Pre-screened and vetted.
Senior Frontend/Full-Stack Developer specializing in FinTech and high-performance web apps
Senior Unity Developer specializing in mobile, VR, and AR game development
Junior 3D/Technical Artist specializing in Unity shaders and VFX for games/VR
“Real-time VFX/shader artist with hands-on experience shipping optimized effects for both mobile and VR in Unity. Built a time-of-day skybox shader driven by a single variable and optimized it using precomputed RGBA noise textures from Substance Designer; also created a VR shield effect designed to stay performant in a vegetation-heavy, overdraw-prone environment.”
Senior Software Engineer specializing in R&D, visualization, and game development
“Unity developer with hands-on experience adapting an AR game from PC/mobile to legacy Vuzix smart glasses, focusing on UI/UX redesign and rigorous usability testing (recordings, interaction metrics, Likert surveys) to preserve game feel on constrained hardware. Brings a cross-functional, inventive mindset—e.g., proposing an art-department-driven approach to generate training data for a computer vision defect-detection effort.”
UX/UI Design Intern specializing in research-driven product design and accessibility
“UX/Product designer with agtech internship experience designing an end-to-end platform, including user journeys, interaction models, and a clean visual design system. Has hands-on field research experience on farms that directly shaped mobile-friendly UI decisions (one-handed, on-the-move workflows) and a front-end development background (React/HTML/CSS/JS) that supports smooth engineering handoff.”
Senior Unity Developer specializing in AR/VR, AI, and game systems
“Game developer with a distinctive niche in integrating LLM-driven dialogue directly into Unity gameplay, including a full web-hosted architecture using llama.cpp, FastAPI, and cloud GPUs for real-time NPC interaction. Also brings VR/mobile optimization experience from a drone simulation project at GovScio, combining AI systems thinking with practical 3D environment and performance work.”
Mid-level XR Developer specializing in Unity VR/MR training simulations
“XR/VR Unity developer who has shipped to Meta Quest and led industrial VR projects. Built a Meta Quest 3 scaffolding safety training simulation using the XR Interaction framework, emphasizing instructional UX (cognitive load reduction) with interactive audio guidance, and has hands-on experience debugging device-only URP rendering issues (e.g., anti-aliasing conflicts causing ghosting/distortion).”
Entry-Level Graphic Designer specializing in digital and print marketing assets
“Marketing/graphic designer with portfolio work spanning medical sales materials and food brand posters/sell sheets, emphasizing high-polish layouts, typography, and clear hierarchy for fast comprehension. Has built scalable, consistency-driven production files in InDesign/Illustrator (styles, master pages, grids) and has basic Figma exposure from Arizona State University; also works across WordPress/Squarespace/Wix and edits video in iMovie/Final Cut Pro.”
Mid-level Game Developer specializing in player-focused gameplay and Unity development
“Game developer with hands-on Unity/C# experience who built a horror gameplay system around Slenderman teleport/chase behavior, using health, camera shake, audio, and escalating power to drive player tension. Also stands out for pragmatic use of AI tools across both engineering and art pipelines, including code assistance and texture upscaling, plus some Unreal/VR modding experience.”
Mid-level preservation architectural professional specializing in historic buildings
“Architectural professional with hands-on experience taking historic preservation projects from schematic design through CDs and construction administration. Stands out for combining code research, consultant coordination, and highly detailed technical problem solving on sensitive historic conditions, while also producing well-received research-driven graphics and visual documentation.”
Director-level Visual & Graphic Design Manager specializing in branding, digital, and UI/UX
“Marketing designer with brand-systems rigor who led Aptly’s cross-channel visual system and execution, building a scalable Figma library (components, variables, auto-layout, variants) to speed production while maintaining consistency. Reports measurable impact: 28% higher global enrollment vs competing Coursera programs, 50%+ engagement lift, and >1 week faster turnaround per project/campaign. Also produces lightweight marketing videos in CapCut with multi-format exports for social placements.”
Senior 3D Designer and Concept Artist specializing in motion and brand design
“Versatile graphic designer and motion designer with a background as a tattoo artist and co-owner of a creative project, combining handmade typography/calligraphy with vector logo and marketing communications. Served as art director on marketing creative (including 3D motion) for Zenly, coordinating with a studio and marketing stakeholders and contributing to strong engagement in Japan and a successful US launch. Also produces brand-led After Effects promotional videos (e.g., real-estate/AI agent concept integrating Salesforce).”
Mid-level Game Developer specializing in Unity prototyping and hybrid casual puzzle games
“Unity gameplay programmer who modified A* pathfinding with controlled cost randomization (noise + local crowd density) to make grid-based agent movement feel more natural and less robotic, iterating via hands-on simulation tuning. Also built a Soccer Stars-style turn-based multiplayer prototype using Photon with lobby and matchmaking, and uses Copilot/ChatGPT to accelerate implementation.”
UX/UI Designer specializing in inclusive, research-driven digital products
“UX Designer who has shipped end-to-end mobile and web experiences, including a student library companion app integrated with Canvas to reduce navigation friction and overwhelm. Also built information architecture and navigation for a bead e-commerce site (Beadalon) using Miro/WordPress/WooCommerce and validated improvements via analytics. Has experience designing a mental-health journaling companion with guided prompts and sketching based on student interviews and prototype testing.”
Mid-level Post Production Coordinator specializing in animation pipelines and client delivery
“QA/production specialist operating in VFX-style pipelines with game-like iteration cadence; owned and kept an on-set, in-camera UI screen animation package stable and camera-ready throughout filming on Alien: Romulus in Hungary. Uses Nuke-based node QC setups plus ShotGrid/NIM-driven traceability and risk-first triage to drive fast fixes under tight, high-visibility production timelines.”
Senior Software Engineer & Tech Lead specializing in real-time simulation, VR, and networking
“Unity/C# tech lead who shipped a VR co-op shooter (ChronoStrike) with a network-synchronized time-dilation mechanic, extending Photon Fusion prediction/reconciliation to handle variable timescales and reporting major stability/performance gains (90 FPS Quest 2; rubber-banding reduced from ~15% of sessions to zero). Also integrated GPT-3.5-powered NPC dialogue with scripted fallbacks for a Transport Canada training simulator, and built a cross-platform VR+mobile neurofeedback app integrating NeuroSky EEG via native iOS/Android plugins.”
Mid-level 2D Artist and Graphic Designer specializing in game art and UI
Junior Game QA Tester and Technical Artist specializing in Unreal Engine
Mid-Level 3D/Technical Artist specializing in Unity, Unreal, and AR/VR
Mid-Level Level Designer specializing in action-platformer and narrative-driven environments
Junior Architectural & Visual Designer specializing in architectural graphics and lighting design
Senior Unity/XR Developer and Technical Artist specializing in AR/VR and 3D visualization