Pre-screened and vetted.
Senior VR and Gameplay Programmer specializing in Unity and immersive interaction systems
“Unity gameplay engineer with hands-on experience building infinite procedural large-world terrain systems and solving floating-point precision problems in multiplayer scenarios where players can be widely dispersed. Has shipped/operated Photon-based multiplayer and also built custom server-authoritative networking with client-side prediction and reconciliation, including late-stage stabilization work fixing sync bugs that caused soft locks.”
Mid-level Full-Stack Java Developer specializing in Spring microservices and AWS
“Software engineer (Alpine Bank) focused on modernizing high-traffic customer-facing systems with React/TypeScript frontends and Spring Boot microservices. Has hands-on experience stabilizing and scaling event-driven architectures with Kafka (idempotent consumers, partitioning, retry queues) and building internal observability dashboards that materially sped up post-deployment verification and improved release confidence.”
Senior Product Manager specializing in SaaS CRM, MarTech, and GenAI products
“Product/LiveOps leader who applies free-to-play mechanics to live consumer products; led monetization and engagement for Pavo (video-based Gen Z dating app on iOS/Android), addressing weak D7 retention and low free-to-paid conversion. Implemented progression, nudges, soft paywalls, experimentation, and real-time moderation, driving 3.2x DAU and ~60% lift in early engagement while improving conversion without harming retention.”
Mid-level AI Systems Engineer specializing in agentic evaluation and multimodal voice agents
“Co-founder at Skoolive who built a multi-agent LLM application to help users understand complex research papers (including PDF interaction and flowchart-style representations), moving from prototype to production using Gemini SDK and deployment to Runway. Also developed and demoed a web-agent benchmarking framework, running hands-on sessions with customer-facing teams to improve agent reliability and drive adoption.”
Mid-Level Software Engineer specializing in AI and web development
“Built an OCR backend that trains a custom Tesseract model for proprietary fonts and scales via multi-tenant isolation (tenant-scoped APIs, per-tenant storage, JWT+RBAC). Improved high-load image processing by shifting OCR to async worker queues and adding Redis caching, cutting processing time by ~66%, and also integrated Claude API to auto-generate test cases on code changes.”
Mid-level Product & QA Specialist specializing in FinTech payments and growth
“QA tester with console game experience across PlayStation/Xbox/Nintendo, focused on online multiplayer stability and monetization/reward flows, with pre-launch defect prevention. Brings a regulated fintech compliance-testing background and applies structured triage, SQL-based server/client validation, and AI-assisted workflows to accelerate coverage and debugging.”
Mid-level Software Developer specializing in indie game development and full-stack apps
“Robotics software engineer who built the perception-to-planning pipeline for an autonomous bipedal robot: synchronized and fused 3D LiDAR + multiple depth cameras in ROS1 (tf2/message_filters) to produce combined point clouds and 2.5D maps, then implemented and benchmarked A*/D*/RRT plus hybrid A* footstep planning in simulation. Also founded a software company and personally owned CI/CD, security checks (CodeQL), and release automation (custom release bot + Slack notifications).”
Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications
“Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.”
Executive XR/VR Tech Lead and Unity Developer specializing in multiplayer networking
“Unity VR multiplayer developer who shipped Titan Isles (Quest & Steam) and owned most networked gameplay features. Prioritized and delivered a New Game Plus feature in the first post-launch patch based on creator/review feedback and analytics, supported by automated Unity tests and live-ops triage via Unity Diagnostics and Shortcut.”
Senior XR/Unity Developer specializing in VR training SDKs and immersive tooling
“Unity/XR engineer from Immerse Learning’s SDK team who shipped Meta Quest training experiences by building the underlying Unity libraries and editor extensions used by both internal developers and external SDK licensees. Has hands-on experience solving hard multiplayer/physics authority problems with a custom WebSocket relay approach, and is independently building a Unity management/puzzle prototype featuring a runtime level editor and multithreaded, tile-based pathfinding.”
“Frontend product builder who has shipped and maintained a two-mobile-app ecosystem (user + employee) backed by Node.js, emphasizing separation of concerns, shared libraries for reuse, and TypeScript type safety. Re-architected a Sunmor Research codebase using MVC, improving readability and collaboration and taking the product from unusable to working, with a strong regression-testing mindset and customer-feedback-driven iteration.”
Senior/Lead Unity Developer specializing in mobile games, AR, and multiplayer integrations
“Unity gameplay engineer with AAA experience who built a highly configurable weather/day-night system (clouds/rain/sun-moon/stars) that influenced core gameplay decisions (vehicles, time-of-day, farming/animal needs). Also has hands-on multiplayer experience with Photon Fusion (including client-backend communication and physics sync troubleshooting) and has set up CI/CD and build pipelines.”
Senior QA Manual Tester specializing in web and mobile application testing
“QA tester with ~9 years of IT/game QA experience testing console titles across PlayStation, Xbox, and Nintendo Switch, with a track record of finding platform-specific stability/performance issues (e.g., traced a Switch FPS drop/crash to a memory leak before submission). Strong in functional/regression/exploratory testing, cross-team coordination, and uses AI to speed up log analysis and improve bug report/test case quality; open to learning console certification standards (TRC/XR/LOTcheck).”
Senior Technical Product Manager specializing in B2B/B2C SaaS and mobile products
“Built and launched his own free-to-play mobile trivia games (Unity/Xcode/Android Studio), monetizing through IAPs and multiple ad networks (AppLovin/Chartboost/AdMob). Combines hands-on implementation with growth and analytics rigor—Facebook Ads + ASO, and daily tracking of retention, crashes, conversion, and LTV:CAC—plus a clear approach to A/B testing and live events tooling.”
Senior Unity XR Developer specializing in VR/MR and scalable gameplay systems
Mid-Level Full-Stack Software Engineer specializing in web, mobile, and real-time systems
Mid-level QA Engineer specializing in manual, API, and mobile testing
Mid-level Software Quality Operations Associate specializing in autonomous vehicles
Junior QA Engineer and UX/UI Designer specializing in software testing and product usability
Mid-level Software QA Tester specializing in test automation and web/mobile testing