Pre-screened and vetted.
Executive AI transformation leader specializing in healthcare and enterprise modernization
Mid-Level Full-Stack Software Engineer specializing in cloud-native systems and FinTech
Senior Software Engineer specializing in AWS distributed systems and developer tools
Junior Software Engineer specializing in full-stack and ML/NLP systems
“Entry-level full-stack engineer with internship experience at Amazon (Appstore IAP flow + uninstall recommendation workflow) and a health-tech startup (OneVector) where they built a DSUR reporting workflow end-to-end, including document generation, S3-backed versioning/metadata, and secure preview/download. Demonstrates strong production debugging and reliability mindset (instrumentation, deterministic retrieval, idempotent writes) and focuses on UX/performance in high-stakes user flows.”
Executive Engineering & Product Leader specializing in Cloud/SaaS observability and security
“Product/technology leader with deep security and cloud infrastructure expertise who drove a major shift from hardware-based networking/security appliances to cloud-native capabilities, growing cloud revenue from $0 to $400M in 4.5 years. Led an innovative eBPF-based approach (“precryption”) to enable lightweight cloud TLS interception/decryption, and has hands-on coding interest (recent Rust work on a personal cybersecurity identity/trust platform).”
Mid-Level Software Engineer specializing in Python, data pipelines, and FinTech systems
“Software/data engineer with experience at Google and on Bloomberg-related financial data modernization, building Python pipelines that convert legacy financial datasets into modern structures and iterating based on client feedback (e.g., adding historical change tracking for private placement data). Also built an internal Google usage-metrics dashboard pipeline using Protocol Buffers and scaled execution via sharded parallel cron jobs while scheduling off-hours to avoid impacting a testing tool.”
Senior Unity/Full-Stack Engineer specializing in distributed systems, VR, and AI/LLM integration
“Unity/C# gameplay engineer who has shipped a modular, data-driven combat ability system with strong measurable outcomes (≈80% fewer GC allocations, 15–20% better frame times, 10–12% higher early retention). Also integrated an LLM-driven NPC dialogue/quest hint system with a C#/.NET backend, caching/guardrails, and telemetry-driven iteration, and shipped Photon PUN real-time 4-player co-op plus a shared codebase across Meta Quest VR and iOS/Android.”
Junior Software Engineer specializing in Android, backend APIs, and search/personalization
Senior Software Engineer specializing in game development and 3D/AR/VR systems
Director of Product Marketing specializing in loyalty, subscriptions, and digital entertainment
Director of Engineering specializing in capital markets risk, trading systems, and AI/ML platforms
Senior QA/Test Engineer specializing in cross-platform testing and identity, automotive, and consumer apps
Senior Unity Engineer specializing in multiplayer networking, VR, and mobile games
Mid-Level Software Development Engineer specializing in cloud infrastructure and automation
Executive Software Engineering Leader specializing in digital transformation and omnichannel commerce
Senior QA Engineer specializing in AR/VR, 3D pipelines, and performance testing
Executive Technology Leader (CTO/Fractional CTO) specializing in SaaS, cloud architecture, and startups
Executive Product & Technology Leader specializing in SaaS, FinTech, and Media & Entertainment
Senior AI/ML Engineer specializing in healthcare LLMs and conversational AI
Senior Unity/XR Engineering Manager specializing in real-time interactive and multiplayer experiences
“Unity Technologies engineer with direct Meta subcontract experience shipping Quest titles (Horizon Worlds projects like Super Rumble) and supporting third-party studios. Strong in VR performance optimization and modernization work—porting legacy OVR/older-Unity projects to OpenXR, URP, and hand-tracking inputs. Built a master’s dissertation cross-platform multiplayer FPS spanning Quest VR, PC, and mobile AR using Photon.”