AR/VR and cloud-integrated systems

8y exp
Wren KitchensUniversity of Hull

“Unity/C# developer with hands-on Meta Quest shipping experience from Wren Kitchens, building a VR kitchen scale visualiser and solving tricky URP/HDRP cross-pipeline rendering issues by creating internal shader/asset management utilities. Also has solo Unity game experience including an Android/Google Play release and game jam prototyping, plus side-project work using Python/PyTorch for predictive modeling.”

C#PythonJavaScriptReactSQLitePyTorch+95
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MG

Matyas Gonczol

Screened

Senior Unity & XR Developer specializing in VR/AR/MR and immersive educational apps

Budapest, Hungary10y exp
LeopolyEötvös Loránd University

“Unity developer with deep hands-on experience building a tricky 2.5D shoot-'em-up collision system that reconciled 2D gameplay constraints with 3D world movement and mixed orthographic/perspective camera math. Also implemented LAN multiplayer for a Monopoly thesis using Unity Legacy Networking (NetworkView/RPC) and has production exposure to Photon PUN; emphasizes clean, optimized code and structured ownership with code reviews.”

UnityC#Object-oriented programming (OOP)DebuggingGitAdobe Photoshop+52
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YL

Yu-Che Lin

Screened

Mid-level Gameplay Programmer specializing in Unity UI systems and editor tooling

UK2y exp
Gomiigo GamesAbertay University

“Unity technical designer/game developer who improves engagement and retention through KPI-driven analysis and live-ops tuning (e.g., early-game energy/progression adjustments and time-based targeted礼包 pushes). Built a Python-based visual map/level editor that exports CSV to replace error-prone manual coordinate entry, saving significant team time and remaining reusable across later projects.”

C#Design PatternsFirebaseFigmaGitJira+43
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MF

marina flores

Screened

Mid-level Marketing Manager specializing in digital advertising, PR, and content strategy

8y exp
CeragemCal State Channel Islands

“Lifecycle/digital marketer with experience leading a new product launch using multi-touch email drip campaigns and digital ads to drive both website engagement and in-store foot traffic, reporting improved ROI. Uses past-buyer and survey-driven segmentation plus A/B testing (creative/copy) and web engagement metrics to optimize performance, and has supported cross-functional event marketing with merchandising and sales enablement materials.”

CanvaGoogle AdsWordPressCRMHubSpotEmail marketing+109
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MK

Matthew Koop

Screened

Senior Video Editor specializing in documentary, branded, and broadcast content

Portland, OR6y exp
Only TodayPortland State University

“Video editor specializing in documentary and branded/social content with deep Premiere Pro + After Effects expertise, including editing multiple episodes of the Emmy-winning Albina Series and cutting Meta’s Community Voices series. Experienced owning full post pipelines (multi-cam, archival, motion graphics, color, audio cleanup/mix, multi-aspect exports) and leading teams of editors with standardized workflows and consistent creative output.”

Video EditingAdobe Premiere ProMotion GraphicsAdobe After EffectsAdobe PhotoshopAdobe Illustrator+55
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KZ

Kyra Zwahlen

Screened

Mid-level Digital Production Specialist in graphic design, motion graphics, and video editing

7y exp
Arria NLGRamapo College of New Jersey

“Video editor with 10 years in Adobe Premiere Pro and 6 years in After Effects, producing marketing videos and polished demo recordings for shareholders and clients, including motion/website animation mockups used to help secure partner funding. Also grew a personal YouTube channel (dotdot3polkadots) editing AMVs and mock trailers to 50,000+ subscribers.”

Adobe After EffectsAdobe IllustratorAdobe PhotoshopAdobe Premiere ProDocumentationGraphic Design+61
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NM

Noel Morales

Screened

Director-level Video Content Leader specializing in branded content, OTT, and broadcast news

Cincinnati, OH11y exp
Marca-360Full Sail University

“Video editor with 10+ years of deep Adobe Premiere Pro/After Effects experience across longform documentary-style content, sizzle reels, and YouTube. Previously edited a half-hour Scripps News newscast handling both video edits and transition graphics, and has worked on Tom Reber’s YouTube channel "The Contractor Fight" with a structured, client-feedback-driven workflow.”

Video EditingVideo ProductionDigital MarketingProject ManagementMotion GraphicsAdobe Premiere Pro+58
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MA

Madsen Anderson

Screened

Intern Video Producer/Videographer specializing in social media and post-production

Andover, Massachusetts2y exp
ALKUUniversity of Massachusetts Amherst

“Student engagement and media professional producing video and photography for a college website and social channels, with prior corporate video production experience. Recently led a highlight tour project in Sorrento, Italy, collaborating across language barriers by leveraging Italian skills and AI translation tools. Technically versatile across Sony FX3, DJI drones/gimbals, Insta360, and pro audio/lighting setups, with a strong focus on adaptable multi-platform delivery.”

Adobe Premiere ProAdobe PhotoshopAdobe After EffectsVideo ProductionVideo EditingMicrosoft Teams+42
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SL

Sandy Liao

Screened

Mid-level Product Designer specializing in mobile UX, e-commerce, and conversational AI

Cypress, CA6y exp
iD TechSouthern California Institute of Architecture

“Senior product designer focused on high-polish growth/marketing creative across social and web, citing work on "Red Bean" (social app promotion) and "House to Home" (website + AI feature/shipping launch). Emphasizes scalable systems—Figma foundations/tokens + auto-layout components and modular CapCut templates—to produce high-volume, multi-format assets quickly while maintaining brand consistency and clarity.”

FigmaAdobe PhotoshopAdobe IllustratorAdobe After EffectsAdobe Premiere ProHTML+59
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JB

Joseph Brooks

Screened

Mid-level UX/UI & Graphic Designer specializing in web and brand design

Murrieta, CA8y exp
AmazonSouthern New Hampshire University

“Marketing/brand designer with experience leading a social media campaign for Fresh Fare Farms and creating a brand style guide and logo during a Wix internship (including some student dashboard work on the Wix platform). Uses competitive audits and client collaboration to iterate toward approved brand assets, and has produced CapCut-edited marketing video content with film-look color grading for a local motorcycle group.”

FigmaAdobe PhotoshopAdobe IllustratorAdobe After EffectsWordPressMicrosoft Office+38
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PG

Paul Gerwen

Screened

Creative Director specializing in brand identity and multi-channel marketing

Rosemont, Illinois32y exp
National Roofing Contractors AssociationAmerican Academy of Art

“Lead creative who built and extended the NRCA PRO initiative identity on top of an earlier corporate identity system they created, producing all associated print/digital assets and supporting a successful market launch. Operates with strong process discipline (brief-as-North-Star, proofing checks/balances), high-volume production workflows (Adobe + Campaign Monitor, Teams/OneDrive, traffic management), and multi-format video planning for efficient cross-platform delivery.”

Adobe After EffectsAdobe IllustratorAdobe PhotoshopAdobe Premiere ProConfluenceDigital Marketing+84
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FS

Fabio Silva

Screened

Senior UX/UI & Product Designer specializing in brand-led digital experiences

Lisbon, Portugal10y exp
Odds ScannerThe Starter

“Product designer with 6 years of fully-remote experience who has designed data-heavy products across music analytics (Tracks—multi-platform song performance tracking, TestFlight-ready) and iGaming/sports betting (Oddsscanner). Known for building scalable Figma design systems and translating complex, high-volume data into clean, fast, user-friendly experiences through research and close dev collaboration.”

Design SystemsPrototypingResponsive DesignUsability TestingCross-functional CollaborationTeam Leadership+61
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KN

Keyana Neal

Screened

Mid-level UI/UX & Graphic Designer specializing in web and brand design

San Bernardino, CA6y exp
Yaamava’ Resort & CasinoCalifornia State University, San Bernardino

“Marketing-focused designer building an online portfolio brand (K. Marian Designs) with deliberate typography and color-system rationale. Practices by redesigning poorly designed websites into improved desktop/mobile experiences using InDesign, Xtensio personas, and Wix, and also produces short marketing videos via a Clipchamp-to-CapCut workflow with licensed audio and voiceover.”

UI/UX DesignGraphic DesignAdobe PhotoshopAdobe IllustratorMicrosoft WordMicrosoft Excel+40
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JQ

Jiabei Qi

Screened

Mid-level Digital Marketing Specialist specializing in paid search and e-commerce growth

Remote3y exp
LeadsMarketPepperdine University

“Growth-creative marketer from Leadsmarket who runs end-to-end paid creative experiments across Meta, TikTok, and YouTube. Uses structured A/B testing and granular breakdowns (creative, landing page, keyword/audience) to improve efficiency, citing results like ~3% lower CPA and ~2% higher ROAS, and has hands-on experience directing designers and video editors for short-form performance ads.”

Google AdsMeta AdsA/B TestingBudget ManagementMicrosoft ExcelWordPress+84
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JM

jhoseman maraza

Screened

Senior Game VFX Artist specializing in real-time effects for Unity and Unreal Engine

Lima, Perú9y exp
ChromaWayNational University of Engineering

“VFX artist with 6 years of experience across mobile and VR, focused on real-time performance (instancing, overdraw control, particle budgeting) and memory optimization via texture/spritesheet atlases. Built a flexible master shader to cover many effect types, and recently delivered a code-only Babylon Playground VFX system in 3 days, producing ~30 distinct effects.”

Performance optimizationUnityUnreal EngineBlenderAdobe PhotoshopAdobe After Effects+52
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DD

Daniel Diaz

Screened

Senior Unity XR Developer specializing in VR/MR immersive experiences

Berlin, Germany9y exp
Duellmann FilmproduktionUniversity of Europe for Applied Sciences

“Unity/VR developer who has shipped games for Meta Quest and built a game (Remix Heroes) largely solo, handling everything from game design and UX/UI to level backgrounds, gameplay, and backend networking features like social events and leaderboards. Experienced with Quest 2/Quest 3 testing and uses AI tools to review system designs and evaluate solution options.”

UnityC#Object-oriented programming (OOP)Performance optimizationNetworkingGit+130
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KO

Kacper Obara

Screened

Senior Unity Developer specializing in game development and VR/AR

Warsaw, Poland6y exp
Zenith GamesKielce University of Technology

“Unity game developer with a standout gameplay-design contribution: proposed and implemented an early merge-to-upgrade mechanic (halving unit count to increase strength) that became foundational to a successful merge battle/merge dragons-style game. Has multiplayer/VR mod experience and is currently learning Unity Netcode for GameObjects, with confidence switching to Photon Fusion. Also applies AI workflows for maintainable coding and rapid mobile icon/banner prototyping to support A/B testing and CPI optimization.”

C#UnityDesign PatternsBlenderAdobe PhotoshopUnit Testing+31
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AC

Ali Collins

Screened

Senior Unity Developer specializing in games, mobile apps, and immersive XR

United Kingdom9y exp
TSYSUniversity of Bolton

“UK-based Unity developer who has shipped three Meta Quest VR simulation applications as the sole developer/lead at Atticus Digital (clients include PASMA, Welsh Water, and Saudi Aramco). Also built and shipped a fully solo 3D action-adventure platformer for Nintendo Switch (The Bee Hive, Nov 27, 2025), demonstrating end-to-end ownership across engineering and design under tight hardware constraints.”

UnityC#TypeScriptSwiftJavaFirebase+60
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LF

Luiz Freire

Screened

Mid-level Realtime VFX Artist specializing in game engine effects and shaders

6y exp
OnibiPontifical Catholic University of Paraná

“Real-time VFX artist currently working on Tomo Endless Blue, focused on improving combat feedback and gameplay readability through hit VFX. Experienced in Unity (Shader Graph, VFX Graph, Particle System) and performance-conscious techniques, including replacing heavy particle setups (e.g., falling leaves) with GPU-driven low-poly mesh + shader solutions, iterated through QA/playtests and tracked in Jira.”

Unreal EngineUnityBlenderAdobe PhotoshopAdobe After EffectsPython+54
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CN

Cameron Nevison

Screened

Mid-level VR Designer & Developer specializing in Unity-based immersive training and 3D assets

Sunderland, UK6y exp
GembaNorthumbria University

“Unity developer with VR/multiplayer experience at Gemba, building gamified manufacturing coaching/training experiences (e.g., Coaching Kata) using dialogue trees, state machines, and scoring logic. Also implemented Photon Fusion-synced presentation features for multi-user chat rooms and stepped in to support UV/optimization work for Quest and QA in a lean team.”

AWSBlenderC#JiraKanbanPerformance Optimization+68
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