Pre-screened and vetted.
Senior Software QA Analyst specializing in streaming, OTT, and mobile platforms
Senior Full-Stack Software Engineer specializing in React, React Native, and Spring Boot
Senior Unity/XR Engineer specializing in OpenXR mixed reality and real-time rendering
Director-level Creative Technologist specializing in Unity and immersive interactive experiences
Junior Software Engineer specializing in systems, security, and full-stack development
Senior Full-Stack Software Engineer specializing in API architecture and AI agentic RAG systems
“Hands-on backend/AI engineer who solo-built two production Claude-based agent systems: an internal Slack RAG over Confluence/Jira/code/regulatory docs and a HIPAA/GDPR-compliant patient chatbot with embedding guardrails and expert-in-the-loop evals. Also architected a multi-region patient portal + microservices platform with Terraform/CI-CD and federated gateways, delivering major onboarding automation and strong reliability wins (PgBouncer, chaos/perf testing).”
Technology Executive / Engineering Director specializing in AI-driven platform transformation
“Built a 0-to-1 iOS mobile gardening application that helps users plan, track, and harvest crops with pest control guidance, weather, and climate-zone-based planting date recommendations. Demonstrated strong customer discovery and MVP-first product execution, including a major data challenge: compiling US climate zone data for every ZIP code from widely dispersed public sources into an app-ready database.”
Mid-level QA/SDET Automation Tester specializing in UI, API, mobile, and cloud testing
“SDET focused on end-to-end quality for web applications, owning UI/API/regression automation from framework design through CI/CD integration. Notably prevented a production payment/checkout incident by adding API validations that caught incorrect tax calculations (rounding logic) during CI before release, and has a track record of stabilizing flaky Cypress tests via robust selector and wait strategies.”
Senior Physics & Gameplay Engineer specializing in Unity vehicle and multiplayer systems
“Unity/C# engineer who led and shipped a backend-driven mobile AR platform (4D VIEWR) using Vuforia, enabling dynamic content delivery without app updates and focusing heavily on stability under real-world tracking/connectivity constraints. Also shipped authoritative-server multiplayer matchmaking/gameplay flow for NBA 2K vehicle modes, including server-side anti-cheat validation and live issue instrumentation. Recently built a self-hosted multi-agent LLM pipeline to accelerate game-dev workflows with strong reliability and cost/latency controls.”
Senior Unity Engineer specializing in multiplayer mobile games
“Unity gameplay engineer with strong multiplayer and live-service experience across Android, iOS, and PC. Particularly notable for architecting a configurable FTUE/tutorial framework that empowered designers to iterate without engineering support, and for deep hands-on work with Photon Quantum deterministic networking, including desync/checksum debugging and authoritative server integration.”
Executive Technology Leader specializing in digital transformation, headless e-commerce, and cloud architecture
“Technology leader focused on business-aligned roadmaps and integration-heavy ecommerce platforms. Recently delivered an on-time launch for lutusooking.com (a premium Hamilton Beach brand) by coordinating UX/UI, component-based middleware, BigCommerce, Algolia search, personalization/recommendations, payments, and supply chain integrations, and later improved scalability via a Jitterbit iPaaS approach proven during Black Friday/Cyber Monday traffic.”
Mid-level Full-Stack Developer specializing in React and Spring Boot
“Software engineer who built and owned a centralized Asset Management platform at Hyundai Mobis used daily by multiple internal teams, delivering everything from UI/TypeScript React frontend to Spring Boot services, databases, deployment, and post-release support. Experienced in scaling microservices with Kafka-based async workflows, improving data consistency/real-time updates, and implementing reliability patterns like standardized API contracts, retries, DLQs, and targeted caching.”
Junior Software Engineer specializing in AI, data, and full-stack applications
“Builder with a mix of backend engineering, product instinct, and startup execution: they shipped a legal BI platform from scratch that handled 1,000+ cases, cut reporting time 80%, and saved $30K annually. They also move quickly in ambiguous environments, from launching a roommate app across iOS/Android after user discovery to building a RAG system with a 50+ case evaluation suite and a cloud dev environment in under 48 hours.”
Senior Unity/XR Engineer specializing in mobile, VR and multiplayer game development
“Unity XR engineer from FitXR who architected a session-based gameplay framework powering workouts across single-player and synchronous multiplayer on multiple headsets (Meta/Pico/OpenXR/Android XR). Deep focus on deterministic authoritative state, bandwidth-aware networking, and VR performance optimization (Quest 1+) with live content delivery via Addressables and production hotfixes.”
“Senior Unity UI/UX developer who led XR interaction design for a VR meetings/events platform (VRChat/Horizons-like), including a modular radial menu that served as the app’s primary control system. Also built a Pokemon Go-style Unity AR experience for a major shopping centre end-to-end, tackling real-world marker scanning challenges (lighting, reflections, installation) through iterative prototyping and testing.”
Senior QA Automation Engineer (SDET) specializing in mobile and API test automation
“QA engineer with 11+ years (nearly 12) in IT across financial, healthcare, and telecommunications domains, experienced partnering closely with developers throughout Agile delivery. Strong in building/maintaining living test plans, running smoke/regression on new builds, and driving triage with impact-based prioritization using Jira/TestRail/Confluence; targets $100k+ base with standard benefits.”
Senior Unity Developer specializing in mobile games, VR/AR, and SDK/tooling
“Senior Unity developer with deep systems experience spanning LiveOps architecture and multiplayer. Built a data-driven LiveOps event platform that scaled to overlapping, progression-gated events controlled via backend config, plus shipped a Photon-based VR multiplayer showroom supported on-site at a live exhibition. Also implemented server-authoritative social multiplayer (Catan-like trading) using SignalR/MessagePack with strong focus on determinism, fairness, and performance.”
Senior Software Engineer specializing in real-time XR simulation systems
“Unity/C# gameplay engineer with VR shipping experience at Academental on a Meta Quest dental simulation product (Teo), implementing SmartFox-based multiplayer with room-code sessions and resync/reconnect handling to maintain shared POV training. Also building a roguelike platform fighter from the ground up with an ECS-style, data-driven combat system where attacks dynamically change by weapon (directional attacks, hitboxes, knockback/combos).”
Staff Frontend Engineer specializing in React platforms and SaaS architecture
“Frontend engineer who owned a globally deployed, multi-brand appointment-booking experience for Estée Lauder, balancing React modernization with legacy platform constraints. Stands out for combining micro-frontend architecture, browser-performance optimization, and product analytics tools like Fullstory, NPS, and attribution tagging to drive both UX improvements and measurable revenue impact.”
“Full-stack engineer with payments-domain experience from ACI Worldwide who shipped an end-to-end MFA system for payment workflows (React/TypeScript + backend APIs + Postgres), then owned it in production with logging/monitoring and client adoption tracking. Also improved checkout responsiveness across Apple Pay/PayPal flows via React performance profiling, component refactors, and state/network optimizations.”
Senior Gameplay Engineer specializing in Unity (C#) systems and AI for mobile games
“Unity/C# gameplay engineer with 3.5 years leading Scraptics at Halfbrick, owning and shipping the game’s core inventory puzzle loop (200+ interacting items) with strong stability and player-positive design fixes. Proven mobile optimization impact (sub-20 FPS/overheating to 60 FPS) and Photon PUN multiplayer experience from game jam and capstone projects; actively designing LLM-driven swarm AI architecture using Claude with async calls, caching, and fallbacks.”
Director-level Software Engineer specializing in VR simulation and game platforms
“Senior Unity/C# VR engineer building USAF training simulations in highly constrained, security-regulated environments. They’ve owned major systems end-to-end, including an offline-capable lesson/content pipeline that unlocked deployment at internet-restricted bases and a large-scale Photon multiplayer architecture syncing 500-1000 interactables per sim across Quest, Vive, and Varjo platforms.”